webnovel

gamer with shop system. Ark story. (on hiatus)

On his way for a weekend of larps with his friends, they meet with fate (truck-Kun) and died. the protagonist "Scorpio" got saved by his friend Ender who as used his first wish to save his two friends who had died with him. (for more information read my other novel about Ender in DXD) This is the story of his adventure starting into the world of Re:monster as the gamer with a shop system. This story is in fact what happens in a tabletop role-playing game. the choices for the world, timeline, and all as been chosen by the god in the prologue by throwing dice in real life. This is one of my first tries writing a story. I use to create scenarios for dungeon&dragon but it's not the same at all so sorry if it's not perfect. also sorry if my English is not so accurate as I speak French. Everything in this story is the property of their rightful owner. I own nothing of their original stories, pictures, and characters. I only own my original characters. I don't know for the release rate. it may be once a month or once a year. it depends on how much I work and my health. if you want to chat, ask questions, or even give some ideas you can come to my discord server https://discord.gg/KmrD3eqDKf

AbyssalSovereign · Others
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7 Chs

gamer status explanation

Here is inscribed the table to know which stats will give what. I write it here to be able to write less status screen in the chapter and more content.

STATUS SCREEN

Name: character name

Age: character age

title: - titles that can be aquired in many way. Can give bonus or malus to the character.

Race: - race base on the bloodlines the character have

Bloodline: - racial bloodlines the can be aquired in differents way.

Blessing: - divine blessing or curses that the character have. Can give bonus or malus on many way.

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Classes: - classes of the character. when he get a classes level he chose which class it aply to.

Class name/level:

Class name/level:

Class name/level:

xp:0/0 xp to level classes

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Rankup level:1 xp:0/100 unique to re:monster, at lvl 100 character can evolve.

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Xp Bank: all xp aquired get here. Can be use to level class or skills

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HP: 0/0 - 50 + skills bonus + other bonus + vitality bonus (see vit description)

HP regenaration: 0/min - % of Hp per minutes. Depend on vit score. (see vit description)

MP: 0/0 100 + skills bonus + other bonus + inteligence bonus (see int description)

MP regenaration: 0/min - % of Mp per minutes. Depend on wis score. (see wis description)

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Description: - personal description of the character. Can change along the game.

height:

weight:

build:

hair:

eyes:

other features: claw, wing, or anything else

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stats | base | bonus | total |

str--|0___|0___|0___| 1pt = 1physical damage and 1 physical defence

Vit--|0___|0___|0___|1 to50=10hp / 51 to100=25hp / 101 to200=50hp / 200+=75hp |

1pt=0,1% hp regen and 1 physical deffence

Dex--|0___|0___|0___| 1pt= +1 walking speed & +1 attack speed and reflex.

int--|0___|0___|0___|1 to50=10mp / 51 to100=25mp / 101 to200=50mp / 200+=75mp |

1pt= 1 magic attack and 1 magic deffence and 1 magic skill power

wis--|0___|0___|0___|1pt =1 magic deffence and 1 magic skill power|

1pt=0,1% mp regenaration |

Cha--|0___|0___|0___|use special mod again enemie wis special mod to lie, bluff or charme

Per--|0___|0___|0___|1pt= 0,5 awareness

luk--|0___|0___|0___|50pts= 1% bonus dmg on critical hit / 10pts=1% bonus on looting

Available stat point : 0 gain when leveling or by special actions. Can be use to upgrade stats.

Money: 0$ stored money in character possession,

Critical hit bonus : % when the character speed is faster than the enemie i'll trow a d20 dice. On a 20 the character get a % bonus on any type of damages deal.

Looting bonus: % - the more the character have, the more loots he will get.

Attack speed and reflex : the faster you are, the quicker you punch. Can use reflex to evade traps or spells

Walking speed: the speed he walk. Depend on dex score + bonus. 1Pt=0,5 feets by seconde.

Magic defence : (wis+int+bonus)

Magic attack : the number of magical damage the character deal. (int+bonus)

Magic skill power: specified the power of the characer magic skills (wis+int+bonus)

Physical defence : (vit+str+bonus)

Physical attack : the number of physical damage the character deal. (str+bonus)

Awareness and perseption: use to see if the character notice thing in his surounding.

SKILL WINDOW:

(skill name / skill type,active or passive / skill level: 0 / xp: needed ) skill description and effects.

example:

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{gamer mind|passive|level:max} Allows the user to calmly and logically think things through - Allows peaceful state of mind - Immunity to psychological status effect

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{gamer body|passive|level:max} Grants a body that allows for the user to live the real world like a game. (He receives no physical damage from attacks only pain for a few seconds and a loss of HP) - After sleeping, restores HP, MP and all status effects

JOBS WINDOW:

Name of jobs: jobs description ( jobs bonus)

similar to classes but do not level. When the character get a special formation he can sometime get a jobs based on that formation. Each job will give bonus on skills related to that specific jobs.

jobs can be aquired by other special mean.

Example:

Light Swordsman: A swordsman specialized in using light swords (10% bonus when fighting with a sword or using skills related to sword.

INVENTORY:

nothing

STATS RANK: (RE:monster rank)

F- (1 to 5)

F (6 to 10)

F+ (11 to 15)

E- (16 to 25)

E (26 to 30)

E+ (31 to 35)

D- (36 to 45)

D (46 to 50)

D+ (51 to 55)

C- (56 to 65)

C (66 to 70)

C+ (71 to 75)

B- (76 to 85)

B (86 to 95)

B+ (96 to 105)

A- (106 to 120)

A (121 to 135)

A+ (136 to 150)

S- (151 to 180)

S (181 to 210)

S+ (211 to 240)

SS- (241 to 290)

SS (291 to 340)

SS- (341 to 500)

SSS- (501 to 700)

SSS (701 to 1000)

SSS+ (1001 + )