I will be honest, it is boring, too much explanation about terms that most of us already know since they are very common in the games, and the part where you put on the difference of attack and defense when you beat a monster seems to me to be unnecessary, the innate ability of the mc is a lucky hit, but its luck statistic is only one point, which is illogical, we all know that the status points directly affect the usefulness of an ability, for example the magic skills depend directly on intelligence and wisdom, instead the Physical skills depend on strength and agility, now, what sense does the MC have an ability based on luck, if you have a lower than average luck, not to mention that luck is a statistic that cannot be raised normally and It can only be raised on rare occasions or with the help of objects, it seems that you wanted to create an op ability, but you did not take into account the factors necessary for the ability to work cione, only works forged form. pd: I liked your previous job more
Zaelum
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LIKEIn your previous work you did not focus on the system or statistics, it was entertaining, you developed the MC very well, now you focus too much on the technical aspect of the system, which makes it a bit repetitive
Zaelum:Thanks bro!, I was thinking of only pointing only the main points of the stats, like when he fight only show how the skill take HP, and not that all stuff. That way I can make it simple, and fun. Also, what part of my previous job like you guys?. So I can added it and fix this one.
I didn't think about that, I will try to make some chapters that focus more in the MC and the other characters!.
S_l_o_t_h:In your previous work you did not focus on the system or statistics, it was entertaining, you developed the MC very well, now you focus too much on the technical aspect of the system, which makes it a bit repetitive