NunuXD
Author, I have an idea that you might want to implement into your story. You mentioned that low rank players canât get magic due to low mana. Iâm thinking in one of the future games with plenty of magic, you can divide the magic spells and abilities for cheaper magic. So far, from the abilities weâve seen, it seems like a magic ability is either all or nothing, dramatically increasing mana costs. Iâm thinking, in a game like Dark Souls or Elden Ring, you divide the magic into however-many main categories, that I will call schools. Using Dark Souls 2 as an example, you could divide magic into the Sorcery, Miracles, Pyromancy, and Hexes schools. You can divide them even further into magic families, such as crystal sorcery, or chaos pyromancy. To take it another step, divide them again into spells like combustion, magic bolt, and lightning spear. Then, if a low rank player wants to use magic, they donât have to pay for all of a certain type of magic, but one singular spell. Maybe you can even shave a bit more mana off the top if you have the mc make it so that they can only get that certain spell or family or whatever if the player already has it in game!
What's the point of him doing this anyway? Devs are supposed to make games to train Players to fights, so Players should be significantly better than Devs at learning skills. And yet here we have a Dev trying to become a Player? In the scenario that all Players were defeated, I doubt a Dev could ever become as strong as an entire army combined.