SlimePlort
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If you can handle the cringelord moments, and fedora-capped romance, there's a great story here. The world building is interesting, and the mystery keeps you curious. Unfortunately progression of strength follows problem -> powerup instead of powerup -> problem which is my preferred method of tension. Overall it's still satisfying, just held back a little by the author.
This is straight up MTL. It is not humanly possible to translate even a tenth of what you've put up on this site in that timeframe, let alone the absurd amount that you've posted. This is fraud and I urge everyone to not give this 'translator' a single cent. If you want to read the MTL just go to a MTL site, it's free. Because it's MTL. This is a joke.
If IET is anything, it is consistent. He consistently delivers a good experience, but never a great one. This is a story about the struggles and sacrifices a world makes when trying to resist those stronger than them. If you enjoy the beginning, you'll enjoy the full novel. I recommend reading it, but understanding it won't be one of the greats. The ending is bad as usual but doesn't detract from the story. His stories actual endings are usually around the 70-80% mark, and everything after is to make a conclusion for his fans. If you're new to IET, there's something you should understand - to IET plot comes first, and the story setting comes last. IET uses a story's setting to further his plot and will disregard it or abandon it when convenient. It's the opposite methodology to novels like, say, Lord of The Rings. This means his Painting Dao is largely a plot device and we don't see much investment into its development. The paintings he makes, however, are beautiful and you really feel invested into them. Each of those scenes are really immersive. It's a shame that they're disregarded immediately after however. We never see them exist beyond their creation. His talent goes up and down wildly throughout the story because it's used to drive his storyline rather than follow consistent rules. When he needs more talent, he gets 'lucky'. Cultivation difficulty depends on the main character's realm. The story always begins with explaining how incredibly difficult it is to reach a realm. As he climbs higher, those 'difficult realms' become littered with enough people to leave the ants of our world in shame. While you can attribute this to the character seeing more now that he's a higher existence, it's really because without enough people at those realms it's much harder to drive plot devices. Plot first and setting last. Romance is bad as usual. Don't get me wrong - the FL is always a good character. You'll enjoy reading their romance for the most part. She's just never a real character. IET follows the traditional version of cultivation novels that are the one character storyline. Everything and everyone that appears in the novel exist or revolve around the story and progress of the main character. Because of this romance can never shine, and the FL can never develop to mean anything to the story. Which is a shame because IET's FL usually have a lot of potential as their own character. To sum it up: this is a good story. But it's a mediocre cultivation novel.
Man I hate stories that start with the ending. It's such a killjoy. There's no meaning to it. Literally remove the first half of this chapter and you have a great novel start with a lot of intrigue. Instead we get an ending that is meaningless because it has no context, and directly tells us that everyone ends up dying. Why? How do you invest into a novel that actively discourages you from investing into its characters. If it isn't the ending of the novel, then clarify that. But right now it's such a deal-breaker. I just hate novels that don't give you a chance to experience their story.
I think I'm done with this chapter. The MC miraculously getting an item that just gives him all the information really tells me how this novel is going to turn out. Without the validation of effort and intent, rewards are meaningless. I had a look at some later chapters but barely anything happens with each chapter. It just isn't interesting. I haven't spent enough time to give it a negative review despite my feelings. But yeah, I'm done. A shame as I love novels like this.
The story setting is really fun but it's a typical novel of this type. The MC doesn't have to put in any effort to learn to create cards, just automatically being able to 'tell' the best way to make them. And, of course, recipe's come just as naturally to him as breathing. No build-up or effort means no satisfaction from the result, which means you might as well remove the crafting part of the setting and just make it action. Character's don't act like people, and they don't interact like people. Conversations are stilted and unnatural with a lot of author self-inserts that cause the conversations to jump from one point to another. The way they communicate is really hard to stomach. It gives me second-hand embarrassment. It just makes it impossible to be engaged with the story. It's unfortunate. I love crafting stories. But this isn't a crafting story. If the author reads this, this would be a good story if you made the crafting something the MC worked towards consistently over the story's timeline and you improved the way characters interact and communicate. Those are the two points that are really dragging the story down.
I know people have problems with this novel and I think some of the critiques are fair, but I'm really enjoying it compared to a lot of other similar novels. It sticks to its premise well so far (CH 84) and doesn't shy away from a lot of topics. I also like the main character and feel there is some diversity to the characters. The plot progression is fun. The world is rather typical so far but still a solid foundation. It's not the best novel out there, but I personally find it very entertaining.
Yeah that could be a few different things. I have anxiety and my brain doesn't record much information when I'm out and interacting with people, so I won't remember faces and other defining features after a person has left. Even people really close to me I generally don't recall their looks. I couldn't tell you what a persons hair colour is. That might be a bit of my Aspergers as well though. There can be a lot of reasons why you struggle to remember faces. I don't think it's a big deal though, just something to keep in mind.
I think it's comparatively. For an ordinary family, they're upper middle class. For pet trainers, they're poor. Which is why that their son now has a chance to be a professional pet trainer they won't have enough to support him.
You're a star, Harry.
Wait a second, how conniving. Think about it. It's Zhang Ji's luck that he's become the little brother of the world's main character. His luck is working perfectly. How evil!
I had to put the story down. I really enjoy it, but I find the concept fundamentally flawed and unrealistic from my perspective. The Supremacy Games, which is something like the futuristic version of gladiatorial combat, just wouldn't work the way it is set in a realistic setting. It's hard to immerse myself in the story when I constantly witness gratuitous murder for absolutely no reason that every character from ***** to child seems to revel in. It's absurd. Which is my fundamental problem: making the supremacy games permanent death doesn't make sense in its context. To start with, death isn't necessary. It is set in a virtual reality where people can die with no consequence. It explicitly states that participants are murdered in real life after they die in virtual reality, because the rules dictate it as such. So why death instead of a different punishment for failure? When gladiators fought, it was extremely rare for it to be a fight to the death. Each gladiator represented a fortune spent on training them, building them up and supporting them. In the story, this isn't any different. There are tons of participants supported by their nation/world, or by their family or clan etc. who all spend a ton to realise their potential and see them excel. Not a single one of them would think it is normal and okay to spend this fortune building them up only for them to walk into a game and immediately die. Losing is normal and common even for the greatest of elites. Building a system that requires them to always win to survive is insane. No strong power would allow it because they understand that their younger blood are what decides whether they prosper or collapse. Betting everything on them always winning is, again, insane. They would never allow it. And then you move to the audience. People often mistake what made gladiatorial combat entertaining to the audiences back in that era. It wasn't the gore. What people loved to witness is their excellence in a talent they lack. Just like the celebrities of today who are admired for their acting skills, or writing skills or singing skills and so on. Back then combat was ingrained into society and something admired and witnessing two people of the highest skill level fight against each other is what they loved. Much like the WWE of today, even in that many fights were staged to be more exciting - because combat is often not entertaining, and seeing pure skill is more inaction then action. Audience's will always grow attached to the people they watch. Even if you could condition people to see senseless murder as normal, which would just not work because people aren't one ideology and the variation in culture and perspective will never allow everyone to just say 'this is normal and ok', even if you did condition them as such they still would grow attached to people they view long-term and seeing their death would never be something they could accept as normal and ok. But that's more of a philosophical point. I did enjoy the story, and the whole setup is interesting to me. It's just permanent death makes no sense to me. It would still be gripping without it, because there are many ways to die outside of the supremacy games - and may ways to create stakes inside of it. It's too unrealistic for me. And because I find it unrealistic, watching everyone in the story casually murder left and right like murder hobos while everyone from a 90 year old grandpa to a 6 year old kid cheer as they watch people get killed is just unsettling. And watching the main character treat that as normal is even more so. The sheer lack of necessity of it just makes it so much worse because it just makes the world setting a universe of psychopaths. It's worse then Xianxia, and that says a lot. It is just so...unnecessary. Gratuitously so. Sorry. For me: good story, terrible plot point.
I really love the realistic thoughts, it adds so much depth. People who say they don't have negative thoughts in these situations are hypocrites. You'll always react to something outside of your understanding of normal. It's how you choose to act that defines the type of person you are.
good story so far but I find this chapter conflicting with the novel's premise. You set him up to be a talentless mage who through hard work and ingenuity manages to stand out. Now you've given him some kind of cheat, a crutch, which makes all that meaningless. It kills my interest in the story. Also there is a big difference between kindness and being a saint. One's a blessing, the others got problems with their head.