25 EXP and ATP      

"I'm glad that you're seriously considering your class, but don't wait too much. It could potentially impact your overall stat," Xiaxia advised.

Xin was aware of it, so he didn't comment.

"By the way," Xin lowered his cup. "Does anyone have, like . . . infinite stats in the game?"

Xiaxia, absorbed in her meal, glanced up at Xin in surprise. "Infinite stats? No, there's no such thing," she replied dismissively, her attention quickly returning to her food.

Xin had suspected as much. "What about infinite CHA?"

Xiaxia's fork paused midway to her mouth as she looked at Xin, confusion evident on her face. "Infinite Charisma? That's not possible. Why are you asking about it?"

Xin hesitated for a moment, considering whether to share his newfound secret with Xiaxia.

Ultimately, he decided against it. If Infinite CHA wasn't a thing in the game, then he must have stumbled upon a bug or an anomaly.

Knowing Xiaxia's loose tongue, he couldn't risk her inadvertently revealing his unique stat to others. For now, he wanted to keep it a secret until he could make good use of his infinite Charisma.

Xin returned Xiaxia's gaze. "Never mind. It was just a random thought."

Xiaxia squinted her eyes, a hint of curiosity gleaming in them, but she refrained from commenting further.

Instead, she delved into an explanation, eager to share her knowledge with Xin. "CHA might seem unremarkable at first, and many players tend to neglect to level it up. However, it's actually very useful in the game," Xiaxia began, her voice filled with enthusiasm.

"Certain quests require a minimum CHA level to engage in dialogue with NPCs and progress through the storyline. Additionally, there are dungeons that have specific stat requirements, including CHA, to gain entry."

Xin absorbed the information, his interest piqued by the potential significance of CHA in the game.

He had assumed that his race and class would dictate his stats upon leveling up, but Xiaxia's explanation hinted at a different approach.

"Can you personally level up a specific stat?" Xin inquired, intrigued by the idea.

Xiaxia nodded, a smile tugging at the corners of her lips. "Ah, you probably don't know this yet, but when you level up, aside from earning experience points (EXP), you also receive four Attribute Points (ATP) that you can allocate to the stat of your choice.

"One ATP adds five points to your HP and MP, while the rest of your stat assumes the ratio of one is to one," she explained.

Curious, Xin checked his character's status screen and discovered the ATP Xiaxia was referring to. As a level 15 player, he had accumulated 60 ATP.

It was a valuable resource he had noticed before and had intended to inquire about.

'So, these ATP points can be personally assigned to strengthen specific stats,' Xin mused, his mind racing with possibilities.

He made a mental note to refrain from using his ATP until he obtained his class, as it would allow him to make more informed decisions about where to distribute them.

Xiaxia's tone turned serious as she placed her fork down and fixed her gaze on Xin. Concern etched across her face, she felt the need to emphasize an important point.

"I don't have to tell you this, but it's crucial that you avoid dying in the game, alright?" Xiaxia stated firmly.

Xin responded with a simple, "I know," but Xiaxia wasn't convinced that he fully understood the consequences. She wanted to ensure he grasped the severity of the situation, so she cleared her throat and continued.

"Allow me to explain," Xiaxia began, her voice carrying a mix of authority and gloating satisfaction. "When you die, there is an EXP penalty that scales based on your level and the level of your opponent. The higher the level gap, the greater the EXP penalty. If the penalty reaches 100 EXP, you will regress one level, losing the accompanying stat points. And if it reaches 200 EXP, then you will regress two levels, and so on."

Xin listened attentively, absorbing the information. He understood the consequences of dying and the importance of preserving his hard-earned experience points.

He had already read about these mechanics in his in-game [Library], gaining knowledge to navigate the world of Guildbane.

Xiaxia continued, "It's also crucial to consider the rough calculation for earning and losing EXP. As you already know, you need 200 EXP to reach Level 2, 300 EXP for Level 3, and so forth."

Nodding in acknowledgment, Xin affirmed this understanding. He had familiarized himself with the EXP requirements for leveling up during his research, aware that each subsequent level would demand more experience points.

Xiaxia sighed in relief, satisfied that Xin was aware of the risks involved in dying within the game. She hoped that he would take her words to heart and approach battles with caution and strategic thinking.

"To explain it further, if you're LV.5 and you came across a LV.6 goblin, there's a one-level difference between you. So if you are defeated, then you'll automatically lose 100 EXP. But if you win, you'll win 100 EXP.

"However, if you're LV.5 and your opponent is lower level than you, like LV.4, for example, then you'll only get like . . ." Xiaxia computed in her head, but Xin already summed up the answer.

"It's 100 – 10%. If it's a difference of 2 levels, then you'll get 100 – 20% of EXP. And the lowest EXP you get is five EXP if your opponent is below more than nine level against yours."

"R-right." Xiaxia coughed over her fist. "Looks like you already know that stuff."

Xin nodded and changed the topic. "I want to know about spell and skill slots."

=======

A/N

I wanted to make the EXP and levels simple and so the computations.

Please comment if there's something wrong with the EXP and levels and if it would lead to future plot holes.

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