DaoistZqipHd
the 1% production bonus will be quite OP in late game. heres an example how: if you played total war attila, the Eastern Roman empire has a ability that give 5% interest income based on the amount of gold in the treasury at the end of every turn. so as long as as you have positive income, by late game it will snowball to the point where you can have 1M+ income per turn, max army and navy stack and all the military buildings, even if you own only 1 province. mean while other factions will struggle to even have positive income. on a more real world scenerio, the economic growth of advanced economy is 1-2% per year. so if Ian's settlement focuses on developing economy until it turns into an advance economy, then that 1% production will become an additional 50-100% faster economic growth (when compared with advanced economies).
i have played total war attila, btw shogun is one of my favs, and i do see the op-ness, late game. However, that is looking at a very long term effect on the settlement, at this point we are around 6months (Novel Real Time). To see the actual effects of the 1% production quickly would mean that the settlement would have to focus on advancing their economy and production, throughout the year. Then you have to look at the situation where the world is entering a new phase/arc, with new players, new motives, NPC movement. All in all, I really did want to thank you for your comment in the last chapter, I did have a revise on this chapter to see if there were ways to improve it. Looking forward to the future developments as well, since there is still Social Policies, Govenments, Enhance Religion, etc that still need to be impelemented, according to normal Civ gameplay.