webnovel
0
FallenDay

FallenDay

Lv2
2017-11-16 JoinedGlobal
10.8h

of reading

55

Read books

Badges

3

Moments

6
  • FallenDay
    FallenDay2yr
    Commented

    I know we are past this point but I really wish Ves gets a divorce with Gloriana and gets a new love interest. Almost every action that she does makes me feel obnoxious. This is wishful thinking. I know that. But I need to voice it out.

    Ch 3630 Arcadia Sanctum
    The Mech Touch
    Sci-fi · Exlor
    detail
  • FallenDay
    FallenDay2yr
    Commented

    The degree of firepower that these nunsers seem to bring unto the table makes them appear as second rate power, one with warships. Of course considering the fact that they are one of the major races,.they should be first rate. I presume that this nunser fleet and nunser settlement is closer to a fringe outpost or colony and does not possess as much power present in a first rate power as the nunsers should be. In terms of whether the Golden Skull Alliance cam repel such a fleet is questionable. First, the alliance possess methods to inflict damage equivalent to warships by using formations. The amount of times they can be.released is limited but these attacks are able to bypass.most conventional defensive measures and as such, should take down a handful of ships. Overall, I believe the GSA can take on up to 5 sub-capital alien warships or one capital alien warship with acceptable losses. Any more than this, the alliance will experience a spike in losses. I do not believe the CFA or MTA will permit mounting weapons on ships. As such a new artillery mech is needed. Considering the firepower of a warship, the Transcendent Punisher could be considered as secondary weapons of a ship. The only viable weapon design for mechs to deal with warships is torpedos. The frame of a mech is too small to stuff all the necessary energy, modules, ammunition and more to fuel a weapon capable of damaging a warship. Since mechs are not permitted to connect directly onto a ship, weapons that can launch a powerful payload is the most obvious answer. No mech aside from a juggernaut can mount energy weapons vs warships. Kinetic weapons like railguns.still drain far too much energy. Hence, self propelled projectiles are the name of the game. Each round of munition will be expensive and they can be shot down but aside from that there is no technological limitation that prevents the production of such a mech. Reloading isn't an issue as in a bunker, the mech can easily refill its ammunition. Moreover Ves had recently got a.spiritual fragment of an astral.beast who uses torpedos...

    Ch 3585 Cylinder Ships
    The Mech Touch
    Sci-fi · Exlor
    detail
  • FallenDay
    FallenDay2yr
    Replied to Exlor

    Eye of Transcendence Spiritual Product Intelligence: 1 Adaptability: 2 Ability Diversity: 2 Ability Power: 5 The Eye of Transcendence is a cross between a design spirit and spiritual construct. As such it has minimal intelligence. Its intelligence can be regarded as the equivalent as a 3 year-old child, existent but not significant. Due to its nature as a partial spiritual construct, it is very difficult to use it outside of its set parameters and has low adaptability. However, for pilots above expert candidate the Eye of Transcendence can be utilized in a more diverse manner thanks to their inherent strength. The Eye of Transcendence is an eye. Its power cannot deviate from the concept of an eye. However within this concept, it can develop quite a variety of powers As an experimental but long-term project, the Eye of Transcendence has been fed a liberal amount of spiritual energy from life-extension serums. Along with its singular focus, the Eye of Transcendence wields immense power. The Eye of Transcendence is devised to give mech pilots who pilot mechs that hosts this design spirit a "sixth sense." 1. Third-Person Perspective-allows the mech pilot to pilot the mech while observing from a third-person perspective. This allows them to make observations on their actual performance and enemy movements in a more critical way 2. Mini-Map-allows mech pilots to constantly keep an eye on allies, enemies and incoming projectiles in the immediate vicinity unhindered by jamming, external stimuli and other possible factors that inhibits the mech systems. 3. Strategic Map Reading-allows mech pilot to receive input from other mechs with the Eye of Transcendence. Using the information creates a near-perfect strategic map of the battlefield. With this map, a commander can provide accurate and pinpoint commands to specific mechs. Restricted to expert candidate and above. 4. Combat Sight-increases the focus of the mech pilot and points out various insights that were previously ignored. The mech pilot can comprehensively see the movements of the enemy and pinpoint their weakness. It is comparatively weaker to Ylvaine's foresight but is much more applicable to the average mech pilot. 5. Farsight-a very simple ability that allows the pilot to see farther than what the mech's actual parameter's can actually see. This power scales up according to the strength of the mech pilot. 6. Transcendent Vision-directly overlays a portion of vision of the Eye of Transcendence. The mech pilot can see what the design spirit can. This allows them to have an uncanny ability to see things everything in slow motion and observe the slightest detail all while picking out the most relevant information. Restricted to expert-candidate and beyond, ideally above expert. 7. Spiritual Sight-provides the mech pilot with a pair of eyes to observe spirituality. "That which can be observed can be affected." Allows the mech pilot to affect what they observe, even if it is something intangible like force of will, design seed, spirituality etc. Restricted to expert and beyond. Abilities like Third-Person Perspective, Mini-Map, Combat Sight and Farsight can be used by average mech pilots. However the rest is restricted as the pilot simply is not powerful in order to fuel/bear the strain of the ability. Also, due to the nature as a partial spiritual construct, it does not conflict with other design spirit and be attached to any mech as a secondary design spirit. This is the main point. The Eye of Transcendence is designed to be used in conjunction with other design spirits. Ves was wondering what to do with Gloriana blabbering on about her brother's expert mech and the design spirit that will be used. In the end, he came to a conclusion why not make a spiritual construct that is a design spirit. Another innovation comes to him as he stares into the third eye of his mechs. Why not create a literal third eye design spirit?

    Ch 2958 Farcical War
    The Mech Touch
    Sci-fi · Exlor
    detail
  • FallenDay
    FallenDay2yr
    Replied to kqqqqqqqqqqqqqqqqq

    Rather than a living mech, why not make him the design spirit of a mech? He did it with Arnold, why can't he become one? At that point, he would have a massive influx of spiritual energy although it might contaminate him somewhat.

    Ch 2802 Feeling the Difference
    The Mech Touch
    Sci-fi · Exlor
    detail
  • FallenDay
    FallenDay3yr
    Commented

    Mothership Core Inspired by the Protoss mothership and the Imperial Fist's Phalanx. Size: 0 (~10) Mobility: 4 (~0) Defense: 1 (~6) Production: 2 (~10) The Mothership Core is a ship that can connect with certain modular ships. The size is the mothership core is sub-capital. In its barebone state, it is extremely fast. This is due to its lack of any module or system aside from its engine, plethora of energy reactors, supercomputers and life support systems. This ship is incapable of defending itself and rely on a very weak armor system. It possesses no real production facilities. However, it hosts a plethora of energy reactors to provide energy to its connected platforms. The Mothership Core is designed to be the center of a floating city. It can be connected with various ships/space station/platforms. The Mothership Core can connect to a total of 6 structures. These connected structures can bring with it increase in size, defensive capability and production capability to the mothership core. However, once the Mothership Core is connected with a structure, its mobility becomes close to null. It is only able to utilize only 10% of engine thrust and FTL is out of the question until all platforms are disconnected. Ideally, the Mothership Core functions as a mobile space station with the support of an entourage of various support vessels specializing in various professions. It can possibly connect a factory ship, an arkship, science ship, etc. In such a manner, the facilities in these connected ships will skyrocket save for their mobility.

    Ch 2502 Regrets
    The Mech Touch
    Sci-fi · Exlor
    detail
  • FallenDay
    FallenDay3yr
    Replied to Exlor

    The Larkinson Ark Size: 3 Defense: 6 Mobility: 1 Productivity: 0 This ship is a literal bunker. The size is quite large but not up to standards of typical capital ships but is quite roomy due to no facilities being diverted to hangar space and production facilities It is encompassed by multiple layers of shields and incredibly thick armor. At the same time, it possesses no hangar bay for mechs. The rating of 6 in defense is from the sheer level of defensive add-ons it possesses. As a lumbering piece of defense, it is incredibly slow. Instead of investing on engines that might increase its speed, a greater investment has been made to reactor systems which fuel the various subsystems and shields of the ship. There is close to null industrial production capabilities onboard the ship. However it is jam-packed with medical facilities, redundant life-support systems, escaped pods, shuttles, bots and biotech labs. Overall, this ship is used to protect the Larkinson family. It is a ship that can enter the thick of the fight, rescue ejected mech pilots and keep them safe and patched up. It is a literal bunker that safeguards the vulnerable clan members.

    Ch 2502 Regrets
    The Mech Touch
    Sci-fi · Exlor
    detail