11 This story World info dump.

Guys, I am really sorry for the late update, I am currently working in a chapter, I want to left this Info dump because in the way of making this chapter I was thinking about which way this new Wesen World and the whole story is going, as I said in late chapters, here there are 15 keys that didnt left with an immediate location of the Ancient Grimm's Vault, each one of the keys gives a clue to the ancient memorial of each one of the Ancient Grimm Crusaders, now then I think wait they are Grimm's in the fourth crusade war it was initially meant to be to take Holy land "Jerusalem" but they dont have enough funds to get there with such a huge army, so in the way there the Venetians were going to left them enough funds to continue, for that they needed to ransack Zadar a christian country, when the pope knew about this the whole crusade and venetians were instantly excomulgated.

Without a clear mind of whats going next they decide to keep the mission take its course, but in the mid way one of the most opulated metropolis of the known world Constantinople, capital of the bizantine empire, had an intern fight between an ex-crown prince and that current regent, he gives the crusaders a way out (Due to the separation of the centralization of the orthodoxy and catholic christianism in the 11th century both their religion capitals being Rome and Constantinople retrieving tha capital to the pope might make them be in his good side again) and a possible came back with enough riches to their own lands. At the end the crusaders took control of the capital and the crown prince was promulgated co-emperor but a year after he was deposed by the people and later killed, leaving the crusaders without their part of the bargain.

This makes the crusaders have an excuse to decide the outhright conquest, few months later they successfully conquest, captured and plundered all the metropoli's incredible riches, the majority of the crusaders decided to stay there and enjoy of their wealtyness, others left with their riches and came back to their lands.

Now this is where it got tricky, in this world Grimm's might have nice positions and a good amount of riches in their own land at that time, imagine that they are the only ones capable of dealing with wesen problems and their relatively small numbers would make them highly regarded in their own lands, I could practically think that they might be Dukes or Counts of their own empires and they would never be targeted in their own empires game of thrones, if you kill the guy that makes the wesen troubles get away and that even by the way gives stability and security to your land, well then they will need to not be touched by those political confrontations, so I was thinking.

It is a little absurd that all of the Grimm lines are with little money, Kessler's well Nick cant get even $100,000 dollars to get the books that might be irreplaceable, Truble well she also didnt have money until when she was working with Hadrian's Wall (in this story WJ), the only one that seems mildly rich was that guy Joseph, there was an anticuary(Monroe's uncle), in that episode we remotely saw the place where he was living and well it was pretty nice, but I was thinking what the heck it doesnt make any sense also they will have a ginourmous position in said crusade I mean they were the only ones that can deal with the wesen's along the way to holy land so I tought they at least will have pretty decent riches when they came back to their respective lands.

So I said fuck it, in this story most of the ancient lines of Grimm's will be pretty loaded, also it makes no sense at all that their own country leader dont gives them any benefits, general protection and try to promote some type of organizations that deal with wesens that are mainly guided by those Ancient Grimm families so I want to promote Hadrian's Wall to Wesen Justiz, then those leaders give us complete autonomy and collab to help them deal with the wesen world itself and keep the balance, security and stability in their countries, the organization starts with only 15 headquarters and it started to grow until what we have today, a global organization.

Also it makes no sense at all to the Grimm to left that dangerous weapon that easily acessible asm we saw in the series so I tune up the thing a little bit, every single key is going to left you with a location of the ancient memorial burial with riches, books, weapons, magic, but that also cames with danger so I was thinking where the hell did I make those dungeons, my reasoning was let's put them in 15 of the most great archeological places around the world so I need some help choosing, of those 15 we have one part of the map so we need 14 locations, I might going to choose them myself but I want this story to be a little more proactive so I am going to choose some locations leave a paragraph commentary if there is a place that it might seems epic to be a dungeon there, only archeological places (from the 12 centhury or before) guys lets make this an Indiana Grimm short stories.

Also if you know about other locations that might be amazing leave an chapter commentary and if that also have nice numbers then that's gonna be a part as well.

Archeological Places:

Ayutthaya

Mesa Verde

Sigiriya

Masada

Hampi

Pompeii

Tulum

Ephesus

Ellora Caves

Chichen Itza

Acropolis

Bagan

Tikal

Karnak

Borobudur

Teotihuacan

Moai Statues

Colosseum

Great Wall of China

Petra

Machu Picchu

Angkor

Giza

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Last thing let also leave who you want to be Joseph's grand daughter Grimm she is going to be part of the team soon so leave how you want her to look in the exterior also she was european, I mean Joseph was in Germany it seems so it may help or not.

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