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Spirit Eater [Dropped]

Synopsis updated as of Jan 24, 2020 -- I'll be blunt, this is also based on several other works here, and loosely related to other works like the Dragon Age games. Most of the concept for this work came from a mod for Dragon Age: Origins called Spirit Eater Class. Too lazy to explain, but it's on Nexus Mods if you need to find it. At the bottom of this synopsis will be a list of titles that I used as references and bases. The cover picture is a screenshot of one of my characters in Dragon Age: Origins killing the Archdemon. (DA:O is owned by BioWare, so while I own the screenshot, I don't own anything in the game.) Influences: -Advent of the Archmage -Dragon Age Series -The Elder Scrolls Saga -Various Mythologies

Makurasame · Fantasy
Not enough ratings
116 Chs

General Knowledge

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Money Conversion

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Platinum Coin - 10 White Gold Coins

White Gold Coin - 100 Gold Coins

Gold Coin - 1000 Silver Coins

Silver Coin - 1000 Copper Coins

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Magic Ores/Metals (common-uncommon-rare/low-mid-high conductivity)

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Magic Silver (Common/Low Conductivity 1-25%)

Mithril (Common/Low Conductivity 26-50%)

Thorium (Uncommon/Mid Conductivity 51-75%)

Veridium (Uncommon/Mid Conductivity 76-100%

Saronite (Rare/High Conductivity 101-150%)

Orichalcum (Rare/High Conductivity 151-200%)

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Bounties/Threat Rank (Magical beasts are referred to based on their TR) <<Bounty Names (i.e Platinum, Double Gold, etc) Have Been Retconned As Of Chapter 99>>

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TR Incalculable (Magical beasts only)<<This Rank Has Been Retconned As Of Chapter 99>>

S - Platinum

A - Double Gold

B - Gold

C - Double Silver

D - Silver

E - Double Copper

F - Copper

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Elements

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Five Natural Elements: Fire, Water, Earth, Wind, Lightning

Twin Alignments: Light, Darkness

Three Overlords: Time, Space, Void

Five Uniques: Spirit, Secret, Holy/Divine, Poison, Non-Elemental

Natural Balance: Life, Death

Sole Threat: Demonic

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Timeline (Yearly dates listed as ?:??? (Era/Year, months and days same as Earth, written in the DD/MM type, era names decided by both popes by predicting the coming era's events neutrally and used worldwide.)

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|Chaos Era (?>1:000)| Named for the chaotic organization and behaviours of the uncivilized past.

|Sage Era (1:001-1:500)| Named for the ancient and legendary Sages that brought wisdom and civilization to the chaotic world. Ancient civilizations did exist but did not last through to the end of the Chaos Era, such as the Ancient Elf Empire.

|Heroic Era (2:001-2:500)| Named for the uncountable numbers of heroes who died to force the invading demon horde back, and those that died to form an eternal barrier around the world to protect it from invasion again.

|Storm Era (3:001-3:500)| Named for both the many disasters and numerous minor and major wars that affected the entire world.

|Divine Era (4:001-Present)| Named for the predicted rise and fall of deities.

This will be updated accordingly with notes.

[July 26, 2020]

-Removed alignment categories for the nations and assigned them by race.

-Added the mountain range of the Dragon Clan to the list of nations.

-Added the Ancient Elf Empire and Hylaneas to the list of nations.

-Noted the existence of ancient civilizations in the Chaos Era, along with their eventual collapse. The present civilization is a result of the emergence of the Sages, while ancient civilizations were a result of a race, such as the Ancient Elves.

[August 8, 2020]

-Relocated list of nations to new auxiliary chapter.

[October 30, 2020]

-Another mediocre attempt at reformating.

[February 28th, 2021]

-Retconned several things b/c they've only been used in the original draft of the story before I began typing it up. These include the Magical Metals section, the Bounty Names and the TR Incalculable parts of that section.

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