Mc's powers and techniques

This chapter will be used as a form of keeping track of all the protagonists power and techniques that he will acquire along his journey. As the history progresses and new powers are introduced I will update this list in order to reflect the most recent listing of all his skills.

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Combat skills:

Breathing technique(Second wind): Allows Jaune to recover from fatigue quicker and steady his breath much easier.

Breathing technique(Empower): Allows for a temporary increase in physical strength at the cost of quicker buildup of fatigue and risk of damaging the lungs and suffering from unceasing coughing.

Crushing fist(Shatter bone): An overhead chop that is meant to crush defenses, when combined with aura it allows to cause damage to the opponent without the need for physical contact which allows his hands to be out of harms way from weapons or very tough armor.

Crushing fist(Air pressure fist): Strikes forward with your fist at great speed creating a air Shockwave that depending on the potency of the initial attack can either daze the opponent, push him back or even harm him from a distance.

Crushing fist(Stampede): A flurry of blows that builds up momentum with each attack, increasing the damage, speed and unpredictability of the blows. This attack is limited by how long you can keep it as the stamina consumption is large and also increases with time.

Aura manipulation(enforcement): Concentrates aura in a specific part of the body for increased defense and enhanced offence. The effectiveness of the enhancement being dependant of the control over aura and the amount of it used to enforce it. A limb can also be enforced beyond its normal capacity but that comes at the cost of collateral damage to the user.

Aura manipulation(Aura detonation): This skill allows one to after reinforcing a limb with Aura to suddenly disperse the aura outwards creating a Shockwave that can be used to daze and knock back opponents or deal damage depending on how close to your opponent the detonation occurs.

Aura manipulation(Aura infusion): Allows to infuse an object that the is on direct physical contact with aura, increasing its resistance, cutting power and allows the use of the object to perform other aura techniques. This technique was also adapted to inject aura into enemies and have them be damaged from the inside, highly lethal.

Aura manipulation(Aura sonar): Sends out a wave of aura that ricochetes of surfaces and then returns to the sender, the waves can be either spread 360 degrees for full vision or at a cone to reduce the cost.

Aura manipulation(flash-step): technique that allows for great bursts of linear momentum, it involves gathering aura at the soles of your feet and using it to generate propulsive force, unlike speed semblances the user is at risk of damaging his body if it isn't resilient enough to endure the strain of moving at high speeds.

Aura manipulation(aura sense): Allows him to detect other beings that posses aura in a radius around him and through any obstruction, it also allows him to more or less sense someone's current aura reserves without using a Scroll.

Aura manipulation(enhanced senses): Allows him to sharpen any of his five senses temporarily, but as a side effect his senses also become much more sensitive proportionally to the boost.

Dragon Fist (Dragon's claw): conjoins the fingers into becoming three than strike his opponent like it is a dragon claw, it does a lot of damage and it's perfect for getting through thick armor especially when combined with aura.

Water flow destroys rock(Whirlpool): moves both your arms in a circular motion that can block strikes and redirect projectiles, the faster you can execute the movement the stronger the defense.

Arc style(Aura stomp): Strikes the ground with ones feet, creating a Shockwave that's useful for crowd control and also posses the same effect as aura sonar, the cost increases along with the radius of effect.

Arc style(Force): Creates a explosion generating from one's body to deal damage and push away anything nearby, it's excellent for crowd control and when the user is surrounded. But it processes one of the steepest costs in aura out of all the techniques.

Arc style(crescent moon slicer): Accumulates Aura into the blade and releases it with a swing, creating a crescent moon shaped projectile that will cut what's in its path.

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Miscellaneous skills:

-Hacking

-Cooking

+ Aura cooking

-Acting

-Sewing

-Dancing

-Playing guitar

-Tinkering with electronics

-Sign language

+ lip reading

-Swordsmanship

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Semblances:

1st-Aura amplification: It allows Jaune to amplify his own and other's auras that results in an temporary increase in the effective aura pool, faster aura replenishment rate, near instantaneous wound healing, empowered semblances and deadlier aura techniques. The requirement to use the semblance on others is to be in direct physical contact.

This semblance can be divided into two distinct aspects that change what is getting boosted.

-The protection aspect is the more standard and it has the effects detailed above.

-The destruction aspect increases one's strength and greatly increases the power of all aura based attacks at the cost of lower defenses, slower healing and a greater aura consumption.

-The destruction aspect also allows to wield Soulfire, a highly destructive white flame-like substance that can destroy any material as long as it's fueled by enough aura.

-The healing aspect increases immensely the healing capabilities of Aura at the cost of its other characteristics, but the healing can happen in a chaotic manner, creating more pain and suffering for the target while being unable to restore lost limbs or resurrect the dead.

2nd-?????

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