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Lonely King With Cheat Abilities

Den was your ordinary boy, a little introverted but he was happy with all he had. But being betrayed by his love and best friend, also his sister and schoolmates made him suffer. Someday, the game of entities, the beings with unlimited power, suddenly fell upon their world. Den was chosen to be the successor the Fallen Queen, the enemy of the entities , will he become OP? This is the story of a tragic boy became the OP Chaos Rank Hunter with various abilities.

DaoistQ6iVlt · Fantasy
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45 Chs

The Loner - Skills Brief Description.

Hello, this is author. I decided to explain the skill that characters used in the last few chapters today as a light reading, hope you enjoy!

Skill Name: Sensitive Hearing(D-)(passive)

It is a skill that strengthen one's hearing ability to the level of dog, it allow the user to hear the frequency that normal human ear can't, just like dog.

Skill Name: Multiple Shoot(D-)(active)

It is a skill that allow the user to shoot multiple arrows (3 maximum) without using MP. That type of shooting is only possible by the elite archer who had trained archery for years. Cooldown - 30 secs.

Skill Name: Light Ball(E)(active)

It is harmless to both human and monsters, therefore it is served as a torch or light bulb when doing camping or going places where there is no light. It is convenient and popular because the light ball doesn't go out even in the heavy rain as long as you supply it with MP continuously. Once a spell is casted, it lasts for one hour and for every hours, 10 MP is consumed. Cooldown - None.

Skill Name: Lightning Ball(D+)(active)

It is harmful but not lethal to human, it just cause temporary shock to a person who touch it, making him unconscious for a hour to normal people. But its effectiveness increase when it comes to skeleton type monsters. It consumes 15 MP per cast. Cooldown - 2 mins.

Skill Name: Dirt Wall(D-)(active)

A wall made out of dirt, appear from the ground. It can probably stop normal bullet and arrows. But not a good choice a against a high rank hunter or monster and also it can only last for 30 secs and after that crumble into a pile of dirt. MP consumption is 10 MP per cast. Cooldown - 2 mins.

Skill Name: Strength of the buffalo(D+)(passive)

It gives user a charging strength of a raging buffalo, while it is quite powerful for Rank(D) skill, it's effect only appear when charging in the straight line. It can be a powerful advance but at the same time, might as well digging your own grave.

Skill Name: Light Spike(C+)(active)

A pair of spike with light attribute appeared out of user's hand and rush into the target. It is faster than bullet and can penetrate even into the bullet proof armor when being fired at in a close range. But its potency and lethality decrease depending on the travelled distance. The shorter it travelled, the greater the power. Consume 30 MP per cast. Cooldown - 10 mins.

Skill Name: Guardian Anger(C+)(active)

The user can stay in the rage state without any side effect. The strength status will have 20 points increase as well as 5 points increase in agility. While in effect, the user's defensive ability will increase to a certain extent. Consume 60 MP per cast while it lasts for 30 mins. Cooldown - 50 mins.

Skill Name: Temporary Blessing(D+)(active)

Buff skill that increases +3 to 5 points to one status out of overall status value for 5 mins. It is more like a lottery skill that increase randomly to one status of the individual. Consume 20 MP per cast. Cooldown - 20 mins.

Skill Name: Battle Cry(C-)(active)

Defensive type skill that makes the outer skin of the user as strong as iron while attracting the attention of the monsters in the front line. It is solely for the defensive purpose. So, while it is in effect, attack ability decreases by 5%. Consume 35 MP per cast while it lasts for 10mins. Cooldown - 30 mins.

Skill Name: Chain Lightning(C-)(active)

Offensive type skill that emits a chain of lighting that attacks the target by electrocuting, it can attack multiple targets with one cast when they are in the close range. It is lethal to the hunters below rank D. Consume 30 MP per cast and cooldown - 15 mins.

Skill Name: Explosive Enchanted(D+)(active)

Offensive type skill that deals a lot of damage while being used in specific way. When a object is being enchanted by this skill, it causes explosion when it comes into contact with other objects. The larger the surface, the more MP is consumed to make standard explosion. The smaller the surface of the enchanted object, the less MP is required and the bigger the explosion. So, it is ideal skill for archers and they enchanted the tip of the arrow with more MP, to cause greater damage. Consume 20 MP per cast and cooldown 10 sec (Standard), MP consuming rate and cast time will varies and will cause different amount of damage. The effect will last for 5 min.

Skill Name: Iron Wall Fortress(C)(active)

It creates a barrier around the user compared to the iron wall, it will also increases the weight of the user by three times. When using this skill, the user will have to stay study in one location. It can defend any attack from monsters below rank C but, for Rank(D+) monsters, it can only last for around 10 mins. Consume 50 MP per cast and lasts for 30 mins. Cooldown - 1 hour.

Skill Name: Thief Foot(D+)(passive)

It is a footwork that makes no noise that can be heard by a human ears. When in darkness, or dark room, agility status increases by 3.

Skill Name: Temporary Barrier(C+)(active)

It is barrier type skill, which emits an energy shield around users. Who is allowed to enter or leave is depending on the caster's will. It consumes tremendous MP, in return, it can used for unlimited duration as long as there is enough MP. It's barrier can defend against any attack from monster below rank B, easily. But for Rank B ones, the barrier can only last for few seconds even if there is enough MP. It consumes 25 MP for just 1min, but there is no cooldown.

Skill Name : Lightning Spear(C)(active)

Powerful offensive skill of lightning attribute, it creates the lightning spear compared to the long-distance missile, it create a little more damage than missile, can penetrate a big hole on a heavy armored tank. Cost 60 MP to create one, there is no duration. Cooldown - 1 hour.

Skill Name: Wind Arrow(D+)(active)

It creates arrows made out of strong wind, although it can't penetrate the bullet proof armor but it is compared to the heavy fist blow of 220 pound full muscle giant when being hit. Upon impact, normal skin would be torn a part as soon as it gazes a little bit. It can cause fatal damage to monsters below Rank (C). Cost 35 MP per cast, and last for 2 min. Cooldown - 10 min.

Skill Name: Lightning Bind(C-)(active)

It can creates 2 vines of lightning from the ground and bind the target for 30 sec. Upon impact, it can create numbing effect and for anyone below Rank C, it can cause additional damage, "Shocking". Consume 40 MP per cast, and last 30 sec. Cooldown - 15 min. The binding cannot be cut by normal means.

Skill Name: Forest Guard(C)(passive)

It is activated with a condition when the user is in life and death situation, it summons a guardian of forest (usually made out of wood attribute Rank(C), in rare case, stone golem Rank(C+)). The summoned monster will tanked the user or helped the user to escape or overcome the life and death situation with its life.

Pure Swordsmanship is not a skill. It is not granted by the entity but an actual fighting sword skill created by the fallen knight of another dimension based on his life experience which previously fight against the high ranking monster inside the dungeon. All his experiences and teaching is attached to the worthy successor mind automatically.

Scroll of short-distance teleportation: A drop item from a specific dungeon "Ancient Library". It can teleport the user to the boss room inside the dungeon and only works inside the dungeon. Most of government raiding teams used this in order to raid, the dungeon outbreak, with less casualties and less time to raid. It can be bought at hunter market as genuine price of 8500 USD per scroll but at black market, it costs around 12,000 USD to 15,000 USD per each.

<Dungeon Knowledge> Magi stones are excellent sources to replenish one's exhausted MP while holding it into one's hand. The magi contained inside the magi stones will then slowly absorbed by the holder. When the magi stone loses all its contained magi particle, it will turn into a clear crystal.

Each grade of magi stones contains different amount of magi particles.

Lowest Grade Magi Stone : around 10 MP per each

Low Grade Magi Stone : around 100 MP per each

Middle Grade Magi Stone : around 1000 MP per each

High Grade Magi Stone : around 10,000 MP per each

Highest Grade Magi Stone: around 100,000 MP per each

Pure Grade Magi Stone : around 1,000,000 MP per each but the world only know the high grade magi stone, the best one. The world doesn't know the existence of highest grade ones, of course far possible for the pure grade ones.

<Magi Stones>

Magi stones have different usage, depending on the demand, most are used in the industry as they don't contaminate the earth environment like oil and natural gas. And they are far more efficient and profitable business. A lowest grade magi stone can power a household for more than a month. A low grade one can power the block up to one month and the middle one can power a small town, high grade one can power a big populated city or a small nation up to a few months. Now, transportation, power generator all machinery things used magi stones as power sources. As there are countless dungeons opening up world wide as the same time. World National Leader decided that it would be the best to use magi stones, a product of dungeons both for eliminating possible danger of dungeon breakout and promote earth and human specie's well being, two birds with one stone. In addition, a lot of different theories, potions and other items are created in this era.