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Chapter 27

Hi guys from now on I will be implementing this.

SPEAKING - " HI!! "

THOUGHTS - ' WHO THE HELL IS THIS IDIOT SPEAKING TO '

SYSTEM - [ PROBABLY YOU HOST AFTERALL YOU ARE THE ONLY PERSON HERE ]

REMINDER.

MINECOINS - MC

MC -696,969,420

From Now on I will do this

[ ASOIAF ]

[ MINECRAFT ]

to indicate which World I am. When the OC CHARACTER TALKS

Current Age: 11

There Will be more Time skip until age 10

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[ ASOIAF ]

Well Mark training has increased when he discovered the fact that he can actually manipulate flames it is afterall a well known fact that valyrians has a resistance or immunity to flames but the ability to control fire has only few lords and ladies able to do that.

And when he was here at the real world he manages to invent ' Soap and Shampoo'. A soap is a substance used with water for washing and cleaning, made of a compound of natural oils or fats with sodium hydroxide or another strong alkali, and typically having perfume and coloring added. While a shampoo is a liquid preparation containing detergent or soap for washing the hair. Infused with the essence of Blue Winter Rose for smell.

Along with the fusion of the Roman bathhouse and Russian Banya. A public bath was built around three principal rooms: the tepidarium (warm room), the caldarium (hot room), and the frigidarium (cold room). Some thermae also featured steam baths: the sudatorium, a moist steam bath, and the laconicum, a dry hot room much like a modern sauna. The steam baths closely resembles the Russian banya is originally a Russian-Eastern Slavic steam bath with a wood stove. It is considered an important part of Russian culture with Slavic and Finno-Ugric roots. The bath takes place in a small room or building designed for dry or wet heat sessions. The steam and high heat make the bathers perspire.

Along with the building of bath houses inside the villages with the massive amount of gold we have accumulated with all the deals and we still have the gold from House Belial when our family tied at the match. So with that I told my mother that within my journey I will hopefully attract people from essos to work for me and probably somewhere around yiti.

Yi Ti is a nation and region in Essos, east of Qarth and the Bone Mountains and bordered by the Jade Sea to the south. Nearby islands in the Jade Sea are Leng and the Isle of Whips. North of Yi Ti are the Great Sand Sea, the Shrinking Sea, and the Bleeding Sea; a great river runs south from the Bleeding Sea through Yi Ti to the Jade Sea. East of Yi Ti are the Mountains of the Morn, the Shadow Lands, and the city of Asshai. In the Common Tongue, things relating to Yi Ti are known as "YiTish".

So to both increase our population and for more buildings. For future generation. My drawings of the Manga and the Books are doing nicely afterall with the amount of time that I spent in the Minecraft World which is close to 200 Years I am pretty sure I finish all of the aforementioned books in recent year that I started. Now I just need to hide it at the shelves of my library here at the Richwood Castle and at the College Of WinterHold.

A/N CHAPTER 29

[ MINECRAFT ]

It's been a few months but now I can finally which one has the most changes in the Villagers it will be the Guards, Cleric, Bard and the Druid. The other NPC though has like two or three spells like 2 Novice and 1 Apprentice Level Spells. But most of there Apprentice Level are the Agility Spell which grants the caster faster movement speed and greater jump height for 30 seconds. The Novice Spells are mix :

Magic Missile

Fires a bolt of magical energy in the direction you are pointing.

Ignite

Sets the target on fire for 10 seconds. Also works like a flint and steel.

Smoke Bomb

Launches a smoke bomb in the direction you are pointing which explodes on impact, releasing smoke and blinding nearby creatures for a short time.

Freeze

Freezes the target for 10 seconds. Will also freeze water and create snow on the ground.

Snowball

Launches a snowball in the direction you are pointing.

Arc

Fires a spark of lightning at the target.

Thunderbolt

Shoots a bolt of thunder which knocks back targets.

Summon Zombie

Summons a zombie to fight for you. The zombie will disappear after 30 seconds or if it is killed.

Mind Trick

Confuses and disorients the target for 15 seconds, rendering it unable to attack effectively. The effect will be dispelled if the target takes damage.

Dart

Fires a dart in the direction you are pointing which damages and weakens its target.

Snare

Sets a trap on the ground which damages and briefly slows the creature that triggers it.

Leap

Causes the caster to jump upwards several blocks and slightly forward.

Light

Creates a magical point of light which illuminates the surrounding area. Lasts for 30 seconds.

Telekinesis

Moves an item or other small object towards you, or right-clicks the block you are looking at. Can also be used to disarm players.

Heal

Heals the caster by 2 hearts.

The Guards However has 7 spells 3 Novice Spells, 2 Apprentice, 1 Advance and 1 Master. The Guards mostly utilizes Apprentice and a Advance for utility like Blink Teleports the caster over a short distance to where they are pointing. The Novice and Master Spells are attack spells like Magic Missile and a Master Attack Spell like Lightning Hammer Summons a hammer of lightning from the heavens which causes lightning to strike where it lands and then.

The Clerics are much more focus on healing spells making them much more useful in battling the invading forces of Hostiles. They mastered all of the healing spells but they cannot cast any other element. And they focus on more battles and mostly healing people.

The Bards however are much different they are a mix of sorcery and healing. Since they are much more for the purposes of entertaining the Villagers they are much more inside the Village bringing cheers and happiness but that doesn't mean they are push over they do have some attack spells like force arrow and etc. Since they are focus in two different element they have a limited number of Master Spells.

The Druids however can cast every element up to only Apprentice. But they can also cast All the way are Earth Spells up to Master Level.

Now for the Outsiders

Now the Wizards are friendly NPCs who can cast spells. They can be found only in wizard towers, which generate naturally throughout the world. Wizards are an important part of wizardry's gameplay due to their trading mechanic, which is a reliable way to obtain spell books and other magical items. And since in the Tektopia mod they register as Nomads I can hire them. And they stayed at the Wizard Towers are structures which generate at the surface throughout the overworld, or whichever dimensions are specified by the tower dimensions config option. Wizard towers are round in shape, with pointed roofs and small windows, and can be found in a variety of shapes and sizes. Wizard towers contain an arcane workbench, a number of bookshelves, torches and a wizard. Sometimes, they contain an evil wizard and a chest with magical loot instead of a regular wizard.

In the Architect there is a new building in which is called a Wizard Tower token. There I built 4 Wizard Tower to make a square by connecting them. Inside are filled with books with spells in them, arcane workbench, and Imbuement altars. Outside of that is a Obelisks are structures which generate at the surface throughout the overworld, or whichever dimensions are specified by the obelisk dimensions config option. Obelisks are tall and narrow, with an open structure at the bottom containing a monster spawner directly on top of a chest containing minor magical loot. Which has a monster called Remnant to get the Spectral Dust for the imbuement Altar. There job is to provide all of the stuff at the Eletroblob mods like the Scrolls and armour. My Job now is to get 6 out of 8 of the Wizard variety the Normal One, The Pyromancer, The Cyromancer, The Electromancer, The Sorcerer, and The Necromancer. There spells especially in the Normal One has varying spells and I think there limit are about 25 spells per each Wizard.

Along with helping the Guards, Cleric and Sometimes the Druid in fighting the newly improved Necromancer in which like the cleric has all of the Spells of Necromancer. Which now can actually pull Evil wizards. Evil wizards are hostile mobs who can cast spells. They can be found in some wizard towers, which generate naturally throughout the world, and rarely spawn in dark areas. Evil wizards are an alternative source of spell books and occasionally drop their wands or armour. There danger level can now outmatch the ender dragon and the Wither.

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Fanfiction Recommendation

Here be Dragons By: fadedaura

https://www.fanfiction.net/s/12816449/1/Here-be-Dragons

Links

Spells

https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry/pages/list-of-spells

Lowthorn

https://www.youtube.com/watch?v=ZL8kUkhOnK4

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