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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Games
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136 Chs

The Road Back (4 of 4)

The bandit horse galloped fast, but the animal was already exhausted. The bandits must have ridden them hard.

Sweat dripped off the horse's dark flanks and its breathing came in puffs of steam.

Krow spotted the herbalist carts at the same time that red flickered on his Map.

He reined the horse in, ignoring the lookout who tracked him with a nocked arrow.

The scout-mark on the Map was ahead of them.

Obviously an ambush.

But they were also…underground? Krow exhaled a breath.

He'd left out the spirit-worm to scout for more of those pebbles as they traveled. It was only luck that it passed through the correct section of tunnel and managed to detect the rest of the bandit riders.

  "It's Krow!" called one of the herbalists.

He blinked at the sound of his name, then waved sheepishly.