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My comfortable life in a Fantasy world

The main character who enjoys living in a different world at his own pace. Let go of incidents caused by people and take it easy. She's blessed with misanthropy, redoing her life and rounding up her personality… let's just say that. While starting over her life, her mental age didn't go back. Perhaps.

Devesh_Goyalji · Fantasy
Not enough ratings
22 Chs

Episode 7 Commercial Guild

"Now then, let's go to the forest without guards." According to the adventurer's guide, a rabbit monster should appear before entering the forest.

All monsters have horns, but weaker monsters have small horns that are only about the size of a pea, so they are called hornless or raw namanari. It seems like I won't die if I don't wear horns, so let's try it.

I showed the gatekeeper my license――adventurer tag and went outside. For a while it was ocher soil that had been compacted, but soon the grass began to mix and after walking for 30 minutes it turned into grassland. Yellow flowers are blooming here and there on the light green of one side.

The knee-high grass hides the rabbit. I know because there is [exploration].

"The first sign is a normal rabbit."

"The second sign is a normal rabbit."

A third sign, a normal rabbit.

... As expected of the adult magazine PLAYBOY Playboy logo mark. Strong fertility. Even though the town is so close, it's not eaten and annihilated...

"Watch out for the rabbit hole and move on." At a place close to the forest, I finally found a hornless horn. When it turns into a monster, it grows horns, turns black around its eyes, and strengthens the parts of the animal's means of attack.

"It seems that an adult male can win against a rabbit without horns if it's not a herd." And this adult is fifteen.

Contrary to the original plan, there are no people around, so I use "Zanzenken". The rabbit seems to have noticed this too. Unlike normal rabbits, they come towards you without running away. Make sure there are no rabbit holes around and step in.

I could see the rabbit's movements properly, and I could count the small horns on its forehead. Swing down the sword and it's over.

"Even though there are individual differences, rabbit monsters seem to be fine." Entering a shallow place in the forest, there are fewer normal rabbits here. A magical forest.

"The horned rabbit is also a little strong, so you can't tell the difference between the one without the horn." Well, there's no doubt that if you get hit by a headbutt that comes from that leg strength, the horns will definitely stab you, so depending on where you get hit, it could be fatal.

For the time being, while practicing swinging the sword, find the horned rabbit and defeat it. I can cut anything, so I just swing straight down. It doesn't matter if it hits the horn or if the skull is hard.

....

"Should I get used to fighting with a normal sword?" "It's too easy, and I'm starting to feel uneasy."

....

"It was the same with a normal sword." Is my physical strength strange or are the bones of this animal soft? As long as you read the adventure manual, rabbits aren't particularly soft.

"It's supposed to have the same ability enhancement as the hero, so it's because of that." Even so, I'm worried about whether or not I'm really good at handling the sword.

"I'd like to sell the rabbit, but the adventurer's guild seems troublesome, so why not go to the commercial guild?" Just in case, I hung it on a tree and drained the blood, but what do you think?

"Yeah, [Mental Tolerance] seems to be doing its job properly." Even when I was on the island, I thought that fish was the limit for me to handle by myself.

I got used to eating the meat in the pack, so I didn't realize that I was taking my life. The rabbit also comes with an indulgence that it's a monster.

I was so engrossed in defeating him that I forgot lunch, but now I just don't feel like eating. Because the opponent was coming towards me, I was fine with defeating it, but dismantling it seems to be harder.

I stretched out the bag I was carrying diagonally on my back and put the rabbit in. It's a good amount, but I managed somehow, I feel like it's worse than Santa Claus, but I don't care.

"I'm strong." It would have been much easier if it had been like this when I was on the island.

Surprised by the gatekeeper, we entered the town and headed for the commercial guild. If you don't ask the adventurer's guild to buy it, you have no choice but to sell it directly, but you need a license for business. Licenses for commercial use cannot be obtained with the status guaranteed by the Adventurer's Guild.

――That's why the adventurer's handbook says to go through the adventurer's guild, but I have a normal ID card.

"Excuse me, I would like to buy and sell the monsters I hunted, so I would like a business license. What should I do?"

The commercial guild is brighter than the adventurer's guild and has more desks. Is it because I have a lot of paperwork?

"Do you have your ID?"

"yes"

Show your free knight ID card.

"Yes, thank you very much.

"yes"

Even if there is no demand over there, if there are too many monsters, they will buy it.

"You say you are buying and selling monsters, but do you have any intention of opening a store?"

After answering the questions of the commercial guild staff and creating a checklist, documents are created based on it.

"It will take some time to get the license, so is that for sale?"

"Yes, rabbit horns and no horns."

"Are you going to sell it to the guild as it is? Or would you like us to introduce you to each of our sales destinations?"

If you wholesale to the guild as it is, you will be charged a fee each time, but it is not troublesome. A referral fee is charged only once for introducing a buyer, but there is no other fee. However, the stores differ depending on the skin, meat, and horns.

"Please let me sell it to the guild."

"Yes, then please take this to the counter number 10 in the next building and have it assessed."

"It's very businesslike, but I like it." The person at the reception wrote a certificate as a substitute for a license, so that they can accept monster assessments without a license. It's nice to have this kind of flexibility.

The next door is a warehouse for carriages, and the arched entrance is wide open. Hand over the bag at counter number 10 inside. Number 10 was the place where monsters that hadn't been dismantled were assessed. In no time at all, rabbits were taken out of their bags on the platform behind them, hung, and dismantled.

In rare cases, monsters leave spirits in their hearts when they die, turning them into jewels. So, it seems that it will be dismantled where it can be seen. Gems called magic stones are expensive, so even if you can't hold the prey when you defeat it, it's better to just check the magic stones.

"I didn't have any magic stones this time, but I was praised for the condition of my fur." How can you hit the head accurately? Payment will be made after receiving the license, so I will have the documents made again and return to the original counter. It seems that the bag was washed and wiped clean whether it was a service.

Received the documents and license, received the fee for the rabbit, and finished. The license plate is made of bronze and has a round coin shape with a hole through which a string can be passed. Leave the papers at home and carry the coins with you.

In order to open a store and do business in a town, you need more than iron, so you must belong to a guild for each profession, such as the blacksmith guild or the bakery guild.

The same applies to identification cards, and there are copies to be shown or submitted separately from the originals. The copy will be made by paying money at the lord's mansion, etc., and the family crest stamp will be stamped as an unmistakable proof. I'm supposed to be a subtle thing to push and publish myself.

The family crest has a design of a wolf and wings inside a shield. The wolf is a symbol of lis, a safe home, and freedom. Rish is a dog, but what about that?

By the way, the Adventurer's Guild has three dog tags and no documents. It's also possible for adventurers to move around roughly, but that's because it's not an official ID card. It's a guarantee made up of the trust of the Adventurer's Guild. In towns where the guild's influence is weak, they even force them to turn away.

"Keep one in the guild, and keep the other two by yourself." It seems that if someone dies somewhere, someone who finds one will bring it to the guild.

"Bronze coins are a peddler who buys and sells without a store." With some exceptions, the use of horse-drawn carriages to transport goods is also not permitted. Basically, it's for the residents to sell their hunting prey and medicinal herbs. The adventurer's guild and the metal stage are the same, but the stars can only be given to those who sell their own products.

"Now then, let's go eat out for the night."