BLKCandy
Lurker.
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The worst part of this series is the MC and the system. I like reading about the world outside and the mech. But MC is honestly pathetic and system nonsense.
Honestly his business sense is horrible. He has no business plan when he opened the mech shop at all. Company org is one person. He has no technician on hand. No real know-how on how to build mech or even modest modefication of a mech. No material supplier. Not even the game LC. He just open one without putting the bare minimum thought I it.
Nope, not for collection value. Flawed base model can be better for collection because they are flawed. A variant has no value to a collector unless a variant has impact on future development history. (Like a variant that got its mod merged back to main line)
Honestly, mech duel is kinda "eh?" way to develop military mech pilot for a nation in the first place. It disregard a lot of roles need by the military. It should have been small teams competing various mission scenarios.
Honestly, the gauntlet should have been presented to the designer before hand. A mech should be to it's mission/doctrine. Or at least clearly stated that the mech should be multipurpose trooper mech. What happen if a designer didn't know and designed long range recon patrol mech for a battleline gauntlet? Or a heavy fire support mech for urban occupation mission?
Honestly though, Augustus was a top of the line mech in its performance, only failed because of its poor manufacturability, difficult maintenance, and fragile internal. Something our MC with less than a year of experience (though with system pumping maybe a decade of worth of learning into him and a note from veteran mech tech) had remedied. I'd expect it to have revisions which at least partially fixed these issues out by now.
Bog standard that last long enough to have 5 extended life programs is actually a gold standard in military equipment. It means that the design fulfill the needs of the military at excellent price point. It also means that a hell lot of people are familiar with the building, maintenance, and operating the design. IMO most successful mechtech is not one that make top tier mech, but the one that make ubiquitous trooper.
it's so cringe it's good
There is no rush to get into squire realm though. It wasn't like there's a war coming or demon king to defeat. And we now know that one doesn't just become a squire so there's no need to worry about premature progression if he doesn't want to. Huge part of his VOID algorithm was made when he has normal human brain spending decades grinding the theoretical part. VOID algorithm has 2 main weaknesses. One is intensive mental processing demand (the application part), which could be fixed with symbiote. Another was that the base algorithm doesn't cover these fantasy martial arts(the theoretical part). He would need to fix the base algorithm to account for fantasy martial arts anyway. And that's mean he need to understand fantasy martial arts and their tactics. Grabbing symbiote now would make grinding other base techniques more time consuming. But delaying it barely cost him anything. It just temporary put him in 99.98 percentile instead of 99.99. He is plenty strong for an apprentice.
Yup, and VOID is very data intensive. Having at least basic understanding of all style base can jump start the VOID algorithms because he can understand their line of thinking. Similar to IRL striker has to learn grappling/submission, and grappler has to learn the other styles. And if he want to continue the VOID, he would need to grind those techniques/crunching data anyway. That's more hours than think faster. He then can pick the symbiote later once he is satisfied with crunching the theoretical research part of VOID.
Ugh, that one was still pretty bad. Pre MC healers cannot heal in combat, but they need healing regardless? And wasn't pre MC meta was using healers as a second chance combat rez? How is that useless? Not even mentioning lack of tactics in other area despite this being their livelihood...
Healing being useless class is the most ridiculous trope ever. Healing is always useful even if it is out of combat only and takes days to heal. It's healing. No one ould call doctor as useless. And if it is extremely useful if it is conventional fantasy healing. Any great fighter is one bad bit away from dead or cripple without healing. A bad cut through nerves and tendons won't heal well with anything short of magic. Healing would still be useful in a world where potions dominate medical scene. It has completely different materials/logistic cost. People would value that.
Honestly, this seems like par of the course for strangers. It was already something when she called out his dark circles. Most would just don't care and won't even mentioned it.
์Nah, HX is evil AF. He pretty much enslaved logistic officers because CIA black ops businesses that they weren't even remotely involved. Or stoning random Palestinian for Hamas actions.
The competitive scene is one of the subject I have to 'turn brain off' in this novel. There's no way there would be interesting pro competitive scene in Galaxy. Each team spawn with vastly different resources and storylines? Hidden skills/talent? OP China server advantages? There are way too many balancing problems to have an interesting pro scene. What's really the point of competing if China will always have equipment, knowledge, and xp advantages? Or the broken character card? The more resource farming comes to play in pro scene, the less interesting it would be.
Weird how people keep saying this despite decades or centuries to go through a breakthrough was suppose to be the norm. It has only been one decade.