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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Games
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136 Chs

After the Tournament (2)

The Dragonsinger Tavern was classier than the caravansary taverns – it had fresher straw on the floors.

Morumain chivvied him up to the second floor, snagged a pitcher and two cups from a server, and sat them at a private booth. "You're the talk of the town, my friend."

Eh?

He'd heard nothing though.

Morumain chuckled. His sharp eyes caught Krow's confusion.

"Due to the admittedly ignoble actions of others, Rakaens is now being accused of deliberately attempting to force Cerkanst to turn over their trade contracts."

His brows rose. "That's a stretch."

"Not really. The town, these last years, has made a point of favoring certain of the larger villages."

Morumain went on to say the herb trade was diffused between a number of small villages in the area, after the monopoly Cerkanst enjoyed fell through with the destruction of the Cerkanst herb fields.