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Parallel World Game Designer

Ethan, an ordinary gamer with dreams of becoming a game developer, is abruptly thrust into a parallel world. In this strange new reality, he discovers that the games are lackluster and uninspiring. However, Ethan is not one to accept the status quo. As he grapples to make sense of this peculiar world, a remarkable talent within him awakens—an innate understanding of game development. With expertise in game design, programming, and a deep knowledge of iconic game titles, he seizes the opportunity to transform this unfamiliar realm into something extraordinary. As the lines between his original world and this newfound domain begin to blur, Ethan embarks on a mission to rekindle the magic of video games. --------------- Disclaimer: I wish to clarify that I do not possess any ownership or rights to the games or works referenced within this fanfiction. The creation of this fanfiction is purely a labor of passion and enjoyment. My intention is to share a compelling narrative and engage readers with the world of gaming and storytelling. Feedback is appreciated :D

SunfishAshes · Video Games
Not enough ratings
14 Chs

Chapter 4: A Sudden Rise to Fame

Since the schedule hasn't been implemented yet and was unsure on whether to mass release or *cough* snail release, I decided to just say "Lets go brrrrrrrrrrr"

So I'll be editing those chapters and releasing them at random times during this week until sunday

And since some are cocaine addicts like me who enjoy reading and don't want it to end(happy to hear you enjoying it :))

I'll just post some chapters.

(i kinda feel ur pain lol)

While some are pretty patient and considerate which makes me EVEN more motivated. wow Is this reverse psychology :0

Either way, expect 1, 2 or even 3 chapters today since I feel extremely motivated

I hope you find this enjoyable. 

Enjoy the chapter! :)

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Chapter 4: A Sudden Rise to Fame

After David's struggle with Flappy Bird during that unforgettable live stream, the consequences were far from what he could have imagined. His relentless pursuit of mastering the deceptively simple game had sparked an unexpected chain of events.

The following days brought an unexpected surge in Flappy Bird downloads. Users around the world were eager to test their skills against the maddeningly difficult game they had witnessed David grappling with. As they repeatedly crashed into those infamous green pipes, they couldn't help but feel the same mix of frustration and determination that had consumed the streamer.

The in-game advertisements that appeared each time players faced their demise proved to be an unexpected source of revenue. The repeated deaths in Flappy Bird's topscreen had gamers spending longer periods staring at the ads. This resulted in a considerable increase in ad revenue for Ethan, transforming his gameplay into a potential moneymaker.

News of David's livestream had spread like wildfire across the gaming community. As viewership of the stream grew, so did the attention of fellow streamers and game companies. They realized that Flappy Bird was more than just a game; it had become a cultural phenomenon, a testament to the power of relentless determination and shared struggles in the gaming world.

Some streamers began to host their own Flappy Bird challenges, emulating David's journey for their audiences. The sense of shared agony and triumph resonated with gamers of all ages, and Flappy Bird had become a symbol of enduring perseverance.

Game companies took note as well.

They saw an opportunity to tap into this unique phenomenon and leverage the popularity of Flappy Bird. Several companies reached out to Blackstar, the enigmatic creator of the game, with offers to collaborate or purchase the rights to the game.

However, not all game companies harbored intentions of directly engaging with the elusive creator. Some, such as Zenith Studios, a prominent player within the gaming industry and a subsidiary of the renowned Zenith Corp, chose a different path.

Their plan was to create a game inspired by Flappy Bird, incorporating novel mechanics to circumvent potential copyright issues.

Zenith Studios, renowned for its mastery in game development, displayed a remarkable acumen in recognizing the uncharted potential within the Flappy Bird phenomenon. They astutely discerned an opportunity to expand upon the fundamental concept, envisioning a reimagined experience enriched with inventive gameplay elements.

The head of Zenith Studios, Richard Smith, was intrigued by the idea of capitalizing on the Flappy Bird craze. He turned to one of his lead developers, Sarah Williams, for her perspective.

"Sarah, do you think this concept is viable for us to execute?" Richard asked, his voice carrying a sense of eagerness.

Sarah, known for her innovative thinking, considered the question carefully before responding. "I believe it's a fantastic opportunity for us. We have the creative talent and resources to take the core idea of Flappy Bird and elevate it into a whole new gaming experience. With our team, we can create something that captures the essence of the original while offering fresh, exciting gameplay elements."

[A/N: So you are courting death?]

The head of Zenith Studios nodded in agreement. "Very well, let's explore this further. How can we make this a profitable venture?"

As Sarah delved into potential monetization strategies, their discussion revolved around in-game purchases, advertising, and premium versions of the game. The prospect of generating substantial revenue from their venture only fueled their enthusiasm.

***

The gaming industry witnessed a flurry of activity the past few days. Companies rushed to emulate the success of Flappy Bird by releasing their own versions of the game. It became a trend, with each corporation aiming to outdo the others and offer their unique take on the original concept.

The response from the gaming community was divided. While some players berated these companies as copycats, many defended them, understanding that they were attempting to replicate the charm of Flappy Bird. Social media was ablaze with debates, memes, and discussions about the myriad Flappy Bird clones that had emerged.

In the midst of this uproar, Ethan, aka Blackstar the creator of Flappy Bird, had moved on.

While a fraction of the populace remained curious about Blackstar's current endeavors, the majority remained indifferent. And who could blame them? He had not yet reached the echelons of fame reserved for renowned game developers, nor had he produced any masterpieces—though that was certainly a goal he aspired to attain in the future, Of course.

Ethan had immersed himself inside the Gamescape, reading several books and planning a project that held deep personal significance—a homage to his childhood.

Five Nights at Freddy's.

This was the game that had sent shivers down his spine and, in all likelihood, terrified millions of others during their formative years. It was the game that had introduced him to the horror game genre, leaving an indelible mark that could never be erased.

Now, he had the privilege of creating this masterpiece, one that would resurface spine-tingling memories for a new generation of players and change the horror genre as a whole.

For Ethan, FNAF was not just a game; it was more like embarking on a nightmarish journey through the shadowy recesses of one's own psyche, where the most dreadful monsters lay hidden, just beyond perception—within our minds.

The game triggered panic when we spotted something approaching, compelling us to close the doors before they even materialized. Many simply closed the doors and hoped for the best. In a way, it taught us not to panic in uncertain situations.

The uniqueness of Five Nights at Freddy's lay in its capacity to transmute the seemingly innocuous into a source of unadulterated terror. It took our innate fear of the unknown and amplified the suspense through its minimalistic design.

This, Ethan believed, was why he had chosen it as his next project. It wasn't merely a game; it was an opportunity to breathe life into an enthralling narrative, lore, and a realm rife with conjecture—the genesis of the FNAF Franchise.

Let the grind begin.

Chapter end

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Hopefully you found this chapter enjoyable, the next chapter will be more interesting and won't have too much boring bongo stuff. so bear with me.

Thank you for reading, See you soon ( ͡° ͜ʖ ͡°)

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Power stones/voting = more views = more motivation = more chapters! 😎

- Monke God 

Leaving review = me knowing how u feel about this novel = u are cool !! = motivation for me :)

PS: game companies soon realise flap bord is too simple and adding cash grabbing stuff make it very badddd!!

Fun fact:

The original creator of the game, Scott Cawthon, was motivated to create this game after his previous project unintentionally featured characters with animatronic-like movements, resulting in an unintended eeriness. Reviewers criticized the unintentional scariness it imparted, giving birth to the franchise we know and love. FNAF :v