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The Lone Healer

When the Unity Trials first began and Neve was granted a system along with the rest of humanity, she sincerely hoped she would be among the first to die. Death eluded her, though, so, until her time came, she reluctantly settled into the role of a healer. One day, she and a group of players ventured into the realm of the Final Challenge, a strange, otherworldly dungeon that would give humanity a ten-year resting period if they completed it. But, although death eluded her, it found all of her allies. Now, with no one to rely on and a burning desire for revenge, Neve must become stronger if she hopes to avenge them. How exactly can she do so, however, when she is only a healer? A survival GL adventure story!

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The Hall of the Luminous, Part Twenty-Five

The rest of the wave was easy once it turned into a proper 2 versus 2. They dealt with the enemies and, again, Neve ordered Erin to leave the last creature standing alive. This time, it was the bird, that squirmed up ahead, injured and unable to take to the air again. 

Once Neve had regained all of her mana, she finally decided to stop herself from bleeding out and cast {Healing Ground} under her own body.

Eventually, with both her body repaired and her mana full, she killed the bird and quickly distributed the Attribute Points she gained from leveling up. 

Level 56

MP: 600/600 (+300) 

EXP: 230/560

AP: 1690

WS Tokens: 11310

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Endurance: 30

Speed: 40

Precision: 15

Strength: 31

Arcane: 60

She had no time to celebrate, as wave 19 began while she got up, her blood from the freshly closed wound still dripping onto the old stone from her priestess clothes. 

[So far, so good.]