Detailed Explenation of Attributes [Warning!! Spoilers!!]

Allows a detailed and explained version of all the Attributes withing What?! I Reincarnated As A Lizard?!

HP: These are your "Health Points", if it turns to (0) you would defiantly be dead.

MP: These are your "Mana Points", used for activating any skill that comes to mind and maybe even magic?

SP: These are your "Stamina Points", which allows you to take basic actions. Such as, moving, running, jumping etc. Attacks take "Stamina" to perform as well. If this turns to (0) you are unable to move for the next ten seconds or so. Note: used in combination with <Over-Eating> Overbearing stamina can heal not only "Health-Points" but also "Mana Points"

Armor: This newly introduced mechanic allows the user to build up armor, as the number increases it will work in combination with their "Physical DEF" as well as their "Magical DEF" every 10 points put into this skill will effectively block 1% damage and gives the user 2,5 armor points that first need to be deducted before taking damage to their "Health-Points".

Physical ATK: The "Physical damage the user is able to inflict on opponents of the same level. If user is at least double its rank or level apply a 1,5x bonus. For each level higher than its opponent (starting from 10 levels or 1 rank higher) damage will increase with 1% per level difference.

In conjunction if the user would be half the rank or level if the opponent it faces, there would be a penalty halving and decreasing its damage output with 1% for each level.

Physical DEF: The "Physical DEF" allows a certain % of the inflicted damage to be decreased. This % increases with 1 for every 10 points invested in it. calculated by VIT & WIS

Magical ATK: Allows the user to inflict "Magical" or "Elemental" damage such as "Arcane", "Mental", "Light", "Darkness", "Fire", "Water", "Earth", "Wind", "Ice", "Lightning", and the "Other Worldy Element" "Void". In a way this attribute works similar to that of "Physical ATK" yet has other ruling making it challenging to master.

Rulings such as: Resistance to said "Element" halves the damage taken, while vulnerability to said "Element" doubles the damage taken.

Magical DEF: "Magical DEF" allows the user to decrease the amount damage taken by 1% for every 10 points invested in VIT & WIS, rulings of resistsance and vulnerability still apply.

STR: "Strenght" enables the user to carry more weight, grip thighter with claws, jaws and tails. And increases overal "Physical damage" by 1 for each point invested in in it. Total amount of weight the user can carry follows the following formula; Total healthy weight of user + 10% of total amount in of "STR" equals to the amount of weight one cancarry in kilograms

DEX: "Dexterity" allows rhe user to react quicker as well as more accurate as each ten points spend increases both by 1% the same ruling as "Physical ATK" and "Magical ATK" applies for accuracy, where the user is able to double or half its accuracy accordingly. Increases stamina by 2 points with each point invested into this attribute.

VIT: "Vitality" increases "Health Points" by five with each point spend, while giving a 1% bonus with every 10 points spend on "Health Points" "HP Recovery Rate and stamina thanks to this attribute.

INT: "Intelligence" increases the cerebral development allowing the user to think faster as well as increase the overall strenght of the "Magical ATK".

"Mana Points" increase by 5 with each point spend on this attribute. At the same time increases overal "Intelligence" with 1% for every 10 points spend in this attribute. And last but not least every 10 points spend increases the total MP recovery per second by 1%.

WIS: "Wisdom" increases the speed to think of and calculate "Intelligent" outcomes. Increases "Magical DEF" and MP recovery by 1% for every 10 points spend in this attribute. Increases total "Mana Points" by 1 with each point spend in this attribute

LUK: "Luck" increases the overal chance for beneficial things to happen to the MC, like for example landing Critical hits, Surviving first time lethal damage, or even positively ending negotiations with other parties. Increases "Item Find" "Critical hit chance" "Critical Hit DMG" and "Gold Drop Rate"

CHA: "Charisma" increases overal "Persuatiom Factor" "Appearance" "Negotiation Skills" by 1% for every 10 points spend in this attribute.

avataravatar
Next chapter