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The north

hysteria, a land of abundance of resources and mana, in this land there are powerful gods who share the land and humans who create empires in them. Let's follow Nea horcrux a man who by some circumstances receives an ancient inheritance and with that will rise in this world of continuous chaos. It is a Fan-Fiction due to the use of locations, weapons, characters and more from other titles (movies, games, etc.), etc.) Disclaimer:The cover is not mine in any way, This story has been created with translation. The chapters will be uploaded on Mondays, Wednesdays and Fridays. Pd:between those days I may or may not upload depending on my mood since I do this for fun.

Th3_C4t · Video Games
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90 Chs

Global framework

Global framework

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Setting:there can be anything from middle age(fantasy) to modern age stuff, the central continent is a mix of middle age to WW2.

Genres:supernatural, action, fantasy and R18(blood, flesh, etc).

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Energies, powers, abilities

Magic/miracles

Names recognized by the world.

Liquid:magic created by humans gains versatility and is composed mainly of mana, it can manifest in different ways even if the users have the same type of mana.

Solid: known as solid are the miracles that the gods give to their subjects, at least in ancient times these are now administered by the leaders of the churches, these gain in power to magic.

Ex.:if two cast a spell with the same amount of mana, the one with the most authority in the world wins this being the miracle, as it is a vestige of a god's will, while magic is something created by humans.

Arts:

The arts are the main source of power of the melee classes, these are manifested in the understanding that these people have of their weapons, be it a spear, sword or staff.

Swordsmen or all melee classes also have mana like all people in the world of hysteria, but due to their low mana practices or no talent, some can only use the <basic arts>.

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System.

All magic were classified in the system as:

<dark magic>

<light magic>

<fire magic>

This is because those who have already mastered their magic to a competent level do not separate them into<dark magic> <dark trap> <shadow ball> <dark lightning>all are represented in the so-called <dark magic>.

The system consists of 3 bases.

-"(permission)---"(system)---"(Host).

Permissions:something granted by the world system, these give total control over a certain idea, be it something as complicated as time, space or infinity to something as simple as chair, pen or geometry.

System:something created by the world system to control the permissions and help users control the data, skills and more that the permissions hold within them.

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Equipment quality

Gray(trash) white(normal) green(common) blue(rare) purple(epic) orange(legend) red(mythic)

This applies to both weapons and various equipment and everything that can be classified.

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Nations

Southern Empire

A nation with a small extension in the central continent, but a great amount of territories in the high seas called viceroyalty, which are administered by viceroys that only report to the emperor, its history is marked by a great amount of rebellions and separatism until the year 1000 in which the name was changed and the maritime expansion began, it has a totalitarian government due to its continuous past rebellions.

Fact: its official language is Portuguese, at some point in its history it was Spanish, but due to mysticism, the language was abandoned.

English Empire

A large empire that has a special fondness for the islands outside the central continent, but looking further inland it is composed of the kingdom of knights and a federal state of liberty, one part is composed of royalists and the other of liberals, at least now. In ancient times it was a declining empire, until the year 1000 when it changed its name and culture flourished. It has a parliamentary monarchy.

Fact: its language is English, which has the mysticism of universal language, everyone can understand spoken English but not written English.

Muscovite Empire

A vast empire that rules over a colossal amount of the central continent's surface, consisting of large swathes of uncivilized and uncharted lands that hold great ruins of fallen kingdoms,

Due to its aggressive tendency and excessive absorption of lesser nations, it has been in extreme civil war since its unification in the year 1000.

Fact: It is believed that it does not actually have a civil war and only maintains such a state of chaos to maintain a strong and professional army.

Federation of Europe

A large confederation of nations of barbarian origin that united in the year 1000, giving rise to a nation of great power and culture, conformed by a unique type of government that resembles a monarchy, but whose leader is elected by the 8 electors, they are the main colonial rival of the Southern Empire.

Fact: it is believed to be the country with the most relics of an ancient religion called Christianity, no one knows when the religion was founded or when it died out.

Theocracy of the East

Although it is called as a single nation, its territory is divided among many small ones that call itself as Theocracy of the East as a whole, its vast territory is mostly composed of deserts dotted by large oases where its cities are located, before its unification in the year 1000 it was a wilderness area that survived thanks to its great specialization in weapons, a great rival of the federation of Europe.

Fact: It is believed that their rivalry with the federation of Europe is only a means to create a fictitious enemy because they have never changed the territorial borders.

Eternal dynasty

A flourishing nation due to its isolationism from the rest of the central continent, has not participated in major wars that took place between these, has the largest population of all nations, have friction with the empire of the rising sun, its edification dates from the year 1000 in which the beasts settled in the territory due to its large population.

Fact: In ancient times, due to its large territory and low population, it was continuously attacked by beasts, until they focused on the empire of the sun when it tried to invade with a large army.

Empire of the rising sun

The empire with the greatest maritime power on the coast, not counting the colonizing empires, its nation is an isolationist from the outside in, but not the other way around, ambassadors of the empire have been seen learning from other countries since its unification in the year 1000, it has great friction with its neighbor the eternal dynasty due to the inland sea and its important resources.

Fact:it is believed to have the strongest sealed type relics, such as the 8 strings of heaven, it has a large number of islands off the mainland under its protection.

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Mysticism: mysterious energies that come from the stories and legends that have this type of objects, giving it special powers and makes them effective against supernatural forces, can also come from ideas or thoughts of many people or a few elites (this effect is known as the buff that gives you the world to recognize you as a magician, warrior, etc.).

Ex:armies use the old model of flintlock rifles due to the mysticism they bring(conquest of unexplored lands and civilization of the natives) giving a great damage bonus against the supernatural.

Ex2:all armed and law enforcement forces must carry a sword, due to the mysticism these carry(1st weapon used on a large scale, lots of legends and stories to their names).

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Relics: when a legend or story reaches a large number of people or a small, but powerful number who manage to greatly influence the world, results in the creation of a relic, they are crystallized history, making their damage against supernatural beings is absolute.

Ex:Ark of the alliance

Description:a national support type relic, its main focus is to increase the capabilities of the federation, though it is said that it can also be used in more destructive ways

Ex2:eternal fleet

A fleet of the Southern empire, it is under the full direction of the emperor and is credited with a great deal of achievements, from the discovery of new lands to the only tie with a deep sea beast.

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System: the system is separated into two sides

1) world system: the system that collects all the information of the world, from a blade of grass to the divinity of the gods, it is not known where it comes from or who controls it.

2)personal system:the system that gets all the Transmigrated, reincarnated, etc are a system dependent on the world system, it gets from the 1st everything from information to the items stored in the inventory dimension.

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Ranks: it is believed that magic and mysticism is divided between different levels with the gods on top of the pyramid.

Because of this, liquid magic cannot stand against a miracle of the same level, as these are created and bestowed by the gods.

Which is why clerics have higher status than mages on the continent since this is the power center of the gods.

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Gods:in the world of hysteria there are 13 gods, which belong to each month of the year, which are separated into 3 factions.

Goodness: 6 gods, the main one being the god of light and the sun.

Evil: 6 gods, the main one being the god of chaos and freedom.

Neutrality:being the strongest of the 3 factions, it has only one god who is worshipped by all civilized empires because all empires are multi-religious. The god of fertility and evolution.

Goodness or badness has no effect on the Faith, all gods are worshipped in all countries equally.

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Ranks of organizations.

Churches.

From top to bottom which pyramid.

Papa: highest ruler of the church under the gods.

Cardinals.

Bishop.

Priest.

Deacon.

Religious.

Laity.

Ecclesiastical military forces.

The three great bodies: executors, fanatics and marked:

Executors:a special force of the churches, it is believed that there are only 4 persons in such positions and they are only below the Pope in power of Faith and rank.

Fanatics: an evolution of the religious, they are charged with playing the role of a cause greater than oneself, they are only deployed if there is a lost cause in the area and a purification is needed.

Marked: the big arm of the church where quantity matters more than quality, formed mainly by non-human beings and in the process of learning divine grace (convert them by force).

Guilds.

Appraisers:a guild composed of treasure and relic hunters, this can be found all over the continent and keeps a minimal record of the owners of the relics.

Adventurers:a basic guild of all continents, this is where you can find the manpower for multiple tasks that the government has not been able to solve.

Great archive:a semi-government mage group that trains the talented in magic, due to its connection with the government the guild members receive a small amount of money from it.

Adventurers guild ranks.

E=5 to 50

F=50 to 100

D=100 to 200

C=200 to 400

B=400 to 1500

A=1500 to 5000

S=5000 to 5000+

Relic bearers.

E:null

F:null

D:null

C:1 relic needed.

B:2 relics are needed.

A:???

S:???

Due to the incompatibility between different types of relics, they must be selected carefully, so higher ranks can only be reached through relics.

Today's chapter will be uploaded at the same time as usual. This information is subject to change over time.

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