Rishi Arya was a genius scientist and a lover of novel and comics. His life long Pursuit was to find the origin of life and decode the code of reality. He died at the peak of his career due to getting sucked in a wormhole he created due to accident in in his project. But is it really the end for Rishi? Find the journey of Rishi to find the origin of life, universe, etc. High School DxD AU ( Alternate Universe )
- Magical Shapeshifting: The power to alter one's form via magic.
- Magical Telekinesis: The power to manipulate matter using magic.
- Magical Telepathy: The power to read and transmit thoughts using magic/magical energy.
- Magical Teleportation: The power to teleport via magic/magical energy.
- Personal Domain: The user has a personal domain: an area in which the user has absolute
power, through magical, supernatural, scientific, or other means, which
maybe a physical area or an entire dimension.
- Magical Warping: The user possesses reality magic; a form of magic that is tied to reality
itself and capable of using an array of magical feats that can manipulate
and shape reality.
- Ritual Empowerment: Users become stronger, faster, more durable, etc. from the
ritualistic practice (human sacrifice, habitual feeding on a
supernatural source of power, soul transfers, series of occultist
actions, etc) of oneself and others, possibly unlocking abilities
related to the affinity and enhancing the existing powers.
- Spell Casting: The user can cast spells, mystic art through which users harness the
mystical forces of the supernatural world to invoke specific magical effects
and phenomenons. These effects are guided and governed by
meticulously structured formulae that produce a diverse array of
expressions that can mystically affect their reality by channelling mystical
energies in a myriad of ways that spellcasters bring these formulae to life,
wielding the power to shape their world according to their command.
- Summoning: Users can transport a person, creature, or object of choice using
Basic Teleportation, Dimensional Travel, Portal Creation, or some other way.
This may also result from a previous summoning contract, which creates a
connection between the summon and summoner.
- Banishment: The user can banish an object or be from a specific place to either a
certain place/area they choose or into the area, the target is most
connected, in the case of summoned beings their home plane of existence.
- Supernatural Properties Manipulation: The user can create, infuse, shape and manipulate
supernatural effects on objects or beings, either temporarily or
permanently. The effects can be used to either upgrade existing
abilities/effects (Enhanced Strength/Intelligence) or grant new possibilities
(Flight/Teleportation).
- Transmutation: Sub-power of Matter Manipulation. The user can alter or transform matter,
energy, elements, objects, beings (animals, aliens, mythical beings, etc.),
concepts etc. into anything else, either completely or partially,
permanently or temporarily.
- Magic Circle Combat: The users of this power have access to a variety of abilities that
can be used in combat through the use of magical circles. For magical
purposes, the circles carry different incantations and runes that release
arcane energies in different shapes and forms. The magic circles also
protect those who stand within from demons and spirits. A variation,
magic squares, is used for creating magic and summoning spirits.
- Rune magic: The power to use rune and runestone based magic.
As Rizevim delved deeper into his study of magic, he devised a classification system for magic users based on their proficiency and skill level. Here's how he classified them:
• Magic: Utilize supernatural forces to potentially achieve any effect one desires.
- Users are able to utilize magic, the use of rituals, symbols, actions, gestures,
languages, etc., to utilize mysterious and/or supernatural forces that don't abide
by conventional science or laws of reality to achieve virtually any effect
imaginable.
• Magic Mastery: Master all their myriad forms of magic, to perceive and understand magic
like no other.
- Users have an ever-growing understanding of the workings of magic
which soon allows them to extensively modify any spell available to
them, drastically increasing their potency and efficiency, having their
own arsenal of magical trump card, while intuiting effective
countermeasures to most spells and entities they come in contact with.
• Meta Magic: Transcend the rules of magic.
- Users have magical powers which transcend the rules under which they operate,
making them either the exceptions to those rules or beyond them all together
and granting them total dominion over the cause and effects to the rules of
magic by their source.
• Transcendent Magic: Possess magic that transcends all magic.
- Users have magical powers that are far beyond that of all magic in existence.
users can warp reality on absolutely all levels, and can destroy large universes.
using just their magic powers.
• Omni-Magic: Possess absolutely every type of magic.
- They can bend, break, and even create natural laws, distort the fabric of reality
on a cosmic scale, perform unbelievable miracles, and create things without limit,
all by merely using their magical prowess.
• Arcanepotence: Wield omnipotent magic.
- Users possess and can use magic of omnipotent nature, entailing omnipotence,
but in what we know as magic and everything associated, related, and branched
out from it. This includes the esoteric, mystical, and supernatural.