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Zhanye · Games
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6 Chs

06 - Endless cycle

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"Damn ... is it still so full?" Damien asked himself a little disappointed.

The game servers were open 12 hours ago, so Damien guessed that there would now be fewer people close to the city hall. But who would have guessed that even after so long, the place would still be full of people?

'I spent so many hours forging, I didn't want to spend a few more hours waiting for my turn to get a mission.' Damien thought as he looked at the inventory itself, which was filled with several knives. 'Maybe I can kill monsters, earn exp and get more money at the same time ?!'

Excited by the idea, Damien ignored the mayor and left the small village, towards the forest of goblins.

Just as the interior of the village was crowded, the exterior was also the same. Countless players had formed groups to be able to kill goblins, which meant that the small forest had more players than monsters for these people to kill. Forcing Damien to go deeper and deeper into the forest to find the monsters for him to test his weapon.

Along the way, Damien realized that these players' weapons were terrible. When someone created a character in the game, he would have no weapon, but because of the pattern of these wooden swords, Damien imagined that this was a reward for some mission that the mayor of the city could delegate.

'If these wooden swords are the basic weapon of these players, then I can understand why the chubby man was so excited to see the knives I created. While these wooden swords can hurt a goblin, it is unlikely that wood can be as effective as a weapon made of iron, even if the iron is of poor quality. And since that blacksmith's swords were so dusty, these players may have thought they were made of wood too, causing everyone's disinterest in the weapons that were for sale in the store ... what an idiot thinks a blacksmith would make a wooden sword ?! ' Damien understood the situation.

The further he walked, the fewer people Damien met, to the point that some groups of goblins began to appear in his sight.

Seeing a small group of two goblins, Damien held a knife in each hand and cautiously walked towards the little green monsters.

The weapon they used was of poor quality, small daggers made from the teeth of weaker creatures, which when compared to the knives in Damien's hand, even if they had been made with crappy iron, they still managed to be much worse, maybe just a little bit better than players' wooden swords.

When Damien came within reach of the goblins, without hesitation, he used explosive strength in his legs, which combined with the high stats in Dexterity that he had because of the knives he made, caused the great young man to be fast enough for the goblins not to react. in time.

Each knife of Damien sank into a goblin's chest, and as he pulled those knives back, green blood started to spill out of those wounds.

But as if they were in no pain, the goblins ignored the wounds and ran to Damien waving the toothed daggers at him and causing some minor injuries.

If it weren't for Damien having stats for a level 03 player, these goblins 'attacks would probably be much more lethal, but fortunately, with the high dexterity he invested to hammer the materials in a more efficient way, Damien dodged the goblins' cuts and managed to stick the knives in the eyes of one of the little monsters, causing the death of that.

Standing alone against the other goblin, Damien abused high dexterity to kill the little monster quickly and end the first battle he had in Destiny Online.

'Pheww ... if I were a normal level 01 player, I think I would have died ... damn, dying against level 01 goblins would be humiliating.' Damien sighed mentally.

\ [Congratulations on killing a level 01 Goblin, you have received 1 experience point. \]

\ [Congratulations on killing a level 01 Goblin, you have received 1 experience point. \]

'Just an experience point ?!' Damien asked himself incredulously.

Opening the FAQ in the game's options menu, Damien discovered why the experience he received was so little.

\ [Players with 'Common' classes will receive 100% of the experience performing a task.

Players with 'Uncommon' classes will receive 75% of the experience performing a task.

Players with 'Rare' classes will receive 50% of the experience performing a task.

Players with 'Epic' classes will receive 25% of the experience performing a task.

Players with 'Legendary' classes will receive 5% of the experience performing a task. \]

'5% experience ?! How will I level up with a Legendary class? While I am at level 10 Common class players will I already be at level 50? ' Damien was concerned, very concerned. He thought that receiving a Legendary class would be the greatest victory of his life, but who would say that because of that he would be penalized in such a strong way.

'There must be some way to make up for it.'

Ignoring that he was in a dangerous forest for players, Damien simply climbed a tree and continued to read all the FAQ articles for the game, until he found something he could use in his own favor.

\ [Artisan class players have a higher chance of receiving materials for killing monsters, as well as receiving an experience bonus for each item with a rating above 'Common' that they manufacture. \]

'So I can get experience for forging items ... If I can make an' Uncommon 'knife, maybe the experience I get will make up for this difficulty. Even if I only receive 5% experience for the item I make, if I can make 20 unusual items, this is the same as a normal blacksmith would get with an item.

Considering that I am a Legendary Blacksmith, my success rate in making a better rated item be higher ... right? ' Damien wondered uncertainly.

He still wasn't completely satisfied with that, after all, he didn't want to spend the whole time forging items.

'Wait! In the FAQ it also said that if the monster's level is higher than mine, I will receive experience points proportional to our level difference, if I am level 40 and the monster is level 48, then I will receive 20% more experience, so if i am level 1 and the monster is level 5, it will have a level 5x higher than mine ... that is ... 500% experience ?! Even if I'm level 50 and I'm going to kill a level 51 monster, the game still has an extra 10% minimum experience percentage for killing a higher level monster! "

Damien was excited once more. His dream was to be a Legendary Warrior, not a Legendary Blacksmith, so much as he had fun making weapons, he still wanted to kill powerful monsters.

Staying in a forge the entire time in the game was out of the question in Damien's vision, so finding out that he could kill powerful monsters to level up without having to make so many weapons was the ideal solution for Damien.

'But in order to kill powerful monsters, I need to have statistics high enough for that ...' Grinding his vision to the two knives he held at that point, he realized something else. 'And if I have powerful weapons, I will also be able to kill more powerful monsters ...'

'The best solution will be to make weapons, earn statistics from it, make better weapons from these statistics, earn more statistics from making better weapons, kill more powerful monsters and go up several levels and use these statistics to make even better weapons ... the cycle it will never end and I will always have to forge better weapons, but if my stats are high enough, no legendary warrior will be able to be more powerful than me! '

Realizing that he may be more powerful than the other warriors, Damien was not so concerned with having to forge weapons, as these weapons would be used to keep him more powerful than the warriors themselves.

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