88 The Hunters Association

At dawn, Malcom was ready to go on the adventure that Ezequiel had proposed. And as his custom was, he left early to address the treasure hunters' association.

Exploring ruins should be a job reserved for virtues. Still, with all the responsibilities that they had, a group of mages created an organization that was in charge of exploring those magical ruptures that runes made when discovered.

This organization was called the Treasures Hunters' Association.

After making an agreement with the leader of the virtues, every treasure hunter could receive a license as long as he complied with the three rules of the association.

The rules were implanted by the first hunters, and being such a small guild at that time, the rules were only thought so that everyone had harmonies, but with the growth of the population and the hunters now, the rules were twisted many could draw Benefits.

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