286 New Genre and office Monopoly Championship

KiShin's Gameboy Advance boasted a remarkably advanced LCD for its time, offering vibrant colors and innovative brightness technology. This feature ensured gamers could enjoy their favorite titles even in bright sunlight without being hindered by glare on the screen.

Beyond the impressive display, the hardware capabilities of the Gameboy Advance marked a significant leap for KiShin's handheld consoles. This was a notable progression from their earlier releases, which only included the Gameboy and Gameboy Mini.

Shin, the mind behind KiShin, expressed confidence in the success of the Gameboy Advance. He foresaw triumph, attributing it to the expanding library of Gameboy video games.

Even if, hypothetically, KiShin's Gameboy Advance experienced commercial failure despite its design and hardware similarities to Shin's previous success with the Gameboy Advance SP, Shin viewed the research investment as worthwhile. The technological insights gained from exploring the Gameboy Advance with SP capabilities and design would prove valuable in the long run.

Why? Well, the slim design coupled with colored, adjustable brightness LCD technologies and a flip feature paved the way for KiShin's advancements in mobile phone technology.

These LCD innovations, combined with comparable hardware capabilities, promised to catapult the mobile phone industry forward, potentially revolutionizing it. This leap could have expedited the transition to the smartphone era much faster than in Shin's previous life.

The impact of these technologies extended beyond video games, promising to bring innovation to various industries.

---

Meanwhile, KiShin's new subsidiary, Electronic Arts, was actively developing a video game centered around simulation games—the Sims genre. Unlike other game genres, this category had not been deeply explored.

KiShin provided the concept for this game genre along with video game development toolkits and a library of game genres. Electronic Arts had the unique opportunity to delve into the uncharted territory of Sims genres, allowing for exploration and innovation in a relatively untapped gaming landscape.

Exclusively provided by KiShin to Electronic Arts, this support not only fueled the growth of Electronic Arts through investments in game developers, upgraded computer equipment, and an expanded game development team, but also involved acquiring a significant number of computers for video game development. This strategic move positioned Electronic Arts to bring to life the video games envisioned by KiShin.

The development of Sims games proved intricate. While the VG Engine offered assistance, completion seemed distant. Consequently, Electronic Arts focused on producing video games with shorter production times, aiming for profitability within months or a year, reflecting the founders' eagerness to prove their worth to KiShin and address current financial challenges.

As Electronic Arts faced losses due to video game production, their concentration shifted to games that could be both profitable and quickly produced.

---

Meanwhile, the Monopoly Board game from KiShin Merchandise emerged as a hit in the USA market, becoming a favored pastime among employees during their free moments. Within the workspace, a Monopoly Board game adorned a particular table, its board meticulously set, colorful money stacks, and dice ready for play.

The employees gathered around to watch as four individuals engaged in a Monopoly board game.

Their current choice of entertainment stemmed from their superior recently removing games from the office PCs. Higher-ups deemed games a negative influence on the employees, but the creative staff found a way to introduce amusement to the workspace.

"Who do you think will win?"

"I'll bet on Sarah..."

"Sarah? I'll side with Thomas. He's a risk-taker."

"Risk-taker? Nah, Sarah is a strategic investor. She was even praised by the higher-ups for her investing skills in business discussions."

The employees bantered as they observed the impending Monopoly game. Presently, it was the office Monopoly championship, and the onlookers were the defeated contestants watching the championship unfold.

"I'm supporting Maria. She's a skilled negotiator, and I think she has a high chance of winning."

"I'm on David's side. He's a traditionalist, just like me."

"You and David are just a couple of stubborn individuals..."

"You're the stubborn one."

Observing the gameplay unfold on the board, employees engaged in friendly banter, placing bets on which player would emerge victorious.

Soon, the four individuals began their Monopoly game, taking turns to roll the dice.

Sarah, eyes fixed on the board, declared, "I'm aiming for Orange properties... They're excellent for long-term investment."

Thomas, rolling the dice with flair, exclaimed, "Double sixes! Straight to Boardwalk! I'm buying hotels right away!"

Upon hearing this, Mariah, smiling slyly, chimed in, "Hold on, Tommy. Let's discuss a trade. I have Baltic Avenue and Mediterranean. What do you say we make a deal?"

"Don't be so casual, Mariah. Call me Mr. Thomas while playing as a respectable Monopolist," he replied, adjusting his formal clothing.

"So pretentious as ever," Mariah sighed. Pausing, she continued, "Alright, Mr. Thomas, in exchange for your coveted Boardwalk, I propose a trade of both Baltic Avenue and Mediterranean Avenue. This would grant me the lucrative Orange monopoly, setting me on a path to financial dominance."

Thomas, rubbing his chin, pondered, "Hmm, the Orange monopoly is undeniably tempting. The steady income it generates could prove invaluable. However, parting ways with Boardwalk, a property with immense potential, requires further consideration."

Mariah smiled and said, "I understand your hesitation. To sweeten the deal, I propose a non-aggression pact. We refrain from targeting each other's properties for a specific number of rounds, allowing us both to develop our empires without interference."

Nodding thoughtfully, Thomas replied, "A non-aggression pact, you say? Now that's an intriguing proposition. The Orange monopoly combined with a period of safe expansion... I must admit, Ms. Mariah, you have my attention."

"Excellent! Shall we seal this deal with a handshake? Let's watch our empires flourish while leaving the others in the dust!" Mariah smiled, extending her hand.

"Deal! Now, let's get down to business and build those hotels!" Thomas grinned, firmly grasping Mariah's hand.

Observing this, Sarah and David grew more serious.

David chuckled, "I'm sticking to my strategy of buying railroads. They're the true powerhouse of the game."

Meanwhile, employees watching engaged in discussions.

"Oh, look. The two players have reached an agreement."

"Well, this seems disadvantageous for the other two players..."

"They're really into it..."

"Of course, this game involves strategies; one needs to be serious..."

The Monopoly board game continued...

In round 2, the four players shifted the game landscape.

Sarah exclaimed, "Yes! I landed on Park Place! Now, my real estate empire is starting to take shape."

Thomas grumbled, "This is outrageous! I keep landing on Chance and Community Chest. It's like the game is against me!"

Maria smiled cunningly and said, "Don't fret, Thomas. Remember, deals are always on the table. Perhaps we can find a way to work together again."

David calmly collected rent from his railroad holdings, stating, "Just another day at the office for me. Steady income, no surprises."

As the game unfolded, the four players remained highly focused.

Round 3:

Sarah offered Tom a trade, "I'll give you Park Place for Baltic Avenue and Mediterranean. It'll help you complete your monopoly."

Thomas, eyes narrowed, responded, "Hmm, that's tempting. But what's in it for you?"

Maria leaned in, "Sarah, if you help me acquire St. James Place, we can share the wealth from the Orange monopoly. Think about it."

David shook his head, "I don't trust these deals. I'm sticking to my plan and building my railroad network."

Rounds 4 and 5:

The game unfolded with alliances forming and shattering, strategies adjusting, and tension rising with each roll of the dice. Sarah's real estate portfolio thrived, Maria cleverly manipulated trades, Thomas took bold risks, and David remained steadfast in his railroad strategy.

Final Round:

It all comes down to a nail-biting finish. Sarah needs to land on Boardwalk to secure the win. Thomas requires one more property to complete his Orange monopoly. Maria is counting on rent from her strategically placed hotels. David is hoping his railroads will carry him to victory.

The dice roll, and... Sarah lands on Boardwalk! Cheers erupt as she collects the rent, securing her place as the Monopoly champion.

Sarah, smiling triumphantly, declares, "I told you I was the strategic investor!"

Thomas laughs, "You played a good game, Sarah. I'll have to try harder next time."

Maria grins, "Maybe we can team up and take down Sarah next time!"

David nods, "I'm always open to a good alliance. But remember, the railroads are still the backbone of any successful Monopoly strategy."

Meanwhile, employees chatter among themselves, saying, "Looks like the losers will take on some of Sarah's tasks at work."

They look at Sarah, the new Monopoly champion in the office, feeling a sense of admiration.

The four players were skilled in the Monopoly game and rightfully deserved the top four positions in the office.

As employees seek advice from Sarah, a knock on the workspace door interrupts.

In a hurry, they hide the Monopoly board game and return to work.

Meanwhile, Shin, immersed in the Sailor Moon anime project, remains unaware of the influence the game Monopoly has brought to some parts of the United States.

[I hope you don't mind the other people's reaction towards the MC's board game product...]

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