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Reincarnated With A Glitched System: Why Is My MP Not Running Out?

Alternative Title: "Reincarnated as the Hero's Daughter: Why Is My MP Not Running Out? After living a life filled with hardships and suffering which ended in her ultimate sacrifice to protect her family and defeat the foes that she hated the most, our protagonist suddenly finds herself being brought to a white space where a God of Reincarnation quickly realizes he committed a mistake. "Wait, you're not from Earth?! Oh, my bad!" After being mistaken for a "good soul" due to her high positive karma count, she is reincarnated by error and given a glitched system as her only gift to explore this new world. Now, she finds herself being reincarnated as a half-elf girl named Sylph with two loving and doting parents. However, as she grows up, she begins to find weird things... "Why is my father just slaying a dragon leisurely?" "Eh? My mother can heal any wound or disease?!" "Wait! Why is my MP never running out? What's going on in here?!" Join Sylph as she explores a new world of endless possibilities, fights against the ghosts of the past that torment her parents’ lives, discovers herself and makes good friends along the way. Who knows? Perhaps this time she’ll even save the world! MP = Mana Points Over 100000 Words available for FREE! Daily Chapters Note : Vote for the Novel for extra weekly chapters. 100 Power Stones = 1 Extra Chapter per week 200 Power Stones = 2 Extra Chapters per week 500 Power Stones = 5 Extra chapters per week 10 Golden Tickets = 2 Extra chapters per week 20 Golden Tickets = 3 Extra chapters per week 50 Golden Tickets = 7 Extra chapters per week

PancakesWitch · Fantasy
Not enough ratings
1203 Chs

The Power Of Level 10 Ember & Time To Get New Skills

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"Well now, let me guess, Ember Level 10 gave me Runes of Fire Attribute, isn't it?" I said, checking the Ember Skill.

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[Lesser Fire Magic: Ember: Lv10]

Skill Proficiency: -- / --

A Lesser Fire Attribute Magic Spell, the weakest there is.

By spending 10 Mana, create a small fire to lit candles, start a small fire, or illuminate a small and dark place.

The power of this Spell is mediocre and cannot be properly used for fighting, even the slightest breeze can turn off this tiny flame.

Additionally, it grants a sizable quantity of Fire Attribute Runes distributed into the Magic Circle of the user.

Cooldown: No Cooldown.

Level Bonus (10): Enhances the Skill's Damage Dealt and Conjuration Speed by +100%.

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