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Review Detail of SlimePlort in Supremacy Games

Review detail

SlimePlort
SlimePlortLv33yrSlimePlort

I had to put the story down. I really enjoy it, but I find the concept fundamentally flawed and unrealistic from my perspective. The Supremacy Games, which is something like the futuristic version of gladiatorial combat, just wouldn't work the way it is set in a realistic setting. It's hard to immerse myself in the story when I constantly witness gratuitous murder for absolutely no reason that every character from ***** to child seems to revel in. It's absurd. Which is my fundamental problem: making the supremacy games permanent death doesn't make sense in its context. To start with, death isn't necessary. It is set in a virtual reality where people can die with no consequence. It explicitly states that participants are murdered in real life after they die in virtual reality, because the rules dictate it as such. So why death instead of a different punishment for failure? When gladiators fought, it was extremely rare for it to be a fight to the death. Each gladiator represented a fortune spent on training them, building them up and supporting them. In the story, this isn't any different. There are tons of participants supported by their nation/world, or by their family or clan etc. who all spend a ton to realise their potential and see them excel. Not a single one of them would think it is normal and okay to spend this fortune building them up only for them to walk into a game and immediately die. Losing is normal and common even for the greatest of elites. Building a system that requires them to always win to survive is insane. No strong power would allow it because they understand that their younger blood are what decides whether they prosper or collapse. Betting everything on them always winning is, again, insane. They would never allow it. And then you move to the audience. People often mistake what made gladiatorial combat entertaining to the audiences back in that era. It wasn't the gore. What people loved to witness is their excellence in a talent they lack. Just like the celebrities of today who are admired for their acting skills, or writing skills or singing skills and so on. Back then combat was ingrained into society and something admired and witnessing two people of the highest skill level fight against each other is what they loved. Much like the WWE of today, even in that many fights were staged to be more exciting - because combat is often not entertaining, and seeing pure skill is more inaction then action. Audience's will always grow attached to the people they watch. Even if you could condition people to see senseless murder as normal, which would just not work because people aren't one ideology and the variation in culture and perspective will never allow everyone to just say 'this is normal and ok', even if you did condition them as such they still would grow attached to people they view long-term and seeing their death would never be something they could accept as normal and ok. But that's more of a philosophical point. I did enjoy the story, and the whole setup is interesting to me. It's just permanent death makes no sense to me. It would still be gripping without it, because there are many ways to die outside of the supremacy games - and may ways to create stakes inside of it. It's too unrealistic for me. And because I find it unrealistic, watching everyone in the story casually murder left and right like murder hobos while everyone from a 90 year old grandpa to a 6 year old kid cheer as they watch people get killed is just unsettling. And watching the main character treat that as normal is even more so. The sheer lack of necessity of it just makes it so much worse because it just makes the world setting a universe of psychopaths. It's worse then Xianxia, and that says a lot. It is just so...unnecessary. Gratuitously so. Sorry. For me: good story, terrible plot point.

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Supremacy Games

MidGard

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MidGard
MidGardAuthorMidGard

Spoiler alert: You didn't mention any of the three reasons why death in the games has been added, which I have explicitly written in great detail. 1st) The reward for winning a single game is a wish! The winner of a single bronze game could wish for anything that was within the price range of 600 million SC. (he can even wish for the money instead) This is just from a single win from a bronze game, don't even mention other higher ranks. If the players weren't putting their own lives at stake to get such a fat reward that could set them for life, then isn't that just stupid? They could just play, die, and repeat without consequence. Any punishment given would never amount to the reward given. Only by knowing that you are risking your life for a worthy reward will the bloodliners truly put their best effort into winning the games. If they can't win it, I wrote that they can simply not participate. The maps in the games are always large and spacious and they could wait in a corner until the game ends. No one would bother coming for them. 2) The reason why the audience doesn't feel much about the death of the players and gore they were seeing is that the platform has been existing for millions of years. It was a culture ingrained in their soul. You the reader will sympathize with the deaths of the players, but in the spectators' eyes they have seen so many deaths of the players over the years, it was just the norm. Plus, not everyone is watching the games. That's why even in silver games, the viewership from Felix's game in the entire empire was merely 60 million viewers. In an empire that had probably up to trillions of people, that was nothing. Even considering that there are other games to watch in the empire. 3) The creation of the Supremacy Games was a byproduct of the race's constant wars inside the UVR in the Dark ages. The race leaders decided to show the commoners around the universe those wars and also made them pay fees to watch them. The Supremacy Games was simply an evolved form of those wars by making the games more unique and entertaining. However, the core concept of death wasn't touched. The platform isn't a video game even though it was in the UVR. Players couldn't just drop in a game, die in it, and repeat after two months as nothing happened. If the platform was turned into this, what would be the difference between it and just a gladiator video game where the participants earn a shit load of rewards without putting the correspondent risk for them? The only reason the Platform was unique than any other platform in the UVR was this sense of risking it all for a worthy reward. The players would still sign and join the platform even so because they knew that the real Universe was far more dangerous than fighting with players at the same strength as them! I wrote that no one wanted to get kicked out of the platform no matter what. Heck, bloodliner stop increasing their strength just to remain in their rank and keep fighting for rewards. No one wanted to head into the real Universe and fight for resources. They would rather play it safe in the games and earn either game points if they lose or a wish if they won. As long as they play it safe and smart. Thank you for the feedback <3

Alex_Guetta
Alex_GuettaLv13Alex_Guetta

You have won the argument

MidGard:Spoiler alert: You didn't mention any of the three reasons why death in the games has been added, which I have explicitly written in great detail. 1st) The reward for winning a single game is a wish! The winner of a single bronze game could wish for anything that was within the price range of 600 million SC. (he can even wish for the money instead) This is just from a single win from a bronze game, don't even mention other higher ranks. If the players weren't putting their own lives at stake to get such a fat reward that could set them for life, then isn't that just stupid? They could just play, die, and repeat without consequence. Any punishment given would never amount to the reward given. Only by knowing that you are risking your life for a worthy reward will the bloodliners truly put their best effort into winning the games. If they can't win it, I wrote that they can simply not participate. The maps in the games are always large and spacious and they could wait in a corner until the game ends. No one would bother coming for them. 2) The reason why the audience doesn't feel much about the death of the players and gore they were seeing is that the platform has been existing for millions of years. It was a culture ingrained in their soul. You the reader will sympathize with the deaths of the players, but in the spectators' eyes they have seen so many deaths of the players over the years, it was just the norm. Plus, not everyone is watching the games. That's why even in silver games, the viewership from Felix's game in the entire empire was merely 60 million viewers. In an empire that had probably up to trillions of people, that was nothing. Even considering that there are other games to watch in the empire. 3) The creation of the Supremacy Games was a byproduct of the race's constant wars inside the UVR in the Dark ages. The race leaders decided to show the commoners around the universe those wars and also made them pay fees to watch them. The Supremacy Games was simply an evolved form of those wars by making the games more unique and entertaining. However, the core concept of death wasn't touched. The platform isn't a video game even though it was in the UVR. Players couldn't just drop in a game, die in it, and repeat after two months as nothing happened. If the platform was turned into this, what would be the difference between it and just a gladiator video game where the participants earn a shit load of rewards without putting the correspondent risk for them? The only reason the Platform was unique than any other platform in the UVR was this sense of risking it all for a worthy reward. The players would still sign and join the platform even so because they knew that the real Universe was far more dangerous than fighting with players at the same strength as them! I wrote that no one wanted to get kicked out of the platform no matter what. Heck, bloodliner stop increasing their strength just to remain in their rank and keep fighting for rewards. No one wanted to head into the real Universe and fight for resources. They would rather play it safe in the games and earn either game points if they lose or a wish if they won. As long as they play it safe and smart. Thank you for the feedback <3