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The Lord Of The Void

When a young man by the name of Kairos attempts to join the United Cities military, all is going well, but when he attempts to awaken he finds, that he has awoken an unseen class, The Void Lord (Note that the cover image is not mine, however I couldn't find anything related to it other than some random art site where it has been uploaded by multiple account's, if the original owner asks me to take it down I will do so without question) (I also post to Royal Road And Watt Pad btw, there I go by MrHollowed and Mr. Hollowed respectively.)

PileOfBones · Fantasy
Not enough ratings
9 Chs

King Of Nothing

(I may have gotten sentient and sapient mixed up so assume I mean the opposite for each time it's been mentioned something is sentient before this chapter. I can't be bothered to go back and fix it though so rips.)

Zephyr finished writing on a parchment and sighed. "This should suffice, I have to deliver this real quick so go ahead and do some more tests." Zephyr pulled a blue potion and threw it my way, "Might need that." I caught it. Then stored it

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Lesser Mana Potion

Effect: restores 150 mana when drank

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It looked simple, a large corked vial containing a blue liquid. "Thanks." Zephyr quickly made his way out and made a hand symbol that I couldn't recognize due to how far he was. Well, lets give something else a try, maybe I should ask them which one I should try next. "Do you guys think I should try Void Tendril or King Of Nothing first?" Quentin spoke first, "Tendril." And next up was Kala, "Tendril." Followed by Fink, "Tendril." And lastly Vex "King Of Nothing." "Alright Tendril it is." When I activated the skill I went with a General Tendril as you would expect, the skill didn't appear yet so I assume I need to set the length, width, and location before it actually activates.

Where should it go? Let's go with my left side, max length but only 0.1 meters thick. Soon a wispy black smoke appeared then it stretched out and disappeared, what was left was smooth black tendril that just kind of fell towards the ground. I saw a little system message near the edge of my vision.

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-10 Void Energy

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Fun fact, did you know that suddenly gaining a whole ass new limb means your gonna have to learn how to use it, clearly I didn't think about that. I figured I'd be rooted in place due to its large size, but when I tried to move I found it was practically weightless and it raised itself off the ground as I moved, noted, it defies gravity... Neat! It meant it wouldn't screw me over while I learned how to use it. Quentin spoke, "Damn that things long, yeah, that will be useful, no questions about it." It felt dull, like it was a part of me, yet distant. It felt sluggish and I had to concentrate to move it, it wasn't like moving your arm, more like me telling it where to go, except if I stopped willing it to go it would stop dead in it's tracks.

Can I inspect the Tendril? It would turn out the answer is yes.

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Dispel Tendril Y/N

General Tendril

dmg: 20

skills

Condensed Void: almost weightless.

A Part Of You Yet not: controlled by will.

Instinctual View: you always know where your tendrils are.

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Wow, it's way better than the dagger, but I know how to swing a dagger, so maybe that doesn't count. It's interesting, it's listed like a weapon, no hp stamina or anything, but the answer to that question is in the skill description, it uses that void power stat to heal, I doubt they will ever need to use mana or stamina either. Reminds me, I should inspect that Void constitution stat.

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gain 25 void power used for certain skills, has a base regen rate of 48 hours. +3 minor support shades +1 support shades +1 combat shade per point.

At level 5 and every 5 after gain +3 great shades of all types, at level 10 and every 10 after that gain 3+greater shades of all types, at 15 and every 15 after gain +1 distinguished shades for each type, at 20 and every 20 after that gain +1 Void Lings

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Ah I see, it's like a necromancers Control stat or the Plane Walker stat for a summoner, I need more to be able to control more minions, well that comes later. Back to trying to move this damn thing.

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By now the sun was starting to set, I spent the whole time getting better at moving the Tendril, I had made good progress, it felt more natural and I didn't have to give it my full attention to make it move. Zephyr had appeared near the edge looking grim. Of course when you get some un heard of class with an unknown grade and suddenly one of your acquaintances is grim after going to tell someone about it, I was worried. It would appear that it was for a completely different reason.

Zephyr exhaled, "Nothin to say about our situation with Kairos, I got something worse than that, deployment orders." Kala who was watching the sunrise across the camp got up and marched over. "Are you fuckin playing with me Zephyr?" "Unfortunately no." She waved her hands in the air,

"This kid doesn't even know how to fight! Do we have no time? I know it was bad before, but have we really lost so much ground to the Belrend Empire that we need to put an untrained operative on the field? Zephyr sighed "It's not about him they just need us mainly, but he is coming along. There's nothing we can do about it. We're going to work with Major General Levictus. He's got an army of 6'500 remaining, they were 15'000 originally. They ended up losing more than half their men when they got ambushed by an enemy Colonel. So we're being sent to assist them."

I grimaced. That's not good. Zephyr spoke. "What have you tested since I left?" "The Tendril, I've been learning how to use it."

"So just King Of Nothing and Void Lord Form remain?" I nodded "Yep." Quentin came over, he had a sour look on his face. "I'm glad we're getting out of this damn place, wish it was under better circumstances." Vex listened to our conversation, he didn't join us though, preferring to continue to sit under the shade of a nearby tree. No idea where Fink was. Zephyr sat down. "Lets give them both a test drive then, King Of Nothing first." And so I activated King Of Nothing.

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Void Lings 0/1

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minor support shades 0/3

support shades 0/1

great support shades 0/0

greater support shades 0/0

distinguished support shades 0/0

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warrior shades 0/1

great warrior shades 0/0

greater warrior shades 0/0

distinguished mage shade 0/0

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mage shades 0/1

great mage shades 0/0

greater mage shades 0/0

distinguished Warrior shades 0/0

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shade summoning

minor shade 25-100

shade 100-200

great shade 200-400

greater shade 400-1600

distinguished shade 2000-2000

Create Void Ling 0-0

please select a shade type to summon

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Damn that's a lot of options, uhhhh, Void Ling I guess.

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Warning, be aware that whilst shades are made of mana and are neither sentient nor sapient and are more akin to monsters, Void Lings are living sapient creatures, since you made it that would make you it's parent, as such you are responsible for raising it, they do grow much faster than they're base species though. When created they will be imparted all of your memories that don't relate to your decision to create it. Void Lings use any other species as a base meaning you can have a Void Ling Lizard Kin or a Human Void Ling etc. The choice is yours.

Please choose a base creature.

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I went back and decided to go with warrior shades instead

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warrior shades

Shade Warrior: cost, 100 mana: a humanoid shade with basic warrior skills. In depth stats below

name: Shade Warrior

class: Shade Warrior

hp:45/45

mana:100/100

stamina:120/120

Vitality:1

Strength:4

Endurance:1

Dexterity:4

Intelligence:0

focus:0

skills

Basic Weapon Mastery: lv 0: can use almost every weapon with some finesse.

Basic Defense Mastery: lv 0: can use weapons to block or more preferably shields . with some skill.

Heavy Strike: cost 20 Stamina: lv 0: next melee attack is more powerful and deals 20% more damage.

Sprint: cost 20 stamina: lv 0: increase speed by 25% for 10 seconds.

Shade Curse Blade: cost, 125 mana: a humanoid shade with basic Warrior knowledge, all damage caused by this shade results in wounds that hurt twice as much resulting in loss of focus.

name: Shade Curse Blade

class: Shade Curse Blade

hp:55/55

mana:100/100

stamina:140/140

Vitality:2

Strength:4

Endurance:2

Dexterity:5

Intelligence:0

focus:0

skills

Shade Curse Blade: lv MAX: all wounds caused by this shade hurt twice as much and leave a lingering phantom pain for about 10 minutes even when healed.

Basic Weapon Mastery: lv 0: can use almost every weapon with some finesse.

Basic Defense Mastery: lv 0: can use weapons to block or more preferably shields with some skill.

Heavy Strike: cost 20 Stamina: lv 0: next melee attack is more powerful and deals 20% more damage.

Sprint: cost 20 stamina: lv 0: increase speed by 25% for 10 seconds.

Shade Knight: cost, 150 mana: a humanoid shade with Higher level basic Warrior skills. Armor weighs much less on this shade. In depth stats below.

name: Shade Knight

class: Shade Knight

hp:75/75

mana:100/100

stamina:200/200

Vitality:4

Strength:6

Endurance:5

Dexterity:2

Intelligence:0

focus:0

skills

Basic Weapon Mastery: lv 5: can use almost every weapon with reasonable finesse.

Basic Defense Mastery: lv 5: can use weapons to block or more preferably shields with reasonable skill.

Heavy Strike: cost 20 Stamina: lv 5: next melee attack is more powerful and deals 30% more damage.

Sprint: cost 20 stamina: lv 5: increase speed by 30% for 10 seconds.

Knight: lv MAX: armor weighs half as much.

Shade Twin Blade: cost, 175 mana: a humanoid shade with higher level basic warrior skills and basic Twin Blade skills. In depth stats below.

name: Shade Twin Blade

class: Shade Twin Blade

hp:65/65

mana:

stamina:240/240

Vitality:3

Strength:2

Endurance:7

Dexterity:6

Intelligence:0

focus:0

skills

Basic Weapon Mastery: lv 5: can use almost every weapon with reasonable finesse.

Twin Blade: lv MAX: can duel wield, deals 50% less damage whilst not duel wielding and 10% more damage while duel wielding.

Dash: cost 40 stamina: increases speed by 75% for 3 seconds.

Momentum: lv 0: carry the momentum from deflecting an enemy's weapon that cause this shade to deal 20% more damage after redirecting the force of an attack in a different direction, applies to both blades.

Shade Protector: cost, 200 mana: a humanoid shade with heals 1 hp a second constantly. In depth stats below.

name: Shade Protector

class: Shade Protector

hp:85/85

mana:100/100

stamina:200/200

Vitality:5

Strength:5

Endurance:5

Dexterity:1

Intelligence:0

focus:0

skills

Basic Weapon Mastery: lv 10: can use almost every weapon with fair finesse.

Basic Defense Mastery: lv 10: can use weapons to block or more preferably shields with fair skill.

Heavy Strike: cost 20 Stamina: lv 10: next melee attack is more powerful and deals 40% more damage.

Sprint: cost 20 stamina: lv 10: increase speed by 35% for 10 seconds.

Stalwart Shade: regains 1 hp every second, can't regain hp from anything else.

Knight: lv MAX: armor weighs 50% less.

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Wow, that's a fair few choices, there's only 1 I can summon though. I'm gonna check the minor support shades then

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Minor support shades

Shade Candle: cost, 25 mana: a small black wisp that gives off a small amount of heat and a minor yellow light, pretty much a living mage light. Below are the in depth stats.

name: Shade Candle

class: Shade Candle: lv0

hp:10/10

mana:0/0

stamina:0/0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

Intelligence:0

Focus:0

skills

Minor Wisp levitation: lv MAX: can float in any direction at a speed of 6 inches a second.

Living candle: lv MAX: provides a small amount of heat and light within a small area about 1.5 meters.

Shade Watcher: cost, 50 mana: a small black wisp that moves very slow at about 6 inches a second but shows the owner everything within a 5 meter area. Below are the in depth stats.

name: Shade Watcher

class: Shade Watcher

hp:10/10

mana:0/0

stamina:0/0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

Intelligence:0

Focus:0

skills

Minor Wisp levitation: lv MAX: can float in any direction at a speed of 6 inches a second.

Watchful Eye: lv MAX: the Void Lord is able to link to this shade allowing it to share it's sight and hearing with it's master.

shade invader: cost, 75 mana: a small tubular shade parasite that burrows into the target painlessly and makes it's way to the brain, upon it's arrival it remains still until unsummoned whilst within a host makes them more inclined to listen to you. Only 1 can be active at any time. In depth stats below.

name: Shade Invader

class: Shade Invader

hp:75/75

mana:0/0

stamina:0/0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

focus:0

skills

Invade: lv MAX: enter a living creature through any opening whilst releasing a chemical that suppresses the Immune system and nervous system, preventing pain and retaliation from the body itself. The Invader can't leave most hosts without either severely damaging the host maybe even killing it and causing non lethal withdrawal symptoms.

Coercive Thoughts: lv MAX: when in contact with a living brain release a Chemical that makes the host more inclined to listen to you, it also damages the Immune system and rebuilds the damage whilst alerting it too ignore the Shade Invaders chemicals, this chemical dies quickly whenever it leaves the host's body or the Invader dies.

shade mimic: cost, 100 mana: a small round ball of Void Energy with 5 legs, mimics an object of the owners choice and in most cases functions as the item unless it has magic properties in such a case the object is not mimicable, In depth stats below.

name: Shade Mimic

class: Shade Mimic

hp:65/65 or ?

mana:0/0

Stamina:0/0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

Intelligence:0

Focus:0

skills

Mimic: lv Max: The Mimic takes the shape of an object and will stay that way unless you command it to stop. If the object is of magical nature or enchanted it can't be Mimic'd. The Mimic's hp changes with the Mimic'd object, something small and fragile like a quill will have a very small hp pool. If the Mimic reaches 0 hp Mimic is cancelled and the Mimic is disoriented for 10 seconds. If Mimic is cancelled early the Mimic gains a 50% speed boost for 5 seconds. Whilst Mimic is active hp no longer regen's.

Carbon Copy: lv MAX: Once Mimic is activated the hidden Mimic fulfills the purpose of the object, when it is doing the objects purpose it will lose hp. For example if a quill is Mimicked it will remain fine till use and once used to wright will lose hp during the process. The only way to regain hp is to cancel Mimic then Mimic the quill again.

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Some of the options here seem kinda unpleasant, but I don't think I will learn how to really control shades by summoning a non combat shade. Before I go I'm gonna check out the rest of the shades first.

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support shades

shade healer: cost, 100 mana: a humanoid shade that restores hp of all shades within a 10 meter area. In depth stats below.

name: Shade Healer

class: Shade Healer

hp:35/35

mana:100/100

Stamina:0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

Intelligence:0

Focus:0

skills

Unique Shade: Only 1 may be summoned at any given time

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Void Beacon: lv Max: Shades are naturally attracted to the Shade Healer and will attempt to stay within 10 meters of The Shade Healer.

Mending Beacon: lv 0: all Shades excluding the Void Lord himself will regain a point of hp every 3 seconds 10 meters around the Shade Healer.

Shade mend: cost, 5 mana: lv 0: heal a Shade or the Shade Caller himself for 5 hp

Accursed mend: cost, 10 mana: lv 0: heal a non shade for 5 hp. when used the Shade Healer loses 5 hp.

Inept Attacker: can barely swing a weapon

Shade Flag Bearer: cost, 125 mana: a humanoid shade that buffs nearby shades, 50 meter range. In depth stats below.

name: Shade Flag Bearer

class: Shade Flag Bearer

hp:35/35

mana:0/0

stamina:0/0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

focus:0

skills

Unique Shade: only 1 may be summoned at any time

Void Bolster: lv MAX: any shade in the warrior or hybrid class gains +3 Strength and Vitality within 50 meters of the Flag Bearer. Any shade in the mage or hybrid class gains +5 focus and +20%mana regen.

Basic Weapon Mastery: lv 0: can use almost every weapon with some finesse.

Basic Defense Mastery: lv 0: can use weapons to block or more preferably shields with some skill.

Shade Wisp: cost, 150 mana: a Small floating ball of Void Energy. In depth stats below.

name: Shade Wisp

class: Shade Wisp

hp:45/45

mana:20/20

stamina:20/20

Vitality:0

Strength:0

Endurance:0

Dexterity:0

focus:0

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Accursed Mana Veins: This shade can't regenerate mana naturally and instead when it reaches 0 it can gain it back by requesting the Void Lord to lend some void energy with a rate of 1void/5mana.

Wisp Levitation: lv 0: this causes this creature to float all the time, can descend or ascend at a speed of 1.5 meters or below.

Wispy Haze: lv Max: this shade gives off Void Mist within 0.5 meters of itself making it harder to hit, void mist attacks living things except the Shade caller and fellow shades inside it friend or foe. Invigorates shades and the Shade Caller himself causing them to move 10% faster.

Wisp Phase: cost, 1 mana: lv 0: consume 1 mana travel to any shade or the Void Lord and emerge 1 meter above them.

Wisp Bolt: lv 0: every 10 seconds this wisp gains a wisp bolt up to a max of 15. wisp bolt's unlike most spells don't use mana due to this it is weaker.

damage 5

inflicts wisp fire causing wounds to prickle with phantom pain even after they're healed

Shade Spy: cost, 175 mana: an invisible humanoid shade with replica human like eyes that can be viewed through by the owner at any time. can't be armed however the owner can take full control of the shade, however this will cause you to lose control of your body. In depth stats below.

name: Shade Spy

class: Shade Spy

hp:35/35

mana:100/100

stamina:0/0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

focus:0

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Shade Cloak: lv Max: this shade is constantly cloaked causing it to be fully invisible to the untrained eye requiring either someone with very sharp sight or a detection skill, or the alternative, to run into it.

Shade Phase Hop: lv MAX: leap to any shadow visible or not within 20 meters, costs 2 mana for every meter travel.

Takeover: lv Max: the Void Lord can control this shade remotely, this will cause the Void Lord to lose control of his own body so only use this when your in a safe area. Ps make sure to lay down so you don't drop your now limp body on any rocks.

Shade Serpent: cost, 200 mana: A Long noodle like Shade, forms a symbiosis with any shade raising all stats by 25%. The Shade Caller himself cannot form a symbiosis with the serpent, if the serpents host dies it dies as well. In depth stats below.

name: Shade Serpent

class: Shade Serpent

hp:1/1

mana:0/0

stamina:0

Vitality:0

Strength:0

Endurance:0

Dexterity:0

focus:0

skills

Symbiote: lv Max: form a symbiosis with another shade raising it's stats by 25%, when the host die's the symbiote also dies.

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mage shades

Shade Mage: cost, 100 mana: a humanoid shade with access to basic shade magic. In depth stats below.

name: Shade Mage

class: Shade Mage

hp:35/35

mana:100/100

stamina:100/100

Vitality:0

Strength:0

Endurance:0

Dexterity:0

focus:0

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Shade Bolt: cost, 5 mana: lv 0: a slightly better version of mana bolt only useable by the Void Lord and shades.

damage 10

inflicts Void Burn causing wounds to be set alight with Void Flame.

Pit Of Shades: lv MAX: cost, 25 mana: summon unformed shades from the void to hold down and grasp anything within it's radius.

damage 0 or suffocation

grasping shades slow down enemy's in the area If an enemy trips they will be held down and suffocated, radius of 17.5 meters.

Inept Attacker: can barely swing a weapon.

Shade Curse Weaver: cost, 125 mana: a humanoid shade that has access to a multitude of basic shade curse spells. In depth stats below.

name: Shade Curse Weaver

class: Shade Curse Weaver

hp:45/45

mana:145/145

stamina:100

Vitality:1

Strength:0

Endurance:0

Dexterity:0

Intelligence:3

focus:4

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Shade Bolt: cost, 5 mana: lv 0: a slightly better version of mana bolt only useable by the Void Lord and shades.

damage 10

inflicts Void Burn causing wounds to be set alight with Void Flame.

Chill Blood: cost, 5 mana: lv 0: causes the cursed to feel an intense chill deep within their body.

damage 0 or Frost Burn

lethargy slows down the cursed, if used in quick succession can cause frost burn causing internal damage.

The Weakening Curse: lv 0: cost, 10 mana: causes the cursed to feel weak. damage 0: Forcefully loosens muscles in the body causing them to do 10% less melee damage and making them feel slightly nauseous.

Inept Attacker: can barely swing a weapon.

Adept Shade Mage: cost, 150 mana: a humanoid Shade that has access to higher level basic shade spells and a few basic curses. In depth stats below.

name: Adept Shade Mage

class: Adept Shade Mage

hp: 55/55

mana:190/190

stamina:100/100

Vitality:2

Strength:

Endurance:

Dexterity:

Intelligence:6

focus:6

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Shade Bolt: cost, 5 mana: lv 0: a slightly better version of mana bolt only useable by the Void Lord and shades.

damage 15

inflicts Void Burn causing wounds to be set alight with Void Flame.

Pit Of Shades: lv 5: cost, 25 mana: summon unformed shades from the void to hold down and grasp anything within it's radius.

damage 0 or suffocation:

grasping shades slow down enemy's in the area If an enemy trips they will be held down and suffocated, radius of 12.5 meters.

Chill Blood: cost, 5 mana: lv 0: causes the cursed to feel an intense chill deep within their body.

damage 0 or Frost Burn:

lethargy slows down the cursed, if used in quick succession can cause frost burn causing internal damage.

The Weakening Curse: lv 0: cost, 10 mana: causes the cursed to feel weak. damage 0: Forcefully loosens muscles in the body causing them to do 10% less melee damage and making them fell slightly nauseous.

Inept Attacker: can barely swing a weapon.

Shade Spell Slinger: cost, 175 mana: A humanoid shade that can only use basic shade magic but has a large pool of mana and extremely fast cast times. In depth stats below.

name: Shade Spell Slinger

class: Shade Spell Slinger

hp:85/85

mana:295/295

stamina:160/160

Vitality:5

Strength:

Endurance:3

Dexterity:

Intelligence:13

focus:0

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Spell Slinger: lv 0: cast's spells 50% faster.

Shade Bolt: cost, 5 mana: lv 0: a slightly better version of mana bolt only useable by the Void Lord and shades.

damage 10

inflicts Void Burn causing wounds to be set alight with Void Flame.

Basic Defense Mastery: lv 0: can use weapons to block or more preferably shields with some skill.

Sprint: cost, 20 stamina: lv 0: increase speed by 25% for 10 seconds.

Inept Attacker: can barely swing a weapon.

Shade Warlock: cost, 200 mana: a humanoid shade that has access to improved basic shade spells and curses, heals for 50% of all spell damage dealt, can use hp to cast spells. In depth stats below.

name: Shade Warlock

class: Shade Warlock

hp:55/55

mana:190/190

stamina:100/100

Vitality:2

Strength:

Endurance:

Dexterity:

Intelligence:6

focus:5

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Warlock Substitute: can use hp instead of mana to cast spells, hp spells don't trigger Spell Leech.

Spell Leech: lv MAX: Heals for 50% of all magic damage dealt.

Shade Bolt: cost, 5 mana: lv 0: a slightly better version of mana bolt only useable by the Void Lord and shades.

damage 20

inflicts Void Burn causing wounds to be set alight with Void Flame.

Pit Of Shades: lv MAX: cost, 25 mana: summon unformed shades from the void to hold down and grasp anything within it's radius.

damage 0 or suffocation

grasping shades slow down enemy's in the area If an enemy trips they will be held down and suffocated, radius of 17.5 meters.

Chill Blood: cost, 5 mana: lv 5: causes the cursed to feel an intense chill deep within their body, small ice crystals form in their blood dealing minor internal damage.

damage 5 or Frost Burn

lethargy slows down the cursed, if used in quick succession can cause frost burn causing internal damage.

The Weakening Curse: cost, 10 mana: lv 5: causes the cursed to feel weak. damage 0: Forcefully loosens muscles in the body causing them to do 15% less melee damage and making them fell slightly nauseous.

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Unusual

Cursed protector: cost 200 mana: a humanoid shade with access to high level basic skills and basic magic, gains 1 hp a second, all wounds caused by this shade hurt twice as much, any time this shade blocks successfully a minor amount of damage is dealt to the aggressor. Armor weighs much less on this shade. In depth stats below.

name: Cursed protector

class: Cursed protector

hp:75/75

mana:100/100

stamina:200/200

Vitality:4

Strength:5

Endurance:5

Dexterity:1

Intelligence:0

focus:0

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Basic Weapon Mastery: lv 10: can use almost every weapon with fair finesse.

Basic Defense Mastery: lv 10: can use weapons to block or more preferably shields with fair skill.

Heavy Strike: cost 20 Stamina: lv 5: next melee attack is more powerful and deals 30% more damage.

Sprint: cost 20 stamina: lv 5: increase speed by 30% for 10 seconds.

Stalwart Shade: regains 1 hp every second, can't regain hp from anything else.

Knight: lv MAX: armor weighs 50% less.

Shade Curse Blade: lv MAX: all wounds caused by this shade hurt twice as much and leave a lingering phantom pain for about 10 minutes even when healed.

Shade Spark Thorns: Cost 1 Mana: when this shade takes damage causes the enemy to take damage as well.

Damage 3

causes minor internal damage whenever this shade is harmed.

Shade Leech Knight: cost 200 mana: a humanoid shade that can use the Leech line ability, armor weighs much less on this shade. In depth stats below.

name: Shade Leech Knight

class: Shade Leech Knight

hp:85/85

mana:100/100

stamina:200

Vitality:5

Strength:5

Endurance:5

Dexterity:5

Intelligence:0

focus:0

skills

Mana Manipulation: can manipulate mana and cast spells.

Void Veins: you require this skill and a form Mana Manipulation to be able to cast Void and Shade Spells.

Basic Weapon Mastery: lv 10: can use almost every weapon with fair finesse.

Basic Defense Mastery: lv 10: can use weapons to block or more preferably shields with fair skill.

Heavy Strike: cost 20 Stamina: lv 10: next melee attack is more powerful and deals 40% more damage.

Sprint: cost 20 stamina: lv 10: increase speed by 35% for 10 seconds.

Leech Line: cost 50 max stamina: lv 0: connect an invisible leach line to any target.

damage 1

drains 1 hp a second and transfers it to the Leach Knight, consumes 50 max stamina till the line is cut, once a line is cut unlike most you will not regain the cost, only 1 Leech Line can connect to a single target.

Leech: cost 10 mana: lv 1: steal 10 hp from a target.

Shade Void Blade: cost 200 mana: a humanoid shade, can infuse their blade with magic attacks causing it to deal extra magic damage, send out beam projectiles from the point and various slashes that send out wave projectiles. Can only be armed with swords. In depth stats below.

name: Shade Void Blade

class: Shade Void Blade

hp:65/65

mana:205/205

stamina:160/160

Vitality:3

Strength:3

Endurance:3

Dexterity:3

Intelligence:7

focus:3

skills

Basic Weapon Mastery: lv 5: can use almost every weapon with reasonable finesse.

Basic Defense Mastery: lv 5: can use weapons to block or more preferably shields with reasonable skill.

Heavy Strike: cost 20 Stamina: lv 5: next melee attack is more powerful and deals 30% more damage.

Sprint: cost 20 stamina: lv 5: increase speed by 30% for 10 seconds.

Void Blade Mana Manipulation: can manipulate mana and Is able to cast Void and Shade Spells. use's their sword as a catalyst for Void Blade Spells. May only wield Swords.

Coat Of Shadows: cost 50 mana lv 0: enhance a weapon to now deal an extra 25% damage for the next hour.

Void Arc: cost 10 mana: lv 0: fire a magical arc from your sword's blade.

Damage 15:

upon contact with a surface the arc explodes, does 50% more damage when traveling for less than a second. The arcs measurements is dependent on your sword as it is half as thick as your sword and just as long however it curves backwards at the ends, direction is determined by the direction your swinging in. Moves at a speed of 20 meters a second. Using this while in contact with another surface will cause it to explode inside your sword likely shattering it and damaging you.

Void Lance : cost 20 mana: lv 0: fire a magical lance from the point of your sword.

damage 20:

upon contact with a surface the lance explodes, does 100% more damage if the enemy is 60 meters or more away. The lances measurements is dependent on your sword, it is as thick as the tip of the sword and as wide as a quarter of your swords width, moves at 40 meters a second, if used whilst your tip is in contact with another surface it will explode inside your sword likely shattering it and damaging you.

after summoning an Unusual you can only summon that Unusual until they're all gone, this does not apply between shade levels as you can have a spell blade and a greater Unusual at the same time.

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My head was spinning. "Ahhhh." Zephyr looked over. "Are you ok?" I nodded a little, "Yeah, yeah, I'm fine." I think for learning how to control them with a warrior would be best, so that's what I summoned, I had regenerated all the mana I needed so I didn't need to use the potion, mana went from 0% to 100% in exactly 10 hours at base, it was 1 hour for stamina but using warrior abilities would tax the body as well unlike mana, so, ya got it much faster, but it had actual drawbacks, for hp it went from bottom to max in 48 hours.

That was besides the point though, a black mist seeped out of my fingers and after slowly formed a impenetrable mist in front of me and once my mana hit 0, the flow stopped, and the gathered mist was sucked into the being that now stood before me.

Yellow cracks dotted it's smooth humanoid black surface, it looked exactly like a Human, except it was made out of some sort of smooth black chitin. According to the skill description I can directly control it so that's what I did, as for it's first order. Fall over, it did just that.

I'd like to apologize for the absolute girth of this chapter and for this massive info dump I just drilled into your skull.

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