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Miracle Card Shop: All My Cards Can Be Actualize

Daniel was a Game Designer who live an ordinary life. He was killed on a day when it should be the happiest day of his life as he was so close to publishing his card game. Lured to his death by his girlfriend. He become a sacrifice of some kind of ritual and died. He then got resurrected for an unknown reason along with getting the power to actualize all of the cards in his card game to the real world. Whether it was the spell, Artifact, or even a powerful creature! All can be actualized! Are you a mage and a genius Artificer? I have a Forbidden Tome of Artificing of the lost civilization. Are you interested? If so, become my pupil then! Are you a Vampire lord and the head of the most powerful vampire clan in the modern world? Now, where I kept that Legendary Vlad Dracula-The First Ancestor of The Vampire card? The holy warrior from the Vatican knocking on my door? How about meeting my bodyguard? Michaela-Defender of The Faith. (Female version of Michael) Did someone just summon an all-powerful Demon and sent it to kill me? They even sacrifice thousands of mage souls and many priceless treasures to do that. Let's test my common spell card. The almighty [Unsummon] spell! Good luck in summoning that thing again! With this power, Daniel will take his revenge on whoever did this to him and create his own empire. His magic civilization!

RavenClaw471 · Urban
Not enough ratings
498 Chs

Path of Knowledge Scheme

Amidst the intense discussions and mounting concerns, the need for a thorough analysis and strategy to counter these formidable opponents became increasingly apparent. The fate of their faction and the delicate balance of power within the mage societies now hung precariously in the balance, demanding swift action and astute decision-making from the gathered leaders.

Among the gathered individuals, Magnus Alchemont, the patriarch of the Alchemont Clan, wore the gravest expression. It was he who had indirectly clashed with Magitek, having ordered the Willow Clan to imprison Wrath within their estate.

Various Artifiers attempted to analyze the intricacies of the armor and equipment, delving into discussions on magical theory in hopes of replicating their astonishing capabilities. However, their efforts were hindered by the limitations of the modern-day mage mindset.