80 Borch's Commission

When Borch woke up from a slightly drunken state and walked to the backyard, holding his head, he happened to see Téa and Véa sitting with Wayne, with a sweet smile on their face, playing Gwent. The three behaved intimately, it seemed that they became real friends in just one afternoon. Borch's expression immediately became a little weird. Téa and Véa are his bodyguards.

As dragon guards they carefully selected from the female warriors of Zerrikan, they are very proud in their bones. Along the way from the Eastern Kingdom of Zerrikan to Temeria, at least thirty or forty of the men who molested them because of their sexy outfits were dismembered by them and turned into corpses. If it weren't for Borch's rather lenient personality, who often stopped the killing intentions of these two girls, there would definitely be more troublemakers who died at their hands.

The most exaggerated time was when Kaedwin's gang of hooligans gathered a group of people and wanted to bully the two girls. As a result, the two women held Zerui's machetes and chased them all the way, hacking to death more than a dozen, and finally attracting the attention of the city's army to round them up, so they had to stop. In the end, it was Borch who turned back into a dragon and flew away from that area with the two of them. These female warriors have a high status in the country, and they are also very picky about people. Unless they can surpass them in force and their appearance suits their appetite, few people can win their favor.

Seeing that the three seemed to be holding some strange cards and having a great time, Borch approached them with great interest. Seeing Borch approaching, Wayne's eyes lit up. It was fun to play Gwent with two girls, but he couldn't gamble for money as they didn't even have experience in Gwent, which made him a little regretful.

But Borch is famously generous and rich, and he is definitely an excellent target for playing Gwent cards. He waved to Borch, then showed him the exquisite Gwent card in his hand, and praised: "Borch, you came just in time. I'm teaching Téa and Véa to play a new game that was handed down from the dwarves. It's very interesting. Now it has become popular in the entire Northern Continent, and even the Southern Continent. Want to come and play together?"

Borch's eyes lit up, he took a beautiful Gwent card and looked at it carefully. "Of course, I will not refuse a new game. Tell me the rules of this game." As a race with a long lifespan, Borch has always been very curious about new things. He happily changed seats with Téa and sat opposite Wayne.

On the other hand, Véa boldly kissed Wayne on the lips, and then ran to Tia's side with a smile, touching her head together, whispering softly. This made Wayne sigh inwardly. The girls of Zerrikan were really too enthusiastic. Although it was only the first time they met today, it seemed that they would pounce on them with just a look of their eyes. Moreover, their intimate behavior towards him did not seem to shy away from Borch, which gave Wayne a different kind of excitement. Gambling at Gwent is always very fun. As a master who has won hundreds of Gwent games, Wayne has enough basic cards. He gave everyone a deck of ordinary cards.

After several hours of entertainment, Borch lost more than 400 gold coins, but he didn't care, and his interest remained undiminished even when it was dinner time. By the time Wayne went to the kitchen to cook, he was still playing cards with the two Zerrikan girls, going back and forth, uttering occasional yells of frustration.

After the entertainment, it was another sumptuous dinner. Wayne changed a few new dishes, and the excellent taste left the three of them with endless aftertaste. And compared to the slightly reserved politeness at noon, after an afternoon of Gwent card games, everyone's relationship had really become much more harmonious. Talking to each other, making eye contact, and physical contact, as if they had been friends for a long time.

After dinner, Borch seemed to have made up his mind. He cleared his throat, looked at Wayne, and said solemnly: "Wayne, my friend. Although it's a bit presumptuous, I still hope to issue a commission to you." Seeing that the show was coming, Wayne nodded with a smile and encouraged with the tone that should have been: "That's how it should be, Borch. It's the most common thing for friends to help each other. Tell me your commission, as long as it does not violate my principles, I will help you."

Borch seemed to be infected by Wayne's generous words. He laughed, stepped forward to hug Wayne, and said: "It is so, my friend. On a mountain in Holobur City, there is a wounded green dragon. She is very important to me, and I must protect her. However, the news seems to have been spread. Some teams trying to slay the dragon are just about to move and gather in the small town at the foot of the mountain. And some of the nobles of the surrounding kingdoms heard the news and seemed to be very interested in dragon slaying, and they are organizing soldiers to march up the mountain."

"So, that green dragon is in a precarious situation now, and I hope you can join in protecting her."

Ding! Task Triggered [Protecting the Green Dragon, Myrgtabrakke] Master level.

Accept\Decline

As soon as the system prompted that it was a master-level task, Wayne couldn't wait to accept it immediately. However, on the surface, he still pretended to be in deep thought, contemplating for more than ten seconds and then asked: "My friend, I have only one question about this commission. The green dragon you mentioned, is she an evil dragon that indiscriminately kills innocent people? If that's the case, I can't help you protect her."

Seeing that Wayne didn't seem to have much resistance to his entrustment, Borch smiled. He patted his chest with his hands and assured him earnestly: "Don't worry, my friend, this green dragon is kind one. She has been living in the wilderness and is a mother who recently gave birth to dragon eggs. The local aristocrats organized soldiers to harm her upon learning of the news that she had laid the egg. The problem is, that once the eggs are laid, the female dragon cannot leave the lair where the eggs are. This brave mother is willing to risk her life to stay in the nest to protect her children. This sincere and profound maternal love deserves people's respect."

Wayne also pretended to be slightly moved when he heard this, then nodded solemnly and said:

"Okay, Borch, entrust me with this. Moreover, I will persuade my companion to carry out this commission with me. He is a powerful witcher and is quite famous in the north. Maybe you've heard of his nickname, White Wolf."

Borch immediately asked in surprise: "Is it Geralt the White Wolf? I've heard it mentioned before, and there are legends about him in many places."

"It's him, he is my senior" Wayne confirmed Borch's guess, and then continued: "However, before carrying out this entrustment, I think it's better to make some things clear. This entrustment involves nobles and various forces, and even mages will participate. Their purpose must be to slay the dragon and stand on the opposite side of us. It's impossible for us to deal with so many people at once, and as a witcher, I can't kill the humans or nobles in the dragon-slaying team just to protect the green dragon. So you can't act rashly; you must obey our arrangement. Otherwise, not only would we not be able to protect that green dragon, but we might risk our own lives."

Borch thought about it for a few seconds, then nodded and said: "No problem, Wayne, you are experts, and listening to your opinions is the right thing to do."

Regarding Borch's attitude, Wayne nodded in satisfaction and then explained: "Actually, don't worry too much about those dragon-slaying teams are not of one mind. Some people do it for wealth, some people do it for glory, some people do it to obtain materials from the dragon, and some people do it for some inexplicable purpose. Our purpose is only to protect the green dragon and her child; the rest can be discarded or traded. That gives us the opportunity to differentiate them. For specific things, we will analyze them in detail in Holoboll City. It should be some time before things happen, and we will set off immediately after we are ready."

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