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sekedar Harapan

Author: Daoist642967
Fantasi
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Alice in demonland: Hells institution for the damned.

Synopsis Shadows. Everyone had 'em, as a matter of fact, those who didn't have Shadows were strange. Alice has them. Red eyed, angry, murderous creatures that had controlled his life for the most part.  Now throw a kid with anger issues, a bucket load of sass, possible addiction problems, a murder record, a rainy past, and a thirst for control into the world's most dangerous juvenile center for 'special' criminals like Alice, you either receive a recipe for success or destruction. ••• "You Alice Idohosa shall serve punishment for releasing camp red prisoner and screwing up your first mission by working or rather serving School authority by using the Soul-string bond to tame Draco, seventh legitimate son of Lucifer."  My eyes widened and I sought to speak but Sheila was fast to continue. She turned to a smirking Ryland. "And the rest of you, don't get cocky thinking there's no punishment for you." Ryland's smirk died, and their platinum eyebrows screwed up into a frown, matching the expression on their sinfully beautiful face. "So we screwed up, one-must-wonder here was the one that let Satan's spawn out, and it was equally his fault, the mission was screwed." Ryland responded, gesturing at me with their thumb. I rolled my eyes, Draco who was too close for comfort growled. Ryland threw a deceivingly beautiful smirk that displayed their vicious canines towards Draco, and jolted an eyebrow teasingly. "But you all share the Soul-string bond that leads back to Alice Idohosa, and you may all not be educated in how Soul bonds work but when your soulmate hurts you hurt, when your soulmate cries you cry, when your soulmate is punished you are all punished."

Merci_Blaine03 · Fantasy
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The Monster Tower

In a secluded village, distant from the currents of civilization, people live untouched by the influence of godly factions. These villagers possess their own knowledge of swordplay and magic, distinctly separate from the gods' culture, choosing not to align with any divine faction. They are known as Sole Adventurers, individuals who have not submitted to the influence of godly factions, crafting their skills in swordsmanship and magic. One day, a child is born in this village, causing a stir among its inhabitants. This newborn radiates an overwhelming energy of mana from birth, capturing the attention and excitement of the villagers. Recognizing the potential for a future adventurer, they anticipate the child's growth. As the child reaches the age of two, signs of interest in swordplay and magic become apparent, delighting the villagers. By the age of five, the young adventurer successfully completes the academy's final level, surpassing peers and even some older villagers. Despite the privilege granted to the child to choose their path, the young adventurer remains humble, earning the respect of the villagers. At the age of ten, having demonstrated exceptional proficiency in both swordsmanship and magic, the adventurer is ready to embark on a journey. Armed with the skills instilled in the village, they set out on their solo adventure, carrying the values of respect and gratitude for their upbringing. The young adventurer's journey unfolds with the knowledge and principles instilled in their village, as they navigate the challenges and encounters that lie ahead. Their solo adventure begins, shaped by the unique foundation established in their village for Solo Adventurers.

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