19 Chapter 19

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NEW QUEST

QUEST COMPLEATED

Garden Cleaning 

Goal 1: Save as many people as you can ✓

Goal 2: Deefeat as many Flora colossi as you can ✓ 

Bonus Goal: Don't receive any help X

Reward 1: Saved a total of 27 people, you have gained 2700 XP( doubled thanks to the effect of Capeless Hero)

Reward 2: Defeated 5 Flora Colossi, you have gained 5000 XP

Bonus Reward: Not received

Level UP x3

Int 37=>40

Wis 41=>44

Per 26=>29

You have gained 1 Trait point

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Without even thinking twice I immediately bought the Elemental Mana, my encounter today proved how versatility was very important during a sudden battle.

Wishing to test out the new perk I will for a Mana arrow to form on my palm, and use the information I had gained from buying the trait to start the creation of a new spell.

' Ok, so to infuse elemental mana in a spell there a two steps, first I have to will for said element to be infused in the spell, and then think about said element, the more I know about it, about its properties and what it is, the stronger the effect of the spell will be.'

I decided to start with what usually is the easiest out of all the elements, fire.

'Let's start with the basics, Fire is a chemical reaction that converts fuel and oxygen into carbon dioxide and water, without oxygen the fire dies.'

I saw a small ember appearing in the middle of the arrow.

'Ok, so scientific knowledge isn't enough, for at least that small answer isn't enough.'

Then, what is fire? Fire unlike its counterparts, is pure destruction, nothing can be created from fire, or at least that is what commonly known, fire isn't only destruction, it is energy, it is fuel for life, and it is the key that has brought humanity to what it currently is and shown the path for greatness.

The previous small ember explodes and in a few seconds takes the shape of my usual mana arrow, the flames enough to burn my hand and clothes but only producing a comforting heat that felt quite nice to be near.

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New Skill: Fire Arrow Lv.1 ( Every level up Increases the power of the fire and the damage, costs 50MP per arrow)

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'Perfect, now let's try something else.'

Using the same principles I created two new spells and a new useful perk.

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New Skills: Fire Ball( Same as Fire Arrow, but costs 100MP per fireball), Fire Wall( Creates a wall made of fire, every level up increases intensity of fire and thickness, costs 100 per minute to keep up)

By having created 10 new Spells on your own, you have gained the perk: Spellcraft

Spellcraft

The first step to becoming an OP anime Mc, using your knowledge about elements, forces, and mana, you can create special spells with special effects much easier than before

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' I have to try to understand what the game means for easier in a numerical value, like 20% easier? Or is something that can't be calculated since it has a much deeper meaning or some cultivator bullshit like that?' I thought while scratching my head.

'Well, I think I know what my next spell will be.'

And I think we all do, after all, I can control the wind, and you know what that means am I right?

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IT MEANS BATSHIT NOTHING.

After two hours of constant trial and error, I was able to create two new wind spells, but I was never actually able to create the flight spell I wished for, like come on is it that hard?

... Ok maybe flying isn't exactly easy, but come on, Aang could do it, why can't I?

And then it clicked.

'Aang could do it... I am an idiot.'

Aang didn't directly fly, instead, he used something like a glider to move around by creating currents of air to control his trajectory.

'I might have enough material to create something similar.'

I take out several spare clothes gained from zombies and crooks hunting and then two metal bats, once again gained from the crooks.

Using my new control over mana I cover my hands in fire mana to melt the bats and create a shape similar to a rod

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New Skill

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I ignored the notification and continued my work, after the shape had been achieved I used water and Wind mana to slowly cool down the rod

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You have created: Metal Rod

Metal Rod

Quality: Normal

Damage: 10

Durability:100/100

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Once that was done I tore the clothes into several pieces and strands, I took a bullet out and created a needle with the same process I had done for the bats, and started sewing the clothes together to create a bigger piece.

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New Skill

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In the end, I came out with this

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Big Cloth

Quality: Normal:

Defence:0

Durability:50/50

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Now that was done I connected the cloth to the rod by creating a hook in the rod, I wasn't finished though, I created a mana scalpel and started carving mana pathways in the rod and cloth to enchant them.

Once Enchanting had hit level 15 I discovered new ways to use it, I not only was able to improve stats I could also reduce the weight of equipment, or even improve the damage caused by blunt damage.

Finally, after 30 minutes, I had done it.

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Artificer Level up x2

Gliding Staff of Reduced Weight

Quality: Rare

Damage: 30 (+ Staff Mastery)

Durability: 500/500 (Improved through enchanting)

Effects:

Reduced Weight: Reduced the weight of those who are using it to glide in the air

Improved Durability

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'IT'S TIME TO FLY.'

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New Skills and Skill level ups gained

Fire Palm, Wind Cutter, Slowfall

Craftmanship Lv.1=>7, Mana Chisel Lv.3=>5, Enchanting Lv.15=>16

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