185 Franchise

As KiShin distinguishes itself from other ventures, delving into industries such as video games and film, the spotlight particularly shone on its recent success with 'Jurassic Park.'

During a Warner Bros. conference meeting, CEO Frank Wilson, who initially underestimated KiShin Pictures, now found himself embarrassed in front of the executives due to the ongoing triumph of 'Jurassic Park.'

Witnessing the staggering success of 'Jurassic Park,' even the executives couldn't believe that the relatively new entrant, KiShin Pictures, managed to rake in half a billion at the US box office and achieved global success.

Sitting at the helm, Frank Wilson chuckled, cautioning, "Don't be overly intimidated by KiShin Pictures. They might have struck gold with their first film, but I assure you, they won't stand up to us. Unlike them, we release multiple movies annually. Their 'Jurassic Park' is not something to boast about." Frank Wilson, sounding somewhat reluctant, added, "And let's not forget, with franchises like 'Batman,' 'Looney Tunes,' 'Superman,' and 'Lethal Weapon,' we have a track record of consistent commercial success that surpasses KiShin Pictures and their 'Jurassic Park.'"

Upon hearing this, the executives nodded in agreement. One of them remarked, "Indeed... Moreover, whether KiShin Pictures can establish another film franchise remains uncertain."

In consensus, everyone nodded, and another executive added, "Hehe, I believe KiShin Pictures might just rely on 'Jurassic Park' for a few years."

However, a dissenting voice emerged, "I disagree. KiShin Pictures' parent company, KiShin Electronics, possesses numerous intellectual properties like 'Super Mario Bros.,' 'The Legend of Zelda,' and 'Pokémon,' among others."

As this information sank in, the executives and CEO Frank Wilson fell into a momentary silence. Frank Wilson shook his head, expressing his doubt, "I don't think KiShin Pictures will leverage their IPs in films. There's a chance, but one misstep with a poorly made movie based on their video game IPs could negatively impact the sales of their video games."

The executives collectively nodded in agreement upon hearing the statement. One executive chimed in, "True, but KiShin is under the control of a young man, essentially just a kid. He has the freedom to pursue unconventional ideas." Pausing, he continued, "However, Shinro Suzuki should exercise some sanity, especially in the realm of films. While the concept of adapting video games to films is intriguing, it carries the risk of turning into a tragic endeavor."

While some executives nodded in concurrence, others still harbored reservations.

Meanwhile, Universal Studio remained unperturbed by KiShin Pictures' 'Jurassic Park.' With a plethora of equally renowned franchises such as 'Extra-Terrestrial' or 'E.T.,' 'Jaws,' 'Back to the Future,' 'The Terminator,' and more, most of their franchises, akin to KiShin Pictures' 'Jurassic Park,' revolved around science and technology.

By mid-October, 'Jurassic Park' had achieved global fame, especially in the United States. Capitalizing on this, KiShin Pictures collaborated with McDonald's to distribute mini 'Jurassic Park' toys and a special 'Jurassic Park' food edition, quickly becoming a sensation among Americans.

The iconic Alan Grant hats gained popularity as 'Jurassic Park' merchandise became a trend among the populace.

Buoyed by the franchise's success, Shin embarked on the ambitious project of creating a real-life 'Jurassic Park'—intended to be KiShin Pictures' flagship attraction, akin to 'Disney Land' from 'Walt Disney Pictures.'

However, Shin was not content with relying solely on 'Jurassic Park.' Being opportunistic and possessing knowledge of the future, he recognized both similarities and significant differences between this world and his previous one.

While SKES and Gameboy had established themselves in the video games market for several months, they were still unavailable in Europe.

Contrary to popular belief, SKES and Gameboy had not yet seen a global release. Thanks to KiShin's robust connections with retail distributors in North America and Asia, an early release in these regions became possible. However, countries like Brazil, Australia, and the United Kingdom continued to rely on KES and 8-bit video games.

This discrepancy was attributed to stricter regulatory hurdles and regulations on video games in these countries, causing delays in the SKES release. Additionally, marketing considerations prompted KiShin to deliberately prolong the release in these regions, fostering excitement and anticipation among local video game enthusiasts.

Presently, KiShin's video game enthusiasts in the United Kingdom are limited to watching 'Jurassic Park' produced by KiShin Pictures.

The delay in releasing SKES and Gameboy in the United Kingdom has frustrated fans to the brink of madness. Some have gone to the extent of traveling abroad, particularly to the USA, to purchase these gaming consoles.

Despite the high cost, they deemed it a worthy investment, mirroring the actions of video game enthusiasts from other countries.

However, KiShin was actively engaged in negotiations with retail distributors in the United Kingdom to bring SKES and Gameboy to the market.

In the case of Australia, KiShin had to modify the SKES to comply with safety standards. In Brazil, where the country was grappling with a recession, selling the relatively expensive SKES and Gameboy posed challenges for KiShin in securing distributors.

Hence, although KiShin video games gained recognition, it was limited to specific countries. Even in Asia, where some could afford it, there remained a sizable population unable to do so. Consequently, some resorted to pirated video game consoles and games.

In response, on October 28, 1992, KiShin Electronics decided to significantly slash the prices of KES and video games, despite having already reduced them. This move prompted a surge in SKES and video game purchases, further contributing to the decline of Tora and Suzuki video game consoles and sales.

This strategic pricing maneuver continued to tighten KiShin's grip on the video game industry. Adding to the pressure, on November 1, 1992, news of the Tora and Suzuki partnership surfaced in Japan, capturing widespread attention.

The partnership between these two conglomerates for video game innovation truly astonished many. It was hard for people to believe that KiShin, a company worth less than both conglomerates individually, could compel them to join forces and unite against it in the video game industry.

avataravatar
Next chapter