See monopoly is a game for children to develop knowledge. Of course the author wrote this children's book. The biggest revolution of the internet was the ability to allow adults to read children's books in a way that fills a personal individual void without the backlash of judgment and censorship from society.
Monopoly
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LIKEEverybody on this website is a man child, my guy. Of course we'd be interested in a glorified children's book. Also, monopoly is not a game for children to develop knowledge. It was made by Elizabeth J. Magie Phillips as a dig against big companies having vast amounts of money and nothing to do with it but get monopolies that screw over the public. Ironically, it was bought by a big company and is now one of the most brought board games in the world.
The construction of the term child is complex. English is not my native language. In Brazil, we have a child as an individual under 12 years of age. We have a specific statute for the child in the legislation. The author is using monopoly, a game that is at the formative age of millions of young people and adults, to sell his book. More objectively: The author uses something from his past to automatically empathize and hold your interest.
gaminologue_lebeau:The level of thinking involved in playing Monopoly is quite high, at least compared to the action of reading novels/comics on webnovel. According to your reasoning, given that you're level 5, I conclude you're 100% a child. Anyway, only a child would say that Monopoly is a game for children.
Ok, but who cares ? As long as the book is interesting, why would I care about their marketing strategy? Though after reading, especially chapters 17-20, I've begun doubting the quality of this book.
Davros92:The construction of the term child is complex. English is not my native language. In Brazil, we have a child as an individual under 12 years of age. We have a specific statute for the child in the legislation. The author is using monopoly, a game that is at the formative age of millions of young people and adults, to sell his book. More objectively: The author uses something from his past to automatically empathize and hold your interest.
If you look at the synopsis they mention the game, but to make an adaptation of the game for a book changes are inevitable. I'm not going to read a book that uses that appeal without warning about adaptations. Like an honest description of the work and at the end the author saying he was inspired by the game.
gaminologue_lebeau:Ok, but who cares ? As long as the book is interesting, why would I care about their marketing strategy? Though after reading, especially chapters 17-20, I've begun doubting the quality of this book.