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Unnamed

Sequence 9: Arbiter

New Abilities

Charisma: They have a convincing charm and considerable authority, causing people to be more likely to believe and obey them.

In conflicts with an Arbiter, their enemies are often less confident and want to give in.

Combat Adaptability: They have outstanding combat ability that can deal with unexpected situations or enemies.

Physical Enhancement: They have an outstanding physique, with massively increased reflexes, senses, strength and speed

Sequence 8: Sheriff

New Abilities

Intuition: They can also detect abnormalities, even if they are hidden or just remnants.[1]

When the distance is close enough, they can detect unshielded things related to evil, chaos, spirits, and madness.

They have a keen sense for monitoring others and detecting others' monitoring.

Tracking: They are good at tracking and tracing people.

Just from seeing the details of a case, they can gain a supernatural sense of how to find the target.

Territorial: They are always connected to their own area of jurisdiction.[2]

The more familiar they are with the place, the better they can showcase their abilities.

Once they exceed that range, they can only rely on their Beyonder powers.

Recognition: As long as they have seen somebody, even though a painting or photograph, they will surely recognize and remember that person through a supernatural sense.[1]

Through Recognition, they are able to discern between doppelgängers and disguised individuals.

Suppression/Encouragement: They can Suppress or Encourage certain beyonder powers or other actions, preventing them or lowering their potency. Alternatively, they can increase the potency of a particular action [3]

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Sequence 7: Interrogator

New Abilities

Psychic Piercing: An Interrogator can directly invade into a target's mental defenses, leaving them subject to counterattack and arrest.[4]

This doesn't interfere with one's thoughts or affect one's Soul, but instead directly attacks the target Spirit Body.

When an Interrogator uses Psychic Piercing, flashes of lightning appear within their eyes.[5][6]

Punishment: An Interrogator can directly use an extremely potent attack targeting both the Physical and Soul bodies.

This can only be used after a successful Interrogation and the discovery of the others motivation or goals.[7]

Whip of Pain: When an Interrogator uses this ability, the target will feel like electric currents are running through their spirit, connecting to form a whip of thorns that constantly beats their Soul.

This creates feelings of pain and numbness that originates from the depths of their brain making them be unable to resist the Interrogator's questions. It can also make them tremble and fall on their knees depending on the intensity of the Whip of Pain.

Adept Combat: They are proficient in a variety of weapons and explosives.

Enhanced Mind: They can focus their mind on certain tasks well.

Strengthened Abilities

Physical Enhancement: Their bodies will also improve to a certain extent.

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Sequence 6: Judge

New Abilities[8]

Verdict: They can issue commands and rules that will force people to follow them.

Imprison: They can surround a target with a transparent wall, as if they were trapped in a sticky liquid. It is difficult for even Spirit Bodies to penetrate it. This effect can be ended early by using Release.

Release: Release the target affected by Imprison.

Death: The user quickly travels to the target to deliver a fast and powerful strike. This is so fast it leaves behind afterimages.

Flog: They can whip their target with a shapeless whip from range, which can break the target's clothes, open flesh, and reveal bones.[9]

Confinement: They can Seal a room preventing entry or exit.

Exile: Forces the target out at high speeds. Even Spirit Bodies can be blown away.

Prohibition: They can formulate rules that Prohibit certain actions and Beyonder powers, forcing everything in a certain range to comply.

This has a variety of applications, which include the Prohibition of Flight, floating, Teleportation, etc.[8][10]

If there is a difference in level between them and their targets, their targets will be able to resist the rules to a certain extent.[11]

They can directly aim at specific existences as the target of Prohibition, however, this kind of influence is quickly suppressed with a difference in level.[8]

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Sequence 5: Disciplinary Paladin

New Abilities[8]

Punishment: If someone breaks the rules previously set, they can Punish the offender.

They can directly choose the opponents Beyonder powers as targets for Punishment, giving them the strength to break it.

They can augment themselves to travel at rapid speeds, even towards a flying target, and launch a powerful attack.[11]

They can restrict the guilty, seemingly immobilizing their target's feet with invisible shackles.

Command: They can Command others through a process of hypnosis.

After 30 minutes, the affected person will operate similarly to a Zombie or Marrionette, becoming the users slave

After a few minutes, a Mental Cue can be placed, operating similar to a Spectators hypnosis.

Strengthened Abilities[8]

Charisma: Their aura of authority is significantly strengthened, it can induce horror in their targets, making them want to lower their heads, prostrate, and listen to the Disciplinary Paladin's every word and order.

Physical Enhancements: They gain significant improvements on both their physical body and Spirit Body.

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Sequence 4: Imperative Mage

New Abilities[12]

Power of Law: They can accomplish a variety of different feats using this power.

They can make use of the Power of Law to defend themselves, such as by slowing bullets and cannonballs as if in a quagmire.[12]

They can also erase distances to achieve a short ranged teleportation-like movement through the Power of Law.

Beyonder Detection: As a follower of order, they can distinguish between ordinary people and Beyonders in their "position", they can also judge the Sequence level of the Beyonder based on this.[13][14]

They can perceive the intertwining Beyonder powers of their targets, manifesting in different colors and states, this allows them to use Deprivation effectively.[15]

Beyonders who have Concealment powers to some degree, like Bizarro Sorcerers, can hide their Sequence level from Imperative Mages but they are unable to hide the fact that they are Beyonders.[14]

Deprivation: They can directly strip certain Beyonder powers from a single target, making them unusable for a certain period of time.[16]

Strengthened Abilities[12]

The abilities of all the previous sequences have been massively strengthened.

Verdict: This power is not just limited to those in the Judge sequence. Any sentence they speak in mystical language like Hermes can be set as a rule for their targets to follow.

Execution: They could directly execute the target and kill them instantly from afar. This is an enhanced version of Death.

Confinement: This power is strengthened, making them able to cut off any supernatural power from the outside.

Exile: They can exile their targets into a void. This allows them to deal with enemies that cannot be resolved with quickly.[17]

Restriction: They can restrict certain actions in particular areas. This is an enhanced version of Prohibition.

Weaken Mysticism, Enhance Reality: Within a certain area, they can weaken the power and effectiveness of all Beyonder or other supernatural abilities and powers, while increasing the effectiveness of things rooted in the physical world, such as conventional guns and vehicles.

They can make a region induce eternal rest to the dead.

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Sequence 3: Chaos Hunter

Strengthened Abilities[12]

Deprivation: The number of Beyonder powers they can Deprive is greatly increased.

Sequence 2: Balancer

"They" can detect anyone, even those in a Concealed state, through the disorder of the surrounding area.[18]

Sequence 1: Hand of Order

Decree of Order: "They" can halt any chaos in a region and enforce order as "They" see fit. For example, in a battle royale of Angels "They" can divide the battlefield into different sections as "They" see fit for "Their" advantage.[19]

Sequence 0: Justiciar

(Based on the ability of the Trunsoest Brass Book, which is the Uniqueness of the Pathway)

Can create and enforce new laws, modifying the underlying rules of the world.