NoDress
The power to talk to ants is the stupidest power I've ever seen, it's 100 times better to be able to talk to pigeons, the worst thing is that ants can't even talk, and it's also useless, what information can an ant
But what can an ant do? Give me an example, they don't serve as spies because nobody has ants, and ants are not everywhere. Can you talk to all the ants in the world, can you control them like a hive mind,I still quite like your novel, I just didn't understand why they gave it importance, they didn't even consider that power useless
NoDress:underestimating the little ones is the mistake of the big onesimage
Nice chapter So finally he can receive drakkons energy absortion and manipulation nicee Maybe he can even have his powers ( all of them) On another note the other day i investigate about ants ( do not ask why) and they can be really scary if they want Imagine the boy with ant man tech , the moth******** is a menance
By ChatGPT: When it comes to powers related to chess in the DC and Marvel universes, there aren't any specific characters with chess-themed abilities. However, we can explore some potential powers or abilities that could be inspired by the game of chess: 1. Strategic Analysis: A character could possess enhanced strategic thinking and analytical abilities, allowing them to quickly assess situations and devise intricate plans just like a skilled chess player. They would have an uncanny ability to see several moves ahead and anticipate their opponents' actions. 2. Tactical Prowess: This power would grant the character exceptional tactical skills, enabling them to adapt to changing circumstances rapidly. They would possess an intuitive understanding of battlefield positioning, making them highly effective in combat situations. 3. Telepathic Chess: A character could possess the power to project their consciousness into the minds of others, engaging in mental battles that resemble a game of chess. They would manipulate their opponents' thoughts and actions, strategically maneuvering to gain the upper hand. 4. Living Chess Pieces: A character could have the ability to bring chess pieces to life, transforming them into loyal and powerful allies. They could control these living chess pieces during combat, utilizing their unique abilities to gain an advantage. 5. Temporal Manipulation: Inspired by the concept of "time control" in chess, a character could possess the power to manipulate time. They would be able to rewind or fast-forward time for specific objects or individuals, allowing them to undo mistakes or predict future outcomes. 6. Probability Manipulation: This power would enable a character to manipulate probabilities, granting them the ability to tilt the odds in their favor. They could increase their chances of success or decrease their opponents' likelihood of success, just like strategically manipulating the odds in a game of chess. Remember, these powers are purely hypothetical and don't correspond to any specific characters from DC or Marvel. However, they can serve as creative inspirations for new characters or storylines within the comic book universes.
The ability could be something from the SCP universe or Gilgamesh's "Rule of Golden" ability. In the SCP universe, there are extremely powerful abilities. Alternatively, the "Cultivation" ability could be given, which has a lot of potential and focuses on improving the mind, body, and soul. It is the most complete ability.