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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · Video Games
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501 Chs

KiShin Global eSports

The global eSports scene recently witnessed exciting climaxes as regional competitions crowned their champions. In Japan, "Tora eSports" emerged victorious in the StarCraft tournament, showcasing their strategic prowess. Meanwhile, "Suzuki Clan" dominated the Counter-Strike battlefield, claiming the top spot in Japan. Racing games and other titles saw similar triumphs, with various countries asserting their dominance in specific genres, much like South Korea's dominance in StarCraft.

Behind the scenes, KiShin's significant investment in these global eSports tournaments deserves attention. Dozens of millions of dollars poured into competitions across various regions reflect their commitment to fostering the growth and development of the eSports scene. This financial backing not only provides a platform for competitive players but also attracts wider audiences and drives increased interest in the world of eSports.

However, KiShin's impact extends beyond financial support. By establishing such a wide-ranging eSports presence, they have further solidified their prestige within the gaming community. Their involvement in various regions demonstrates a commitment to inclusivity and global reach, fostering a sense of community and shared passion for competitive gaming.

As anticipation builds for the upcoming global eSports competition, where regional champions from various KiShin video game tournaments converge on Japan's main stage, the KiShin film has obviously emerged in it's rising popularity. The fantasy film "Harry Potter" has cast its spell on audiences worldwide, starting from the US and Japan.

The film's captivating narrative, immersive story, and the allure of magic with its signature wands have enthralled viewers. This newfound popularity, particularly in Japan and the US, has sparked a remarkable phenomenon. KiShin Merchandise has begun offering "Harry Potter" magic wands and Hogwarts robes, experiencing phenomenal sales. Perhaps the most telling indicator is the surge in book sales, with the "Harry Potter" series selling like hotcakes, generating substantial profits for both KiShin's subsidiary and J.K. Rowling.

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In 2001, KiShin's foray into the PC gaming market took a step once more with the release of "Elder Scrolls II: Daggerfall." This sequel to the critically acclaimed "Arena" wasn't just another RPG; it was a sprawling open-world experience that captivated players with its immersive world-building and intricate questlines. While initially developed for the KSP platform, "Daggerfall" successfully transitioned to PC, attracting a dedicated fanbase and solidifying KiShin's presence in the growing PC video game market.

But that wasn't finished yet, KiShin held the video game industry in it's grasp for a short moment once more, with the studios holding their breath as KiShin followed up with another title: "Hitman: Codename 47." This stealth-action game dropped players into the shoes of Agent 47, a genetically engineered assassin tasked with eliminating high-profile targets across the globe. What followed was a unique blend of strategy, puzzle-solving, and action, with players devising elaborate plans to take down their targets unseen.

The release of "Hitman" was met with a wave of anticipation from gamers. The premise – a cold, calculated assassin navigating intricate assassinations – was unlike anything they'd seen before. Reviews were generally positive, praising the game's innovative mechanics, atmospheric world, and challenging gameplay.

The disguise system, allowing Agent 47 to blend in with crowds and deceive unsuspecting enemies, was praised for its depth and immersion. The AI, while not perfect, offered enough challenge to keep players on their toes, creating tense moments of risk and reward.

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On May 11th, 2001, the Tokyo Big Sight in Japan transformed into a global stage for the highly anticipated KiShin Global eSports competition. With a staggering prize pool of $2 million for StarCraft and Counter-Strike, and $500,000 for other participating games like racing titles and other genres besides KiShin's video games, the event drew not only top-tier competitors but also a passionate audience.

The venue buzzed with excitement, hosting both local fans and international spectators eager to witness the best eSports players battle it out. The electrifying atmosphere spilled beyond the physical space, with the competition broadcasted live across participating countries, further amplifying the global reach of the event.

The impact of KiShin's grand vision extended beyond the thrill of competition. Tourism rates in Japan surged significantly, showcasing the event's potential to attract international visitors and inject revenue into the local economy. Recognizing this positive impact, the government readily offered its support, acknowledging the eSports tournament's contribution to promoting tourism and innovation

Beyond that, the KiShin Global eSports competition served as a catalyst for uniting players and fans from diverse backgrounds through a shared passion for gaming. It surpassed physical borders, fostering a sense of community and cultural exchange. This unifying aspect further solidified the government's support, recognizing the event's potential to promote international understanding and collaboration.

Because of the eSports KiShin have established, it also marked a shift in the public perception of video games. Even those with a lukewarm attitude towards gaming couldn't deny the captivating energy emanating from the Tokyo Big Sight. Even older generations, previously harboring skepticism, witnessed firsthand that people were taking video games more seriously because of the eSports.

The KiShin Global eSports event sparked conversations and discussions across generations. Parents started engaging with their children's gaming interests, grandparents inquired about the intricacies of certain games, and even casual observers found themselves drawn into the online communities surrounding the tournament.