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Superhunt

The much-anticipated cyberpunk holographic game was about to launch, and Jonathan hit the jackpot, getting chosen as a beta tester. But things take a bizarre turn. He realized he wasn't just playing some holographic game – he'd been transported to an actual parallel universe. The moment he logged in, he felt something was off. Question: What do you do when you discover that your in-game identity is the Federation's most wanted, and you're undercover in the official investigation department?

FETI · Games
Not enough ratings
392 Chs

“Fox cares about you, doesn't want you to die”

"Gate of Nonexistence?" Jonathan furrowed his brow in puzzlement.

He had received mission rewards a few times now, each with an explanation, only this one was completely unknown.

The first reward was a title, the second an invitation to a game, the third a chance to ask a question... And now this fourth one, the Gate of Nonexistence...what was its purpose?

If the fusion of the first and second worlds was inevitable, what role did this gameplay in it? Was it a facilitator or a hindrance?

There were many contradictions in this game, spanning two worlds. The two worlds, as were the Dispossessors and Walkers player factions, were in opposition. Could the game itself also be contradictory? Both facilitator and obstacle?

Of the four mission rewards, Jonathan had only truly utilized the first. He felt like he was collecting puzzle pieces, fragments unlocking, the path forward also gradually unlocking...what would he eventually piece together?