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Lord Raven's Court

In the year 556 of the Runtallian Calendar, a war broke out in the eastern frontier of the Kingdom of Runtallia between the eastern overlord, Duke Gaverone Walruse of Regalia, and the barbarian chief-thane known as Dariun Drunzelle of the Shiradonii tribe, one of the Four Great Tribes of Norsmund, a nation that borders the Kingdom, deemed to be the land of brutes and savages. As the Duke of Regalia marches with his army to defend the disputed land of Kurlon, the barbarians have taken such an opportune moment to launch another incursion near the eastern border of Regalia near the town of Flendle, with the intention of dividing his army. However, despite accepting the town and the surrounding local lords' territories as lost cause in the war in favor of Kurlon– a newly discovered territory bountiful with veins of iron and other minerals– the Duke tasks his third son, Lord Velmund Walruse, along with his retinue, the Order of the Raven Knights, to fend off the attack. Now faced with the plight of defending the border town against a 5,000-strong Norsmundi army with his few yet skilled knights, along with an ill-equipped and undermanned militia, Lord Velmund has no choice but to fulfill his duty as a noble, relying upon his wits and his few but capable retainers to survive his first battle at the tender age of sixteen summers and winters. Contrary to his timid, youthful, and innocent appearance, however, lies his sly and scheming nature, evident by his fondness of dark magical arts specializing in illusion spells. Nevertheless, he himself has no idea of what he is capable of, and what he is destined to become. Meanwhile, further east at the frontier with Norsmund, a plot hatches to ensnare the Duke within the clutches of his treacherous vassals. Not only his life is threatened by these schemes, but his sons Theo and Varus as well. With this scheme put into motion, the Duke and Velmund's siblings, Varus and Theo, would taste fate's twisted humor, with the former meeting his demise in a blaze of glory amidst the field of battle, and the latter two vanishing in incidents shrouded by mysteries. With the death of the patriarch of Regalia and his heirs' disappearance, the young lord who was initially third in line for the succession of the ducal seat became its temporary occupant. And thus, the tale of him and his court begins… CHAPTER RELEASE: January 1st at 12:00 UTC

SlothfulChronicler · War
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179 Chs

Information for Public Disclosure: Chiefdom of Norsmund

The Chiefdom of Norsmund, located eastward from the Kingdom of Runtallia, a country home to the so called 'barbarians' which was also infested with other types of inhuman races, has the land mass double the size to that of Estveine, the Kingdom's eastern region. Runtallian scholars estimated a population of roughly 500,000 souls within Norsmund, grouped in more than a hundred distinct tribes, each with their own territories and leaderships. Norsmund's primary deity is the Ill-spawn God of Strength, Gushpard. Inevitably, worshipping the Ill-spawn God had forbidden them to discriminate the Demi-humans and the like as inferior races like the other human nations do, but quarrels among them still occur frequently. In the past, it is often for tribal leaders to wage war against each other. The reasons for these conflicts differ from time to time: territorial disputes, clan rivalries, or ambitions for supremacy and domination. Throughout its two century-long history subsequent to its discovery by a party of Runtallian adventurers, no man has ever accomplished unifying all tribes into one single nation until 30 years prior. In the summer of the year 526 of the Runtallian Calendar, the previous monarch King Garrett Siegmund Durhamfortt XII gathered the support of the regional overlords and mustered an expeditionary force of 60,000 troops in an attempt to subjugate all tribes. As a result, the leaders of the four biggest tribes, also known as the great tribes of Norsmund, founded the Council of Four, a temporary administrative and military assembly of the most powerful chief-thanes in Norsmund, halting all internal feuds among the tribesmen and uniting them to repel the expedition army, flocking under a single tribal force. After the four year-long war, the Runtallian King had to revoke the expedition and summon the army back due to the instability of the Kingdom's economy, resulting to Norsmund's victory.