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Niva: A New Reality

YEAR 5506, a new technology is released which is called Niva. For hundreds of years since the founding of the new genre IEVR, developers have pursued the goal of achieving a full reality experience, a true IEVR. The leading company in this genre released the first groundbreaking technology which started the IEVR Era. The Immersi-00 immediately sold out like hot cakes, but in the end they could only reach a realistic experience of around 60%. Whilst most gamers were still very happy with this, hardcore and pro gamers were looking for something more. Enter RealiChek, a new company that has no previous gaming history, who released the next step in the IEVR Era. The Niva technology which had one exclusive game that is set in the world of Niva. (IEVR stands for Immersive Experience Virtual Reality) - Isabella has amnesia and she has been in a coma for several years now. Her parents are still devastated till this day, and they signed on a project the hospital has been working on. Which is to send her into the world of Niva. But of course they had to sign a contract. - I hope I can make this novel different from the other ones that are in this area. FYI, Belle does not know anything about herself when she first plays this game. Not her name, not her appearance or even her gender. Hope you enjoy as 'Belle' experiences this world that she will enter.

Toast_On_A_Plate · Fantasy
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20 Chs

Attributes for Faeries

Even I was confused when I looked at my attributes, I can certainly tell I will get lost with them as they get even higher.

So this chapter is also not only for your, the Reader's sake, but also for my sake as my brain cannot cope with a lot of numbers and weird things!

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A naked Faerie, (◯Δ◯∥)! will only have the default attribute statistics.

Therefore if they have a base attribute of 10 DEF and they are naked then they will only have 10 DEF. But if they are wearing armour, for example one that provides an extra 10 DEF the attribute will be an overall of 20 DEF.

Now I will explain the +0.5% attack and +0.5% damage absorbed things.

I will used the basis of these statistics below to demonstrate!

"Status!"

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Status

Name: vPlux

Title: Helpful Reader

Race: ??

Level: 1

Class: Scholar

HP: 100/100

MP: 100/100

STR (Strength): 00010 {010}

DEF (Defense): 00010 {010}

INT (Intelligence): 00010 {010}

AGI (Agility): 00010 {010}

{ } = Attributes after bonuses

Available SP (Status Points): 0

[Attributes, World Average: 10]

Skills:

[Commenting], the ability to comment on the World of Niva and interact with the Gods. (may cause the buff 'World Change') (Cost 5MP)

[Power Stones], the ability to give power stones to the Gods and directly influence the World of Niva (may cause the buff 'Faster World') (Cost 10MP)

[Review], the ability to review on the World of Niva and interact with the Gods. (likely to cause the buff 'World Change') (Cost 20MP)

Other:

[Helpful Reader], Successfully influencing the World of Niva through the use of the skill [Commenting], the Gods are very pleased and may pay more attention to you!

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Example One

(before damage absorption [da], basically DEF deactivated)

Someone attacks vPlux with an attack of 50.

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Status

Name: vPlux

Title: Helpful Reader

Race: ??

Level: 1

Class: Scholar

HP: 100/100 -> 50/100

MP: 100/100

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Example Two

(1 DEF = +1% damage absorbed [da])

Someone attacks vPlux with an attack of 50.

-

Status

Name: vPlux

Title: Helpful Reader

Race: ??

Level: 1

Class: Scholar

HP: 100/100 -> 51/100

MP: 100/100

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Example 3

(1 DEF = +10% damage absorbed [da])

Someone attacks vPlux with an attack of 50.

-

Status

Name: vPlux

Title: Helpful Reader

Race: ??

Level: 1

Class: Scholar

HP: 100/100 -> 60/100

MP: 100/100

-

I'll put an equation below if that also helps you to understand!

Attack [ATK = 50]

Defense [DEF = 10]

Health Points [HP = 100]

Damage Absorption total [daT = 10%]

HP - (ATK - (DEF*daT)) = end HP

100 - (50 - (10*0.1)) = end HP

100 - (50 - 1) = end HP

100 - 49 = end HP

end HP = 51

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Hope this helps explain a few things,even I had to think of a way to go around it!

However you probably would not need to know this as when in fights it would probably be based off where strikes hit and stuff but I am going to stick the attributes as much as possible.

If you don't understand it I don't know how I will explain. Even I am confused and I am supposed to be the author aha.

Please support me and well.. point out any mistakes I am bound to make, be like a strict teacher how will reprimand me in the comments..

Thank You! :))

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