1624 Let's Get Fake Reviewers!

Translator: Atlas Studios Editor: Atlas Studios

In addition to that, he could switch to a first-person perspective and a third-person perspective in this game.

For VR games, a first-person perspective would usually bring a better sense of immersion. However, in this game, players had to check their beautiful fashion sense at all times. Thus, they still needed a third-person perspective.

Players were equivalent to outsiders in a third-person perspective. They could use any angle to observe the characters they created.

Pei Qian used the controller to make two simple circles in his space and experience the functions of the various modules. However, the game was not officially released after all. Some online functions were different from the official version.

After that, Pei Qian went to the workspace in the game and began to check on the most critical fashion design system of the game.

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