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The Gaming Uchiha

A girl is reborn into Naruto a few years before the 2nd Great Shinobi War starts. She very quickly learns that she has to adapt to the new world she is in. Luckily for her she is an Uchiha and has the Gamer. And before her rebirth she chooses perks and other such things.

Nepge · Anime & Comics
Not enough ratings
27 Chs

Stats after a time skip of about 6 months

Stats.

Name: Arisu

Clan: Uchiha

Title: None

Level: 34

EXP: 150/ 5800

HP: 1650

Chakra: 9500

CC: 90%

STR: 150

DEX: 180

CON: 165

INT: 250

Stat points: 170

Perks:

Massive reserves: Start with 10X then what you would normally start with, and every level up grants an extra 100 chakra but starts with 10% less chakra control

Born adept at Chakra control: 15% CC to start with and triples EXP gain with Chakra control exercises exercises

Uchiha Clan: The Uchiha clan is one of the founding clans of Konoha and is arguably the strongest clan to exist with their Dojutsu the Sharingan. 

You have a chance to awaken the Sharingan. You gain 100 chakra every level and start with 75 chakra as opposed to 50 for most civilians and other clans and an affinity for Fire release and one other elemental affinity that'll be revealed when the user does the Litmus paper test.

Jutsu creator: When you create a Jutsu, you gain unique bonuses to it.

Ninjutsu Talent: Triples the EXP gain for Ninjutsu Skills

Kenjutsu Talent: Triples the EXP gain for Kenjutsu Skills

Natural Energy Talent: This allows you to learn Senjutsu faster than normal and doubles the EXP gained for Senjutsu based skills.

Fire Affinity: +20% damage with Fire Jutsu and -25% chakra cost for Fire Jutsu

Fire Flow Sensation: +50% damage dealt with Fire Jutsu, makes it easier to create Katon Jutsus and learn Katon Jutsu.

Water affinity: +20% damage with Water Jutsu and -25% chakra cost for Water Jutsu

Lightning affinity: +20% damage with Lightning Jutsu and -25% chakra cost for Lightning Jutsu

SKILLS

Advanced Martial arts (All) LVL 19/20 - Your ability to use every martial art you know effectively in combat. +79% effectiveness with martial arts you have learned in your past life.

Advanced Yogeki-ki Ken LVL 8/20: Your ability to fight using the Uchiha clan's Taijutsu style. 68+% effectiveness when utilising the style.

Advanced Shinsoku no Ken LVL 5/20: The Shinsoku no Ken is a Kenjutsu that focuses on adaptability, precise and swift strikes and swift footwork to create an agile Kenjutsu style primarily used by the Uchiha clan. The Shinsoku no Ken is inspired by the Senkoken. 65% effectiveness when using the style.

Analysis LVL 10/10 - Your ability to analyse important information from the environment, people, or from letters. 

Lie detection LVL 10/10 - Your ability to tell when a person is lying to you or not. 100% accuracy. 

Logic based thinking LVL 10/10 - Your ability to think rationally and logically without emotions clouding your thoughts, 

Creative thinking LVL 10/10 - Your ability to think outside of the box typically without logic or not sometimes with emotion involved.

Decision making LVL 10/10 - Your ability to make difficult decisions on the spot.

Stealth LVL 10/10 - A basic skill all Shinobi requires. +50% extra effectiveness when hiding. 

Chakra sensing LVL 5/50 - The ability to sense chakra in the surrounding area from living beings to plant's and other such things. Requirement for sage mode training. Does not consume chakra to use. Sensing range is currently 50 metres if actively checking for something 10 metres if not actively searching.

Sharingan LVL 5/15 - The Sharingan is the kekkei genkai of the Uchiha clan and it is what makes the clan strong, The Sharingan has 2 properties each having it's unique abilities. The eye of insight allows a person to perceive and see chakra as a thin aura around the body, predict movements, see things as if they were in slow motion and though not as capable as the Hyuuga's Byakugan it can perceive Chakra through some obstructions. It is this ability that allows users to copy techniques as the user gains a photographic memory through the Sharingan. In other words the eye of insight gives the user an incredible sense of clarity. The eye of illusion allows somebody to cast Genjutsu with mere eye contact performing what is known as Sharingan: Genjutsu. This can allow the user to make someone dizzy, suggest thoughts or actions, coerce someone to divulge information or act in a peculiar way potentially without the user's knowledge. Your current Tomoe level is 1-2 tomoe in each eye meaning you have basic abilities of the Sharingan alongside some intermediate techniques.

Meditation LVL 10/10 - Meditation is the act of controlled breathing whilst sitting in a cross legged position allowing a person to calm themselves and focus solely on themselves. This method can help reveal dark truths to the meditator about themselves as it can be used as a self reflection, Recover 5% Chakra per minute passively instead of the natural 1% and when actually meditating recover 25% chakra per minute. Requirement in learning Sage mode.

Leaf Exercise LVL 5/ 5: Your ability to balance a leaf using only your chakra. It is often used as a means to practise feeling your chakra and getting used to it, increasing control over chakra slightly. +1% CC per level. Cost's 1 Chakra per second.

Tree climbing exercise LVL 10/10: Your ability to climb trees only using your chakra to do it is used as a means of practice for controlling chakra. +2 CC per level using 2% of chakra every 10 seconds.

Water walking exercise LVL 15/15: Your ability to walk and stand on water utilising chakra in order to do both as a means for combat and practise for chakra control.

Shape Manipulation LVL 5/10: An advanced form of chakra control typically done when attempting to make a new technique either from scratch or modifying a technique's shape and size to create a new one. Gives 1% extra CC per level of this. Uses 1 - 5 Chakra Points

Fire nature transformation LVL 3/10: Your ability to control and manipulate fire chakra allowing for a much easier time at creating new Katon jutsu. +50% effectiveness with all Katon Jutsu.

Lightning Nature transformation LVL 3/10: Your ability to control and manipulate lightning chakra allowing for a much easier time at creating new Raiton jutsu. +50% effectiveness with all Raiton Jutsu.

Water nature Transformation LVL 3/10: Your ability to control and manipulate water chakra allowing for a much easier time at creating new Suiton jutsu. +50% effectiveness with all Suiton Jutsu.

Senbon throwing LVL 30/30: Your effectiveness at throwing senbon. Senbon throwing is a hard to learn art of Shurikenjutsu, making it rare to see on the field. +100% accuracy with Senbon thrown in a stationary position +100% accuracy with them whilst moving around. +150% damage with senbon based weapons.

Kunai throwing LVL 30/30: Your effectiveness at throwing Kunai. Kunai are synonymous with Shinobi and are a primary weapon that all Shinobi must learn to utilise effectively. Kunai can be used in close quarters combat as well, though this skill only counts for throwing them. +100% accuracy with Kunai thrown in a stationary position +100% accuracy with them whilst moving around. +150% throwing damage with Kunai based weapons.

Shuriken Throwing LVL 30/30: Your effectiveness at throwing Shuriken. Shuriken is synonymous with Shinobi and is a primary weapon that all Shinobi must learn to utilise effectively. +100% accuracy with Shuriken thrown in a stationary position +100% accuracy with Shuriken thrown whilst running or jumping. +150% damage increase with small shuriken weapons and Jutsu that utilise Shuriken.

Katon: Moeru Shuriken LVL 20/20: Upon completing the handseals you take a shuriken and then Infuse said shuriken with fire-natured chakra before throwing it with the fire chakra in the shuriken causing slight burns to the impacted area.

Deals 100% extra damage with the shuriken. Costs 20 Chakra to utilise.

Katon: Homura Sosa LVL 25/30: This Jutsu allows you to control flames from non chakra related sources. You can use this ability to change the general shape of the fire, change its colour and can be used in other various ways such as to increase the size of the flames. Each level of this allows for more precise control over the flames. Uses 15 points of chakra to use.

Katon: Gokyaku no Jutsu LVL 26/50 - Upon completing the handseals, inhaling a large amount of oxygen and moulding chakra you exhale a massive ball of flames about as tall as yourself or larger than 4 metres. The range is around 120 FT or 360 FT. The flames burn quicker than normal ones do. Handseals: Monkey - Horse - Tiger C rank Costs 100 - 300 Chaka points dealing around 100 - 300 depending on the amount used. Flamethrower variant costs 100 chakra points per second to deal 65 points of damage per second.

Katon: Hosenka LVL 30/50: You spit a volley of small fireballs into the air. The many small flames move wildly through the area, potentially mesmerising targets as they're surrounded. You can manipulate each individual flame with their chakra, allowing you to guide each at the target or targets and, consequently, making this technique difficult to evade. Shuriken can be hidden within the flames as well, not only making them more deadly upon impact but also, by controlling the flames' movements, giving you a means of controlling the shuriken as well. Rank C Costs 100 to shoot the initial volley of 30 fireballs and an extra 20 to shoot 1 extra one. The fireballs deal 35 damage when it hits an opponent.

Katon: Goka Hosenka LVL 10/50: You spit out a volley of small fireballs that are far faster than the parent technique's own. What set's it truly apart however is the addition of additional manipulation of chakra which imbues each fireball with an intensified, swirling flame pattern resembling fiery phoenix feathers. Upon release, the fireballs disperse mid-flight, creating a barrage of flaming phoenix-like projectiles. The swirling flames not only increase the overall temperature of the attack but also grant each individual fireball a cutting property due the heat. Though this isn't the only property that's been added as the user can cause the fireballs to explode providing smoke for escape should it be necessary Handseals: Horse - Tiger - Monkey - Ox - Horse. Rank: B. Chakra cost is 200 to shoot out the initial volley of 10 fireballs and an extra 40 to shoot an extra fireball. The fireballs deal 80 damage.

Katon: Goryuka LVL 20/50: By compressing a large amount of fire-natured chakra in the body and then shaping it to resemble a dragon's head you can shoot out a fire ball with a dragon head attached to it. Even outside of its attack range the reliability and general power are stressed. Rank: B Handseals: Dragon - Dog - Tiger - Monkey - Hare - Dragon - Tiger. Costs 450 chakra dealing 275 damage and a chance to deal 355 on a direct hit. 

Katon: Rekka Fusha LVL 15/50: By compressing the flamethrower variant of the Gokyaku down and adding a bit more chakra into it to fuel the technique and enhance its capabilities. This technique due to condensing a large amount of fire has allowed for it to drill through a person with ease, being capable of burning through most objects. Handseals: Snake - Tiger. Costs 250 chakra to use and 105 to maintain per second deals 450 damage per second.

Futon: Kaze Shuriken LVL 20/20 - After completing the handseals and channelling the wind chakra through the shuriken, the user launches the Shuriken, which now has enhanced cutting capabilities. Costs 20 chakra for 10% extra damage. 

Raiton: Hiba Shuriken LVL 20/20: Infuse lightning chakra into one or more shuriken causing it to spark with small bits of lightning that can stun an opponent and cause slight burns to targets. Rank D Costs 20 chakra for 100% extra damage with the Shuriken and a 50% chance stun.

Raiton: Raikousou LVL 25/50: Once the hand seals are complete, the user channels their chakra into their dominant hand, shaping it into a sharp, spear-like lightning projectile. The user can then hurl the Raikousou towards the target. The sharp point of the improvised weapon can pierce the target whilst the electricity from the Lightning creates electrical shock damage leaving opponents paralysed or incapacitated. Rank: C Handseals: Ox Costs: 80 chakra dealing 90 points of damage 70% chance to stun.

Raiton: Jinreisen LVL 15/50: You shoot an arrow of lightning out of your hands via the shaping and moulding of lightning chakra. Rank: C. Costs 100 chakra and deals 75 damage.

Raiton: Raiso Gekishin LVL 10/ 50: You release a discharge of concentrated electrical energy that fires several destructive disks of lightning which hone in on the intended enemy. Handseals: Monkey - Boar - Tiger. Rank: C. Costs 180 chakra to summon a total of 6 disks that deal 35 damage.

Suiton: Suidan LVL 15/50: You shoot a highly condensed bullet of water. This technique does not require the user to be near a body of water as the liquids within their body will work for this technique. Handseals: Monkey, and Ox. C rank Costs 60 - 90 Chakra points to deal 70 to 140 points of damage.

Suiton: Suireiha LVL 14/50: You point your hand in a gun like shape then shoot a bullet of condensed pressurised water that is a small ball and if you channel more chakra to you can shoot more. Rank: B. Costs 120 chakra to deal 65 damage and an extra 20 to shoot more.

Yeah I'm doing a timeskip if you don't recognise any Jutsu here she learned it during that skip.