2 Chapter 2 - My own Game? - Part 1

As soon as the modification finish the ICI started to rumble. After a few seconds it stopped and he could see that the first cabin changed. The normal wooden door changed to a steel door with a GM only on it.

He slowly started to walk to it, opened the door and went inside. Inside he could see a chair. He went to it and sat down. After he sat down everything around him went dark. After a few seconds he saw a screen opening in front of him.

{What do you want to do?}

{*Start the tutorial*}

{Start the game}

{Start to create the game}

{Create a hub}

(A/N: I will use [...] if his system, that only he has access to, says something and {...} if it is something the game system, which every player has access to, says something)

Everything was written in a light blue colour but the first option, which was changing it's colours between white and blue and the third option, which was grayed out.

"Please start the tutorial."

{Starting the tutorial}

{There are normally three things you can do, as the tutorial can only be started if you sit in the 'Multiverse Gaming Chair', the 'MGC' for short.}

{Your first option is to start the game. This option is currently not a valid option as the 'Game Designer' ('GD') has yet to create a game.}

{The second option is to start to create your game. This option will later change to 'continue to create your game'. This option can only be used by the 'GD' if he is in the 'Creator Cabin' (CC for short). If you select this option you will be brought your game but with the same power as a god.}

{The 'GD' will be able to create everything with a thought and destroy everything with a thought and edit everything with a thought. But the 'GD' can't delete or edit accounts from players. The 'GD' will also be incapable of preferring players. That means the 'GD' won't be able to make a special spawn place or something similar for a certain person. The 'GD' also won't be able to create a new dungeon or enemy, npc or anything similar in the same Zone as a player as to not give said player a certain advantage. There is one exception to this rule and that is if said player completed a quest or something similar and a dungeon or something else is created as a reward or objective. If the 'GD' were to edit something and a player is in the same Zone without completing any kind of quest then said player will be forcefully teleported to his last spawn point and will be needed to be reimbursed from the 'GD'. This will cost the 'GD' extra 'Creator Points' (Crepo). All in all if the 'GD' wants to create something he will always need to use a certain amount of 'Crepo'.}

{There is only one exception to this rule and that is when the 'GD' just started to create his game. In that case the 'GD' will be able to create one level one Zone, an area of 25.000 sqm with ten areas which have 7-20% of the size of the whole Zone, one level one spawn, an area of 500 sqm where new players spawn and an area around it where about 2500 people live, ten level one villages, which have about 100 residents, ten different kind of enemies, for example: killer rabbits, flame chickens and angry boars each enemy occupies one area. At last the 'GD' can create three dungeons, which have 250 enemies, 3 mini bosses and one boss for free. The level limit will be level 10 and the 'GD' will also only be able to create enemies up to level 10. The same applies to equipment which will be dropped from the enemies }

{If the 'GD' wants to upgrade the level limit or add new areas to enlarge the map then he will need to use 'Crepo'}

{The 'GD' also starts with 10.000 'Crepo' with which he can do whatever he wants. In case the 'GD' wants to earn more 'Crepo' he needs to make other people play his game as one person gives 1 'Crepo' every minute}

{The third and last option is to create a room, which is 25 sqm big. Every player can create on room and invite his friends to it. This room can be upgraded and design by the owner of said room. The material can be obtained inside the game}

{To upgrade the room you need to sacrifice things inside the game. If you want to upgrade the room to level 1, which would enlarge the room to 50 sqm, you need to sacrifice 100 level 10 weapons and 250 level 10 armors. If you want to upgrade the room to level 2, which would enlarge the room to 100 sqm, you need to sacrifice 100 level 20 weapons and 250 level 20 armors and so on.}

{If you want to place furniture inside the hub you need to get the material in the game and give them to a special npc in the spawn area. This npc can then create furniture and place them inside the hub. In later stages of the game players may create their own furniture if possible}

{This is the end of the tutorial if you have any questions please ask the 'GD'. Thank you and have fun}

After this info dump Aatrox needed a few minutes to gather himself again. After that he heard his system.

[So do you have any questions?]

"Yes, there is one question. How can I know how many 'Crepo' will be needed for certain actions?"

[You won't. I am only allowed to show you how many 'Crepo' you currently have or how many you used but no more than that. And in case you don't have enough 'Crepo' then you just won't be able to create, destroy or edit the thing you want]

"Ok. Then I have no more questions."

After that he looked in front of him again and saw the same question as before just that there was something missing.

{What do you want to do?}

{Start the game}

{Start to create the game}

{Create a hub}

„I want to start to create my game!"

And everything went black again....

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A/N: Next chapter Aatrox will start to create his own game. If you have some kind of idea that you want me to add please do write a comment and I may add it. Until next time

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