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Job Selection

Once a Gifted exceeds a certain level, Jobs become available for them. While it is unclear what level one needs to exceed before they can select a Job, it is trite that after a Gifted passes this threshold, Jobs become available.

Jobs are split into three types.

1. Primary Jobs

The first job a Gifted receives. There are 10 Jobs under this category. Without exception, the first Job a Gifted receives must be among these and they build a foundation for Secondary Jobs. You can only possess one of these.

2. Secondary Jobs

The second set of Jobs after receiving a primary job. A Gifted can possess more than one Secondary Job, and they are offshoots of the Primary Jobs.

3. Ultimate Jobs

These are special jobs that do not fall under the Primary or Secondary category. They are very rare, and little is known about them. They aren't offshoots of either Primary or Secondary jobs. Special conditions must be fulfilled before a Gifted can achieve an Ultimate Job.

Below are the 10 Primary jobs available to the Gifteds.

[Primary Job List]

<Brawler >

- Uses bare hands to fight, dealing powerful damage to foes. Based on proficiency, it can be evolved into a higher class.

<Knight >

- Uses several weapons to fight, several weapon-based skills are involved. Depending on proficiency, can be evolved to a higher class.

<Archer >

- Shoots projectiles from a long distance. Uses long-range weapons and firing skills. Senses and other related abilities increase. Based on proficiency, it can be evolved into a higher class.

<Forger >

- Creates various materials and items by using base objects and drops. Monsters drop more items and raw materials for forgery, and smithing-related skills are given. Based on proficiency, it can be evolved to a higher class.

<Mage >

- Uses spells to deal damage, having various elemental-related skills. Using basic elements, they can cause various effects. Based on proficiency, it can be evolved to a higher class.

<Thief >

- Uses sneaky tactics and abilities to gain the edge against others. Steals items and objects from opponents and marks every item in possession. Able to store and retract any items currently owned and obtain related skills. Based on proficiency, it can be evolved to a higher class.

<Berserker >

- Uses rage and raw destructive power to pummel opponents. Has high vitality and indomitability. The longer a battle is prolonged, the greater the power output. Based on proficiency, it can be evolved to a higher class.

<Priest >

- Uses holy power, divine powers of the gods. Can use healing, buffs, and protection to defend oneself and allies. Based on proficiency it can be evolved into a higher class.

<Scholar >

- Possesses knowledge and information. Has the privilege of seeing more information on monsters, objects, and other things in the world. Can also see more information about fellow Gifteds. High intelligence and retention. Based on proficiency, it can be evolved into a higher class.

<Tamer >

- Able to enlist the aid of Demons through contracts. These Demons are bound by the specific contract, and so is the Gifted. Based on proficiency, it can be evolved into a higher class.

~More Information Will Be Available For The Job Selected~

The details for Secondary and Ultimate Jobs are yet to be revealed.

It is trite that one needs to exceed a level requirement to obtain a job, however, there are exceptions.

Some exceptions are:

1. Gifts that allow one to bypass the rule.

2. Shop Items

3. Skills

[System Alert]

<More information will be released subsequently>

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