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RWBY: GAMER PATH

Disclaimer All copyrighted content is the property of its respective owner(s). You know the cliche someguy gets transmigrated and have to be the hero of their own stories right? Welp one young boy was hand picked from Gaia to be sent into another world against his will with no consent to being tranfered away. Unaware that Gaia was Remnant itself that sent Jack into the world of RWBY with the powers of a fragmented ability of [THE GAMER]. How will Jack the Gamer deal against Remnant troubles as its Destroyer, Servant, or Guardian.

Jovami6729 · Anime & Comics
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256 Chs

Chapter 129: Unworthy

Chapter 129: Unworthy

~Jack POV~

Having some time left before I woke up I began to transfer my knowledge of the Knightmare Frame Gloucester while going down the Factsphere Sensor, Landspinner Propulsion System, Cockpit Ejection System, I.F.F Transponder, Sand Panels, and the Float System.

A Factsphere Sensor is essentially an advanced camera that relays live thermographic images and data to the pilot.

It uses both an active/passive sensor for microwave band and visible light region in addition to acoustic pickup and a fire control using the environmental sensor to provide the pilot with integrated information. They are usually protected under a retractable layer of armor. When retracted, it allows for greater system sensitivity.

The Landspinner Propulsion System is essentially a set of wheels that can be attached to the back of each heel of a Knightmare Frame's foot.

Britannian Knightmares traditionally have them folded them beside the leg, while the Black Knights' Knightmares have Landspinners designed to be folded into the back of the leg. The Black Knights' Landspinners were recognized as the "Kou Kisou Kudourin" or the High Mechanical Run Driving Wheel type.

When a Float System is attached, the Landspinners are folded or removed. Typically, they are left on so that they can be used as brakes when landing. Since the legs and the Landspinners themselves can each pivot, these can be used to move off the ground, using the surrounding surfaces as points of contact.

The Cockpit Ejection System is a system that disengages the cockpit from the Knightmare Frame using rocket boosters. Typically, they have an IFF Transponder installed.

The system can be manually activated, or, if the Knightmare's sensors deem that the pilot's life is in danger, it will automatically eject. When the cockpit is disengaged, the head of the unit that is mounted on the cockpit will detach.

The Cockpit Ejection Systems are installed to allow the pilot(s) to escape life-threatening situations that occur during battle, such as their Knightmare being severely damaged to the point that it is likely to explode.

Identification friend or foe (IFF) is a system used primarily by Knightmare Frames and airships. It broadcasts a signal, encoded on a specific channel, that transmits information regarding location, direction, and unit type, allowing tacticians to actively see the battlefield.

Sand Panels are a sort of Hover engine technology that probably uses magnetic force to remain floated to a certain height.

They are typically used when the Landspinner cannot be operated in a certain type of terrain and are usually attached to the feet of a Knightmare Frame to allow it to operate in sandy or muddy terrain without suffering significant performance loss.

But my real excitement about these Knightmare Frames is the fact that I can use the Float System for my own means.

The Float System is a flotation device that was developed by Lloyd Asplund and the Holy Britannian Empire for enabling flight for Knightmares.

An atmospheric floatation device of unknown principle, but probably electromagnetic in nature, the Float System is capable of suspending extremely high-mass structures in stationary flight and moving them through the air at decently fast speeds.

It requires gyroscopic stabilization. It is also known to have astronomical energy costs.

Originally, the immense size of the older Float Systems made it suitable only for enabling the aerial transport of traditional land cruisers, but recent miniaturization efforts have produced Float Units scaled for installation on Knightmare Frames.

Float Units for Knightmares were either integrated directly into the machines themselves or built into an external backpack that a Knightmare could be fitted with. In the case of the backpack version, it was shown to have rocket boosters equipped for an emergency burst of speed if required.

I have to test out the original before I go ahead and get the Energy Wing System from Cecile Croomy but first, I have to work on my own Float System before going ahead to the Energy Wing System.

Sigh…

So much tech and yet would all of this be enough I wonder…?

Hmm…

The Vytal Festival won't be ready till the next month perhaps I should use this time to create my own Knightmare Frames or better yet get some new fighting styles for myself?

Well… too late to choose but then again, I would get myself a vibrating sword for myself I wonder if Ruby would be down for that, or maybe helping me build the Gloucester Frame would be cool for Ruby.

Since I have enough time before the day begins, I glance back taking out my Zanpakuto while I finally reached level 50, I managed to hear a whisper in my ear hearing the name of my blade.

'Sin…'

"Sin…"

*WOOSH*

Like that saying the keyword name of the blade my sealed blade began to change now turning into a katana-like blade but feels alive of sorts seeing the cracks inside the sword emit some kind of heat but also… a heavy feeling…

Waving my Shikai around I see a notification pop up when I released my Shikai.

[Ding!]

[Due to unlocking your Shiaki you're MAX AP has increased by *3 when you are equipped with your Zanpakuto!]

Raising an eyebrow at that I glanced at my AP Bar to see changed into 16,200 amounts of Aura when I have my Shikai out.

Nice.

'No, it's not.'

'You aren't worthy of a Bankai just yet.'

*SWOOSH*

/////

*SWOOSH*

Suddenly darkness enveloped me catching me by surprise.

Feeling a shiver down my spine my <Dream Image Training> ended right then and there as I was swallowed into a black voice only when I turn around to see a womanly figure but vaguely shown.

She had this fiery red aura that made me hard to breathe in and out seeing her felt like sin is crawling on my back when I heard her speak hoarsely, "You lack real control… come to me again when you are adequate with your <Soul Manipulation>… only then you will have the right to face me…"

*Shiver*

What the hell…

Why do feel the hairs ending up on strands whenever I hear her voice…

And her eyes…

She reminds me of the time when I first fought the Grimm in the eye but this feeling…

No…

This primal fear I feel she stares at me like… she's looking into my soul with her crimson eyes shining brilliantly like a ruby…

But… she told me I need to work on my <Soul Manipulation> before meeting with her…

Next, she or the spirit of the Zanpakuto began to speak to me with each word, from her is kind but to me, I felt like I was getting colder by listening, "In order for you to properly use the <Spiritual Force Manipulation> you need to have good control or mastery of <Soul Manipulation> in order to master me. That is what you need to have the right to use me… till then…"

*WOOOSH*

Suddenly the void began to vanish as I sweat in fear of each word the spirit spoke up I managed to listen in to its final words, "Be prepared to face me Huntsman… here's a hint to help you progress… try pulling souls…"

*SWOOSH*

Like that, I was suddenly thrown away…

/////

"Whew…"

Next thing that happens next I'm back inside my <Dream Image Training> space while I began to sweat heavily at what just happened.

Breathing in and out I felt my heart beating shot up feeling the fear of my Zanpakuto speaking to me and – have these markings always been there?

Seeing some kind of curse-like tattoos moving around my body began to vanish when I finally began to get my strength back, but I have to wonder… what the hell is my Zanpakuto power to make me tremble in fear…

And… what was the effect of the spirit to make me feel weaker the more she spoke and the more… guilty I feel for myself…

No, wait.

Glancing around myself again I began to get myself normal again my what I assume to be the spirit of my Zanpakuto told me to start how to use my <Soul Manipulation> better for me to use my spirit Zanpakuto better…

Hmm…

Pulling the souls huh?

I wonder if I can pull than just my soul but… the soul of other objects like air or water?

Perhaps I should try this out soon enough.

Changing the environment of my space I was now inside a forest-like an area with usual plant life and all but… using my <Soul Manipulation> I began to view all the souls in this area from the grass to the air each having a soul.

Wait to pull the soul…

Pull the soul…

Frowning a bit is my own Zanpakuto spirit telling me to use the Fullbringer method?

Fullbringers are spiritually aware Humans born with the eponymous ability Fullbring, which allows them to manipulate the souls that reside in all physical matter.

Their ability, called Fullbring, enables them to manipulate the souls contained within matter. Everything, even rudimentary objects such as lampposts and chairs possess a soul, however small.

By using their power to 'pull' on this soul, Fullbringers can manipulate the object's movement or even alter its physical characteristics.

For example, Fullbringers could have a beverage assist them in drinking it by pulling on its soul, drawing it into their mouth. Likewise, by pulling on the soul of water, Fullbringers can walk across its surface without falling through.

Many more feats are possible, making the technique highly versatile.

Hmm…

Trying that out I began to use my <Soul Manipulation> to try and pull the air under my feet as I see a flickering of a green luminescence appear and not before long I was soon notified of a new skill I created.

[Ding!]

[You have created a new skill using <Soul Manipulation> to "pull" the souls of the matter!]

[Skill <Fullbring> learned!]

[Ding!]

[You have created a new skill using <Soul Manipulation> of the souls of the air creating a new skill!]

[Skill <Bringer Light> learned!]

Skill List.

-----

<Fullbring> (Active) Lv.1/100 Exp: 10%

AP Cost: Varies

Description: By using the skill <Soul Manipulation> this skill revolves around "pulling" the soul of matter that enables the users to manipulate the souls contained within matter. Everything, even rudimentary objects such as lampposts, rivers, and mountains possess a soul, however small. By using their power to "pull" on this soul, the user can manipulate the object's movement or even alter its physical characteristics.

<Bringer Light> (Active) Lv.1/100 Exp: 10%

AP Cost: Varies

Description: By pulling the soul of the air surrounding the user which is the preliminary for each high-speed movement. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result.

In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequentially strengthen the force of their blows.

----

Oh… so that's the –

"AHH!"

Suddenly not looking at what I was doing stepping down I accidentally launched myself up the air using <Bringer Light> by complete accident.

Looks like I'm going to need to learn how to control this new power now…

Just great…