a little information.

[Classification/Hazard Level:

I: Human. -- H: street-wall. -- G: building. -- F: city block. -- E: Town. -- D: City. -- C: Mountain. -- B: island. -- A: Country. -- S: Continent. -- SS: Moon. -- SSS: Planetary.

Disaster: F, E, D.

Calamity: C, B, A.

Destroyer: S, SS, SSS.]

[Berserker is a fairly simple skill in nature, reflecting Shogo's constant desire to fight perfectly. It greatly improves the overall physical capabilities of users while eliminating the brain's natural limiter, and its increased durability is enough to prevent long-term injuries resulting from the process. The user gains more strength as more individuals die around him.

It primarily consists of Diamond Body and Weapon Destruction, the former making the user's body tougher than steel and the latter imbuing their attacks with a special effect that destroys equipment with ease. Additionally, it also grants the user a significant portion of the enemy's power and energy after killing them.

Sub-skills

Diamond Body ("Adamantite Body"): Takes Magicules from the user's environment and uses them to temporarily enhance the user's physical body and make it as hard as metal. It has a similar effect to Diamond Path.

Weapon Destruction: Applies a special property to all of the user's attacks, destroying any ordinary weapon or armor with ease. When used in conjunction with Diamond Body, he was even capable of breaking a unique grade shield made of Charybdis scales with a single blow.]

[Worked: Apprentice martial artist: Small increase in strength, durability, dexterity, vitality. Skills obtained: Punch, Kick, Counterattack (Passive).

[Punch: +10 strength when hitting, each level increases by 10.] - [Strong Punch: +100 strength when hitting, each level increases by 100]

[Kick: +10 strength when kicking, each level increases by 10.] - [Strong Kick: +100 strength when kicking, each level increases by 100]

[Counterattack: +25% attack after being hit.]

Senior Martial Artist Apprentice: Small increase in strength, durability, dexterity, vitality. Skills obtained: Meditate, Bronze Body (Passive).

Meditate: Helps recover 50% faster, each level increases by 5%.

Bronze Body: Increases strength, vitality and durability by 25%. Gives a small increase in resistance to impact, piercing and slashing attacks, pressure, cold, heat, poisons and acid.]

Skills:

/Evaluating eye: rank A: Active skill.

Skill that allows you to evaluate an object or being. The skill displays a holographic screen where you can see the name, race, classification, danger level and skills.\

/charming look: B rank: Passive skill.

Ability that allows one to charm the opposite sex of the wearer with a glance. Depending on the person's willpower, mental stamina, or tastes, they may resist or completely ignore the ability.

It has several effects that depend on the objective: it can improve the first impression or improve favoritism, fall in love at first sight, gradually fall in love with each look, or completely dislike the other person.\

/Luck: rank C: passive skill.

Ability shifts the odds in favor of its wielder. Like finding money on the floor, winning a certain prize or game, avoiding an attack. Apart from that, every so often the wearer has a 60% chance that something really good will happen to them that changes their life for the better.\

/Mental resistance: Passive skill.

Grants resistance to almost all types of mental abilities.\

/little fireball: G rank: Active skill.

Skill that allows you to create a small fireball.\ - /Fireball: rank F: Active skill.

Ability that allows you to create a fireball.\

/clear: E rank: Active skill.

Ability that allows you to clean everything within a range close to the wearer. Range increases with skill mastery.\

/Seal: rank C: Active skill.

Ability that allows you to seal a being or object. Depending on what the bearer of the being or objects wants to seal, the seal can be a seal of strength, seal of abilities, seal of curse, etc.

The time of the seal depends on the skill mastery and strength of the bearer and being or object.\

/Magic resistance: rank D: Passive skill.

Ability that grants magic resistance.\

/Thought Communication: Rank C: Active Skill.

It allows you to create a mental connection between one or several people at a time to communicate. The range varies although it may increase depending on the mastery of the skill. The ability exerts a strong mental burden on the wielder when used to maintain the connection, the wielder can choose between maintaining the connection entirely themselves or sharing the burden among the other people in the connection.\

/Poison resistance: Passive skill.

Ability that grants resistance to poisons.\

/Intimidating gaze: E rank: Active skill.

Ability that allows one to intimidate a being with a glance. The range is 1 meter, although it can increase with increasing skill mastery.

Depending on the strength of the wielder and the target along with the willpower, metal resistance of the target the ability can cause: fear, paralysis, fainting, anger, death.\

/mana control: F rank: Passive skill.

Ability that grants the ability to weakly control the wielder's mana.\

/silent steps: Passive skill.

Skill that makes steps silent.\

/relaxing aura: rank A: Passive skill.

Ability that allows generating an aura around the wearer that relaxes nearby people.

Its range is 1 meter, although it can increase with increasing skill mastery.\

/Stalk: B rank: Active skill.

Reduces visibility and odor of the user and anyone or anything they touch.\

/All Elemental Affinity: Passive skill.

an ability to use all types of elemental magic.\

/minor healing: F rank: Active skill.

Ability that allows beings to be cured. The skill is used on the palms, creating an aura around them.

The healing effect and consumption can increase/decrease with skill mastery and the severity of the wound you want to heal.\

/Illusion: E rank: Active skill.

It allows you to create an illusion so that it affects one or more people. How long and how realistic the illusion is depends on the mastery of the skill. The duration can also vary depending on the target's strength, willpower, or mental stamina.

The illusion is induced through eye contact, sound or touch.\

[Abyssal wings: external torso bone.

Crow wings that appear on the user's back are black with purple reflections.

The wings are large and light enough to fly alone or accompanied at high speeds. They are also hard and resistant enough to take hits and also hit with them. They have high resistance to the elements and good lightning conductivity.

Skills:

Abyssal fire affinity: a purple fire that is so hot that it can burn even the soul of whoever touches it.

Protective Aura: Covers the user with a weak luminous aura to protect them (such as from wind, trash, bugs, water, lightning, etc.). It also has the effect of reducing damage taken by 50%.

Feather Shot: Allows you to fire a burst of highly sharp feathers. The feathers regenerate quickly after being thrown with a variable energy cost depending on the feathers used.

Feather Hardening: Hardens the feathers thus giving them different uses, such as increasing damage and penetration when using feather shot, to use the wings as a shield by hardening the feathers or using the hardened feathers as swords or daggers.]

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