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Cursed's Note

[This chapter serves as a database of knowledge about the realm of Anduron. It consolidates essential information from throughout the novel, providing readers with easy access to key details. As a result, this chapter may contain spoilers. Proceed with caution if you prefer to discover the intricacies of Anduron's world within the context of the narrative.]

Magic potentials

SSS Tier: Supreme Magical Prodigy - These students possess exceptional innate magical talent, demonstrating extraordinary prowess in multiple schools of magic. They exhibit rapid learning abilities and are expected to make groundbreaking achievements in the magical field. Only a handful of students ever achieve this prestigious ranking.

SS Tier: Elite Magical Genius - These students display remarkable magical aptitude and excel in one or more schools of magic. They show great potential for innovation and are considered future leaders in their respective magical fields.

S Tier: Superior Magic Talent - Students in this tier possess a high level of magical talent and consistently perform well in their studies. They demonstrate a strong foundation in their chosen schools of magic and have the potential to achieve greatness.

A Tier: Advanced Magic Practitioner - These students have a solid understanding of magic and are proficient in one or more schools. They show promise for further development and are expected to contribute to the magical community.

B Tier: Skilled Magic Apprentice - Students in this tier have a good grasp of basic magical concepts and show potential for growth. They may excel in one particular school of magic but require further training and experience to reach their full potential.

C Tier: Competent Magic Student - These students demonstrate an adequate understanding of magic but may struggle with more advanced concepts or techniques. They require consistent practice and guidance to improve their skills.

D Tier: Developing Magic Novice - Students in this tier have a basic understanding of magic but lack proficiency in most schools. They often require additional support and training to progress in their magical studies.

E Tier: Basic Magic Practitioner - Students in this tier have a foundational understanding of magic and are able to perform basic spells in one or more schools. They show potential for growth but require consistent practice and guidance to advance their skills.

F Tier: Struggling Magic Initiate - These students possess limited magical talent and struggle with even basic magical concepts. They require significant guidance and support to achieve any measure of success in their magical studies.

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Elemental Chart:

Fire

Strong against: Ice, Wind

Weak against: Water, Earth

Water

Strong against: Fire, Earth

Weak against: Lightning, Wind

Earth

Strong against: Fire, Lightning

Weak against: Water, Wind

Wind

Strong against: Earth, Water

Weak against: Fire, Lightning

Lightning

Strong against: Water, Wind

Weak against: Earth, Fire

Ice

Strong against: Wind, Earth

Weak against: Fire, Lightning

Light

Strong against: Dark

Weak against: Dark (Light and Dark are unique in that they are both strong and weak against each other, depending on the wielder's skill and power)

Dark

Strong against: Light

Weak against: Light (Dark and Light share the same unique relationship as mentioned above)

***

Skills:

Dark:

Shadow Armor: Manifest a protective armor made of shadows around themselves or their allies. This armor can absorb damage and reduce the impact of physical or magical attacks, providing a vital defense against enemy onslaughts.

Aura of Despair: Project an aura that instills a sense of hopelessness and despair in those around them, weakening their resolve and making it difficult for them to fight or use their abilities effectively.

Shadowflame: A powerful and rare fusion of darkness and fire magic, manifesting as dark, sinister fire with an eerie black-purple hue. It burns with intense heat and corrodes the target's essence with dark energy, causing debilitating effects such as weakening magical abilities, draining life force, and inducing fear. Controlling Shadowflame requires a deep understanding of both fire and dark magic, making it a sought-after skill among practitioners of dark arts.

Shadow Manipulation: Bend shadows to their will, using them to create various constructs such as weapons, shields, or even minions. They can also use shadows to obscure their presence, becoming virtually invisible or melding into the darkness to escape danger.

Shadow Step: Teleport short distances by stepping into one shadow and emerging from another within his line of sight.

Shadow Bolt: Kael can conjure and hurl a bolt of dark energy at his target, causing moderate damage upon impact.

Light:

Illuminating Shield: A protective barrier of light that deflects incoming attacks.

Solar Flare: A fiery projectile that sears enemies with intense heat.

Radiant Infusion: A blessing that enhances the power of light-based spells and abilities.

Searing Strike: A melee attack imbued with the power of light, capable of burning through darkness and evil.

Gleaming Chains: Magical chains of light that immobilize and bind enemies.

Healing Ray: A focused beam of light that rapidly heals a single target.

Wind:

Zephyr's Touch: Manipulates air currents to levitate objects or provide a gentle push to allies, boosting their movement.

Gale Shot: imbues arrows with wind energy, increasing their speed and impact force.

Wind Barrier: A protective barrier of swirling air that deflects incoming attacks.

Wind Serpent: Summons a powerful gust of wind in the shape of a serpent.

Cyclone Arrow: An arrow that generates a small, localized tornado upon impact.

Ice:

Ice Shard: Launches sharp icicles at the target, causing piercing damage.

Lightning:

Ball Lightning: A floating orb of electricity that moves slowly, shocking and damaging enemies it comes into contact with.

Chain Lightning: An electrical attack that arcs from one enemy to another, dealing damage to multiple targets.

Thunderbolt: A concentrated bolt of lightning that targets a single enemy, dealing high electrical damage.

Fire:

Fireball: A concentrated sphere of fire that can be hurled at a target, causing damage upon impact.

Inferno: A powerful explosion of fire that deals massive damage to all targets within its radius.

Flare: A burst of bright light that can blind and disorient targets, making them more vulnerable to attacks.

Water:

Aqua Burst: Unleashes a powerful blast of water, capable of knocking back enemies or extinguishing fires.

Tidal Wave: Summons a massive wave of water to wash over a large area, potentially sweeping away opponents and obstacles.

Earth:

Tunneling: Burrow underground, allowing him to move unseen and avoid attacks.

Earthen Armor: Encase himself in a protective layer of earth and stone, increasing his defense.

Mountain's Might: Temporarily increases his strength, allowing him to deal more damage with his attacks.

Stonefist Strike: A powerful melee attack that imbues fists with the force of a rockslide.

***

Monsters:

Common Creatures: Mundane beasts and creatures found throughout Anduron, such as wolves, bears, or large insects. They pose little threat to trained adventurers but can be dangerous to unprepared travelers.

-Razorbeaks: Large, predatory birds with sharp beaks and talons, known for their swift and agile hunting techniques.

Magical Beasts: Creatures with magical abilities or properties, such as griffins, wyverns, or unicorns. These monsters are more formidable than common creatures and may require specialized knowledge or tactics to defeat.

-Frostwolves: Canine creatures with ice-encrusted fur and the ability to create and control blizzards. Their powerful jaws can freeze and shatter solid rock.

-Thunderbirds: Large, avian creatures with the ability to summon storms and harness the power of lightning. They are revered as symbols of strength and endurance.

-Gaia Bears: Enormous, lumbering bears imbued with the power of the earth. They possess the ability to control plant life, reshape the terrain, and regenerate their wounds by drawing energy from the ground beneath them.

Mythical Monsters: Powerful and rare creatures steeped in legend and lore, like dragons, hydras, or giants. Mythical monsters are incredibly dangerous, often possessing formidable abilities or magic, and their defeat typically requires the efforts of skilled and well-prepared adventurers.

-Drakons: Serpentine dragons with venomous fangs and immense strength, capable of constricting and crushing their prey.

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