It's currently the 11th day since the game began. For the past few days I've been hunting goblins. I haven't managed to find an alternative food source. I've already thrown up more than 23 times while butchering goblins. I guess when you're not starving it's harder to bring yourself to do something so disgusting. The taste also isn't as good anymore, that was probably a temporary effect of eating meat after a long time... anyways, I've managed to get myself quite a lot of exp.
[Currently possessed exp: 2003]
I'm not gonna lie, I wasn't hunting goblins only for food. It's also because I like to see numbers go up. I have been hunting 10 hours a day. Since I'm no longer trying to spy on them, I've been looking for groups. I usually find groups ranging from 3-6 goblins. I've decided to invest my exp into levels once I reach 2000. And so here we are...
Let's start by raising my level to 2.
[Player's level has risen!]
[Level 2 privilege granted!]
[Inventory feature unlocked.]
[Currently possessed exp: 1903]
Judging by the exclamation marks, the system seems to be excited. I already knew the features of leveling up from the forum, however I only know them up till level 3. So let's go up to level 5!
[Player's level has risen!]
[Level 3 privilege granted!]
[Party feature unlocked.]
[Currently possessed exp: 1703]
[Player's level has risen!]
[Level 4 privilege granted!]
[Title feature unlocked.]
[Currently possessed exp: 1403]
[Player's level has risen!]
[Level 5 privilege granted!]
[Store feature unlocked.]
[Currently possessed exp: 1003]
Let's go over the features one after the other:
[Inventory] It's a feature that let's you store things, and also automatically collects loot. While goblins don't have any weapons or armor, apparently they do drop [mana dust] occasionally.
[Inventory:
-mana dust x136]
Let's skip the useless party feature and go onto the [Title feature]
[Titles are currently being calculated...]
I guess that'll have to wait. Since there's nothing to do let's check out the [Store].
[Store:
*Sections:
-weapons [locked till day 15]
-armor [locked till day 15]
-skills [partially unlocked]
-miscellaneous [partially unlocked]
*Wallet:
-2003 copper coins (Press to exchange)]
It seems like I unlocked the feature too early... let's see...
3 minutes later...
The skills section is only filled with normal rank skills however, since I seem to be in need of some combat skills, I bought 3!
[Skill: Basic Boxing
Rank: Normal (Passive)
Description:
You've thrown a few punches in your life.
Price: 250 copper coins]
Immediately after buying this skill, I have somehow gotten the experience of throwing about a hundred punches. It seems like buying a skill gives you the sensation of gaining it yourself. While this skill doesn't have specified effects I think it'll be useful in the future.
[Skill: Basic Throwing Mastery
Rank: Normal (Passive)
Description:
When throwing an object there's a slight increase in accuracy.
Price: 300 copper coins]
I've picked this skill since chasing after goblins is getting annoying and unless I get lucky I'm really bad at throwing.
[Skill: Basic Fighting Sense
Rank: Normal (Active)
Description:
When used you can predict your opponents movements with a slight accuracy. The accuracy is boosted by your knowledge.
Price: 1000 copper coins / 1 silver coin]
This skill sounds super useful, but the accuracy has to be really bad. However, I think I could fairly accurately predict the movements of goblins, since I've hunted so many.
And with that, my [Wallet] is almost empty!
[Wallet:
-453 copper coins (Press to exchange)]
Since that's taken care of, let's check up on the [Title] menu!
[Titles:
-Master of The Hunt]
OH! I've actually got a title!
[Title: Master of The Hunt
Description:
A reward for the first player to hunt over a thousand monsters on their own. Keep up the good work!
Effects: Grants the skill [Master Hunter].]
Interesting... let's take a look at that skill.
[Skill: Master Hunter
Rank: Legendary (Passive)
Level: 1 Proficiency: 0%
Description:
A skill developed by those who have devoted their lives to hunting. You will now gain 0.1% of your prey's strength.]
I wonder how it works... let's go check it out!