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Comments of chapter undefined of MMORPG : Rebirth Of The Strongest Guild Master

jac5
jac5Lv6jac5

space buster and future sight. future sight, as time and space are the most op elements.

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Matthias_Schmidt
Matthias_SchmidtLv15Matthias_Schmidt

space buster and future sight. future sight is a must and combined with time dilation will make it incomparably invincible. space buster can be exchanged with the fire Skill but as a mastermind in the Rear space has more versatility

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DCurt15
DCurt15Lv15DCurt15

I think space buster and terrain manipulation are the way to go Space buster can increase the number of moves he can make in a fight and can also help him when he is exploring while terrain manipulation can help him wipe out armies and change the terrain to the benefit of his army Dark fire blast can only be used once in a battle and a couple time in a war with a 1 hour cooldown Oceans reckoning with a cool down of a day is not worth using when not close to an ocean to decrease the cooldown and could potentially wipe out allies Future sight is probably on really useful when fighting enemies close to or above his level with only looking into the future for five seconds and if he fight and enemy who far surpasses him then those five seconds won’t even matter plus with him god eyes and strategic mind he usually plans ahead for most situations anyway

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Craftyprogamer
CraftyprogamerLv15Craftyprogamer

I think it's a choice between space, time, and earth. The space is amazing since it improves on his already overpowered skill that coupled with time dilation and dance of death can allow him along with being 10x faster also make it so that he is umblockable. If you add time into that then he will be able to see where his opponent is going to stike use space to bypass it time dilation to go faster, and dance of death to do the damage. It could be so broken him being able to to even take out tier 6s with this combo. My reason for earth is because in this coming war it would be easier to move the army if he could alter the terrain. It's either space and earth or space and time.

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Niteknight
NiteknightLv15Niteknight

I reluctantly vote for time and space. Due to the comprehension rating of time it is a no Brainer that you should go with the element you understand most. Space because it will be infinitely useful in fights and heist in the future and I can already see the wormhole and battleship combo. Now for what I actually want to see is earth and water as being able to create water bodies he could always be near an "ocean." The terrain manipulation would be infinitely helpful with his army advantage as well as in real life he will be able to easily find mineral resources and create havens for his people with drinkable water for survival. I also feel that rudra is missing a tier 5 natural disaster level skill which the tsunami could cover. I know he has Michael's skill and death dance but both of those seem like single target or at least one at a time skills. Yeah he has his undead army but I feel that the army will be useless when facing other high level combatants as he himself is an example to why it is useless against t5 people. Basically I think the should be a city razing skill in his repertoire and that he should have more skills geared toward helping humanity in real life that are also helpful to his combat even if it doesn't seem to fit his style. space and time seem to fit his style of combat best.

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Iorda
IordaLv14Iorda

I would say space and time, for the reason that they are the only ones without limitations. For the upcoming war all of them are good, but after I only see these 2 with infinite possibilities. Time can help choose the correct path in explorations, warn against traps and instant death scenarios, it can also help steer a conversation in the direction you want or help in heists against surprises. Space can do many things aswell noted in other comments. The others can be weakend or nullified from the opposite element.

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Amestrean
AmestreanLv15Amestrean

Space and Time. time: it will allow him to anticipate changes on the battleground before it happens, reverse situations, and an obvious edge in duels. space: it is just too useful to circumvent any defenses. it just add another layer of impredictability.

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Zogofrodo
ZogofrodoLv15Zogofrodo

The problem with oceans and terrain manipulation is they would be useless in 1v1 or against anyone capable of flying. Dark blast is a middle ground And space (forgot the name) and time would be great 1v1 but not on a bigger scale, unless he can open bigger portals if he gets stronger? I would just say space and time, they sound like the best investment long term.

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JaceMental
JaceMentalLv15JaceMental

I do agree with DCurt on this one. Rudra is already extremely well rounded and Those 2 choices would be excellent for improving his capabilities within the war effort that is coming soon. However, I believe that Rudras Tier 5 offensive moveset does warrant some additional consideration. Dark Fire Blast does have a long cool down and would be a once per battle move. But it would be a great addition to his arsenal. Especially in the event that he finds himself outnumbered in a fight against other Tier 5 existences. My final vote will be for Terrain Manipulation and Dark Fire Blast. Reasoning for this is that, Since Rudra is already very well rounded, A new offensive move would provide more options for defeating Tier 5 opponents. And he can improve his Death Emperors Aura Suppression to the point that anything under Tier 5 isn't worth worrying about anyways. The reason for Terrain Manipulation over Space Buster is that, With the upcoming war. Difficult terrain and even the cities they need to pass though would no longer be as much of an issue when marching Hades army to the Capital to battle Lucifer. This is a very difficult vote as I do belive that Space Buster would also be a great addition to his moveset. Also, I keep going back and forth between these 3 options and I believe any 2 of the 3 would be solid choices at the end of the day.

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subwway_22
subwway_22Lv15subwway_22

Space and terrain, space for the outplay potential of opening holes for attacks to come out of and and future seeing skill as it can let him essentially have a second chance to avoid instant death from an opponent’s trump card

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kaelin_wilson
kaelin_wilsonLv15kaelin_wilson

space buster and future sight, I feel these 2 moves will help him the most in the war against lucifer and since his understanding of space is so high he should be able to use these moves irl for when earth is joined with the rest of the humans

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Crazyjr_96
Crazyjr_96Lv15Crazyjr_96

I would vote for space and time, at first it was space and earth since taking control over your environment and bending it to your will is very important in a battle. but when I read the time ability I automatically voted for that.

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Markus_List
Markus_ListLv15Markus_List

one thing that I don't understand is y didn't u let him have the SSS rating for this tier like uve done throw out this book I would like 2 c what he could of got I do believe he's worked hard enough n has done enough throw out the whole book I do believe that he deserves it or can he eventually master the whole tier in the long run before he becomes a tier 6 God

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Sivanthe
SivantheLv15Sivanthe

others have given good reasons. I can think of nothing to add to the majority of them. but a lot are of time and space, so you will probably choose those lol.

Kingshadow2324
Kingshadow2324Lv15Kingshadow2324

ty

Thebossisback
ThebossisbackLv15Thebossisback

Thanks

keith_playz
keith_playzLv4keith_playz

welp this was 17 days ago so its already picked

7ico
7icoLv27ico

Space is 100%. The hard choice is the second one... earth would be good for war, but Time will be ridiculously strong to face any opponent equal to or greater than it, and it will basically counter most all spellcasting abilities like that palm of the hand. wind, as he can respond ridiculously 5 seconds early. Considering the absurdity of 5 seconds time in a high level battle, I still have a better impression of this time skill than others, as it gets stronger the higher the level. If you changed it to 1-2 seconds, I would go with the earth skill.

SuperYansOmega
SuperYansOmegaLv4SuperYansOmega

My pick would be the space and earth skill as both of them have offensive, defensive and outside battle uses. Especially the defensive abilities will be useful as Rudra lacks defensive skills in my opinion. For the space skill attacks can easily penetrate any formations and other types of defensive skills and can basically attack from all the way across the battle as he can use gods eyes to watch enemy, who would not even be able to see where the attscks come from or from whom neither can they be dodged. In defense he can redirect the opponents attacks possibly to the enemies. Outside of battle he can summon wormholes to different places like a mass teleportation skill, which seems very useful considering the future in the Milky Way system after Omega is over (which happens to be pretty big). The earth skill in offense can use lose pieces of the terrain like rocks, boulders and possibly moutains to throw them at the enemies, which will be an amazing combo with the space skill as he can throw them to the enemy from far away with the usage of his god eyes. In defense he can summon the terrain to block attacks, which can also protect his allies from possible crossfire from his battles, which will probably be very destructive or even give his allies the high ground (Obi Wan Kenobi would approve of this). Outside of battle he can easily terraform his kingdom and later other planets in the Milky Way system. The other three seem less useful as the fire skill can pretty much only be used in battles and only in the offense, which will be useful with the space skill and gods eyes, but it will damage the enemies gear, which could later be recycled bely Rudra's army or sold of for more money. The water skill one has a long coop down, two seems pretty useless without water, three seems like it does not distinguish between allies and enemies, four does not seem useful outside of battle as a tsunami only destroys things and would leave the battle field useless and five it does not seem to have much use in space, which most of the Milky Way system consists of. The time skill though useful is severely limited with only 5 seconds in the future, is also pretty expensive in mana usage and Rudra seems like smart enough as a tactician to look several seconds into the future during a battle or could possibly develop a skill like this himself, especially since he has a great affinity with it.

ThanatosGreekGod
ThanatosGreekGodLv14ThanatosGreekGod

Obviously the one for time is a MUST However all the other ones are optional however the space one probably has hidden benefits since he undertands space more and space-time go well together It’s a competitions between Space and Earth in my opinion

Xushi
XushiLv13Xushi

put ur comment is 17 days ago... which means you already read it