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Discussion before going online

"Then, this Favor of yours, Bronya will remember it in her heart." With these parting words, Bronya cast a final glance at the man before her and departed on her own. She held a firm belief that no one could offer help without expecting something in return, and she found it hard to accept such assistance with a clear conscience. However, if it was for Seele's sake and the conditions were not unimaginable, she was willing to accept even if compensation was demanded later.

Everything was for Seele.

Not long after Bronya's departure, Fu Hua entered through the door. She gave Luo Mo a flat look and simply said, "Be careful in the future." Luo Mo was puzzled by her warning but assumed it was due to the increased difficulty in maintaining Fu Hua's security following the video exposure. Many people's gazes had already turned their way. He responded with a smile, "I'll stay in the company for this period of time, I'll go out again when the game goes live."

The office was equipped with beds and tables, making it no less comfortable than a house. There were still many details to confirm before going online, and rushing to launch was inevitable. The most important thing was that after going online he might be able to arm himself by drawing cards. Sending out the game still posed a danger, so he decided to rely on Fu Hua for these days! The power of Fu's mother was reassuring.

Fu Hua simply nodded in response and ignored him. Anyway, Luo Mo was at the company, so she had to stay at the company these days to ensure his safety. And about the video, it was just right to ask for advice.

"Boss, does it have to be made into a free game?" Su Luo asked pitifully during a meeting with several executives. They had discussed pricing for half a day only for Luo Mo to suggest making it free? The vast majority of games in this world were buyout games, and even if they were free games, they still relied on peripheral sales to make money. But this homegrown game... With such a large investment, relying on peripheral sales alone would take years to recoup the money.

Su Luo looked at the spirited teenager in front of her with a headache. She was satisfied with all aspects of this game. Voice acting could have been done by professionals, but Luo Mo insisted that this game was made for them - those students.

This game stands as the pinnacle of her creative endeavors, rekindling her once-dormant passion for game development. However, the harsh reality of insufficient commercialization threatens to shatter her dreams if the game fails to generate adequate profit. The emotional toll is immense; a single setback has the power to devastate her. Luo Mo's critique was such a blow, it could bring her to tears.

Luo Mo, ever the confident leader, addressed the team: "Have you ever heard the saying, 'The most expensive things are those given for free'? Honkai Impact III, despite being a long-term development project with numerous iterations, is undoubtedly a financial drain in its current buyout system. Monetizing in-game items seems to be our best bet." (that Gacha hell for you)

Su Luo's spirit seemed to deflate at his words, her motivation dwindling. Yet, his speech sparked contemplation among some team members, although they remained hesitant to voice their thoughts.

Seeing Su Luo's disheartened state, Luo Mo decided to inspire her. "Our primary goal in game development should be to bring joy, happiness, and growth to our players. We shouldn't prioritize profit over the well-being of our players. We need to consider what our game can offer them."

"Honkai impact III is a perfect example of a game that emphasizes friendship and personal growth. It can bring smiles to players' faces and provoke deeper thought about how they can contribute to making the world a better place."

His words resonated with Su Luo. She had an epiphany and began clapping enthusiastically, prompting a round of applause throughout the conference room.

Luo Mo simply sipped his water and gestured for everyone to calm down. He felt a sense of accomplishment; he was indeed a dedicated leader.

In the days that followed, Su Luo would often catch Luo Mo's eye during meetings, only to quickly hide behind her documents. Was this the joy and happiness he spoke of?

As their meeting drew to a close, they discussed potential influencers for their platform testing. Luo Mo would make the final decision on who would be chosen for this task.

While this version wouldn't undergo beta testing, future versions would be tested by these influencers first. Assuming no issues arose, these influencers would continue their collaboration with the team.

An executive handed Luo Mo a document containing a list of potential influencers for their pilot program. As he perused the list, his eyes landed on a name that seemed vaguely familiar at the very end - "Lord Queen". The avatar was an image of Bella in her human form.

The executives around him were quick to explain, "Sir, this influencer may not have a large following, but her audience is extremely engaged. That's why she's made it to the list despite her relatively small number of followers."

Luo Mo scrutinized the avatar. It was indeed Bella. His memories of her were somewhat hazy, but he could still recognize her. Without offering much explanation, he pointed to the avatar and said, "Include her."

Not long after, another executive rushed in with a stack of documents. He barely had time to catch his breath before he blurted out, "Mr. Luo! A multitude of news reporters are requesting interviews with you. How should we schedule them?"

Luo Mo flipped through the directory, a look of confusion crossing his face. "Why would so many renowned newspapers, magazines, and even some television stations be interested in interviewing me about a game?"

The supervisor hesitantly asked, "Didn't you ask Schicksal to arrange this?"

Suddenly, Luo Mo remembered his conversation with Kallen, the Bishop of Heaven's Schicksal. He had emphasized the need for more visibility rather than funding for their polished game. Kallen had agreed to use all of Schicksal's promotional channels for their game.

"So, this is also considered one of Schicksal's promotional channels? Well, that makes sense," Luo Mo mused as he pieced together the puzzle.

"Let's schedule them for tomorrow," he finally decided with a sigh. He wasn't particularly fond of being in the limelight but was willing to do it for the sake of Crystal...

....

The following day, Luo Mo, brimming with anticipation, faced the reporters with a warm smile. A reporter asked, "Mr. Luo, could you tell us about the nature of your company's game?"

Luo Mo responded enthusiastically, "Our company is developing a game that we believe will be extraordinary. It's centered around the themes of relationships and growth. Players will guide young girls through trials and tribulations, helping them grow and overcome formidable enemies with their allies. This game will undoubtedly be a positive, uplifting experience with a heartwarming and captivating storyline."

His eyes sparkled with pride as he spoke about the game, his smile broadening at the thought of its potential impact.

The reporter continued, "You seem very confident about this game. Could you tell us about its pricing model?" This was clearly a question they had prepared in advance.

Luo Mo explained, "We're introducing a novel pricing model that moves away from the traditional buyout system. Players won't have to pay to experience the game's storyline. Everyone can enjoy the full experience of the game without any barriers, ensuring equal treatment for all players. So, there's no need to worry about missing out on any part of the game."

He added, "Of course, we will have in-game items available for purchase as a source of revenue. However, we urge players to make sensible purchases and avoid impulsive spending."

The interview continued in this vein, with Luo Mo answering various questions about the game.

In conclusion, Luo Mo emphasized, "Our primary goal is to ensure that players have an enjoyable gaming experience. We want everyone to find joy and happiness in our game. That's what a game company should strive for." His words underscored his commitment to creating a positive gaming environment.

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