60 060 - Starting from the beginning

[A/N: Your eyes do not deceive you, it's time to start remaking the game!]

With free time on my hands, I went back to my room and opened my Status.

/===============\

Name: Zephyr

Race: Divine Game Console

Status: Unbreakable

[Open God Menu]

Divine Energy: 48,675 DE

Guardians: 1

\===============/

Feeling satisfied I teleported to my mostly empty Dimension that only had some things floating around in the void including SCP-079 who I have recently finished rewriting.

I have long since recycled the 'tutorial village' for the Beta.

I even recycled the rules that housed the game and decided to rewrite them in the future, which I was going to do now.

The laws are the following:

(Let me know if you have any more Law Recommendations!)

(Brought back this one since I still find it important)The First Law: Players cannot cause devastating damage to the world unless it's a side effect of a quest or an event. (AKA no forest fires, massive explosions, and etc)

(This one as well) The Second Law: Time will progress and natural recourses will respawn with time.

The Third Law: Upon death, a Player's body will respawn at the last visited town and will have to pay EXP to respawn, if already at the lowest level then a player will be exempt from the price.

The Fourth Law: Players cannot sexually assault NPCs without the NPC's permission. (Since I saw a lot of comments about this one lol)

The Fifth Law: Players can Marry and have Romantical Relationships with NPCs while also have the ability to procreate with the NPCs.

The Sixth Law: If a body died and was not cleansed by a priest it will, in time, rise to become an Undead.

The Seventh Law: NPCs that die with a lot of negative feelings and regret will stay in the mortal plane as a Ghost or Evil Spirit until either they are cleansed and released from the Mortal World or their regrets are resolved.

The Eighth Law: Upon dying a Being without any regrets or intense negative feelings will be transported to their respective Gods afterlife.

The Ninth Law: If a large number of bodies are gathered in a single area a 'Dead Zone' will be created which will allow Zombies and other kinds of undead to spawn, until cleansed the 'Dead Zone' will grow with Strength and the Undead within the 'Dead Zone' will become even stronger.

The Tenth Law: If a player makes an Oath then they have the option to make a Binding Skill that has its own benefits and drawbacks.

The Eleventh Law: After a player, PKs more than 5 players they will be issued a bounty, with every kill the bounty will increase which in turn increases the reward for the player's death, if a player was found intentionally exploiting this rule, then the system would judge the player and show them the consequences of their actions.

The Twelfth Law: If a player is imprisoned legally by a Kingdom or Government then they will not have the ability to log out until their time is served if their sentence is a very long period of time then they will have the chance to leave once every while to keep their body healthy, but upon falling asleep again they will be pulled back into the game and will have to resume their sentence.

The Thirteenth Law: Many Hidden Quests and Non-Hidden-Quests will automatically be created by the NPCs.

The Fourteenth Law: When crippled a player will receive a temporary debuff depending on the seriousness of the injury.

The Fifteenth Law: Advanced and Modern Technology cannot be taught in the Game and can only be learned naturally or through a Kingdom's Research.

The Sixteenth Law: When two spells of the same type are cast against each other the greater spell will overpower the other spell. If both spells are of equal strength then the person with more mana will win in the battle of endurance.

The Seventeenth Law: When two spells of opposing elements clash a side effect will occur, (For example when a Flame Spell collides against a Frost Spell, steam will be created)

The Eighteenth Law: Those that are labeled Undead are affected by 'Light' and 'Holy' spells while those labeled 'Holy' or 'Pure' will be affected much more by 'Dark' and 'Evil' spells.

(Can't think of anymore)

In total creating these 18 laws cost me 1,800 Divine Energy.

Now I had 46,875 Divine Energy left, a considerable amount considering how much I had when I created the Tutorial village!

And when I started creating land I was shocked!

It originally took 100 Divine Energy to create 200 Square Miles of land, but now it only took a few Divine Energy points to do so!

After some thinking, I found out why this was, in this time I have been in this World(and a few others) I have learned how to properly manipulate and control my Divine Energy, I must have wasted a lot of the Divine Energy at the start when creating the Tutorial Village!

With 100 Divine Energy, I created more than 1,500 Square Miles of land!

With 500 more Divine Energy, I created even more land with a total length reaching 9,000 Square Miles, and with some more Divine Energy, I reached 10,000 Square Miles.

(Image Reference here)

After I reached 10,000 Square Miles I only continued from there.

With every 675 Divine Energy, I could create around 10,000 Square Miles of Land.

So for every 6,750 Divine Energy, I could create 100,000 Square Miles of land!

So using 13,500 Divine Energy I created 200,000 Square Miles of Land.

With 300,000 Squares Miles of land and 26,625 Divine Energy left, I felt like I should take a break and continue later on when I have more Divine Energy.

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